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Removal of string mods caused an implicit Gym Rerun/Shunting Nerf


Erriiieeee

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Posted

I could not agree more. People should be able to download and use strings like before. Everything feels so clunky and slow from this change and for people who play long hours, it will just be annoying to not have strings. Players made these strings, why take them away? 

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Posted (edited)

I concur with the aforementioned. Players should not be made to faced the same NPC speeches for the umpteenth time like groundhog day when dealing with NPCs be it healing, breeding, planting, trainer and gym re-running.

 

I am solely an android player and have tested my Trainer rerun route with a single Amulet Coin hour and am unable to successfully beat all trainers in my route. With the removal of strings, i am down behind by 8 trainers because of the text in battles and pre-battles. This is highly discouraging...

 

It would be great if there is a selectable toggle under 'Settings' > 'Gameplay' that we could choose to allow minimum text output for players who have completed storyline for the region.

 

I understand the notion on balancing and providing equal opportunities across players joining at different timelines... but IMO this highly disincentivise players to continue playing in the long run since the point of MMO is to meet our personal objectives in game and feel a sense of achievement that we could be proud of in a manner that is creative and efficient.

 

We don't need to go to the many 'Deckard Cains' to "stay awhile and listen" when we have completed the story... its just not fun.

Edited by DuskShroud
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Posted (edited)

Some ideas on nice QoL changes:

Shorten Text for using HM/Sweet Scent Moves

Add Teleporters to all gyms 

Shorten Kanto Gym Leader post battle text 

 

 

The extra text really slows shunting down which means less leppas are being used. These changes would also benefit the leppa economy imo. 

 

EDIT:
Example of something of text that could removed from Sweet Scent: 

Screenshot-2024-11-06-045213.png

Edited by Erriiieeee
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Posted (edited)

Keep strings for first time battles, keep text short for rebattles (trainers, gyms, e4) in my opinion.  

From my testing;

All pokecenters nerfed.

Kanto / Hoenn fights have the delay linked to the original text.

Johto / Sinnoh / Unova can be shortened.

 

Kanto / Hoenn delay is so harsh, you basically stand in front of Wallace (E4 Champ) for 10 seconds, and many more after you beat him and have to wait for your rival and professor to give you a monologue.

Painful Gyms dialogs before battling too, like shut up and fight zzz

Edited by ClosedBox
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Posted
3 hours ago, shottysamuraiiforums said:

Fix berry farming too please it's almost twice as long gonna have to quit if the gameplay is this slow

This one its a lie and I already tested it.

Overall, harvesting takes a bit longer, but when you harvest and plant, the time it takes its the same in total. Watering is still the same (use the Can from your Hotbar).  

They actually made it so people with high ping can water more efficiently, when I get lag spikes I don't get rubber banded anymore and plants get watered even if I had a lag spike.

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Posted

 

On 11/4/2024 at 12:12 PM, Erriiieeee said:

With the removal of string modifications gym reruns are much slower now as well as shunting via hordes. Would love to have some text reduction on both of these just as they were done for berry farming. Every single gym leader basically gives you a badge again which makes reruns considerably slower. Would love to have sweet scent/horde extra text removed as well. These are both repetitive activties and some QoL for them would be much loved and appreciated IMO. 

 

Unless this is planned I don't see how making these two essential activities more monotonous improves gameplay for PokeMMO. 

Making something a slower process makes the rewards more valuable due to it taking more time to achieve them. More time=more value. You’re not losing any money when gym reruns take longer for everyone because it increases the value of money. You don’t lose any value finding your shiny with it taking longer because that shiny is now worth more due to it taking longer for everyone to find that shiny. 

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Posted (edited)
27 minutes ago, Summrs said:

 

Making something a slower process makes the rewards more valuable due to it taking more time to achieve them. More time=more value. You’re not losing any money when gym reruns take longer for everyone because it increases the value of money. You don’t lose any value finding your shiny with it taking longer because that shiny is now worth more due to it taking longer for everyone to find that shiny. 

Hmm...let's listen to your argument here and put it into real life... If u r taking 8 hours to earn a $100 and now you take 10 hours to earn $100.... Are you getting richer or poorer? Did you actually gain more value from your time to money ratio?

 

Interesting isn't it? Why we ask for lesser hours to work in a job and paid the same amount but when it comes to what's happening in this game, we came up with the conclusion: we gain more value by grinding longer. You won't tell your boss at work to give you more hours and pay you the same in real life and tell him: "I will get more value out of working more hours" do you? You ask for less hours and more pay ain't it? 

 

It takes you longer to buy assets (i.e. better mons, vanities) with your argument. So is it the value of assets increasing or the value of money? Think again... Think hard... 

 

It takes you more hours to buy something and our value of money increases from taking more time to grind that same amount as before? Baffles me how this conclusion was drawn.... I understand why the world is inflationary now, the bankers are in power and the gap between the haves and have-nots are widening. This certainly does not bode well and not welcoming to the new players.

Edited by DuskShroud
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Posted (edited)
50 minutes ago, Summrs said:

Making something a slower process makes the rewards more valuable due to it taking more time to achieve them. More time=more value.

There is something to be said of how scarcity increases value however I believe the odds already generate enough value for shinys. The extra strings that now burdening horde shunting does not increase shunting time to any lengths that would generate a noticeable increase in value (in my opinion). It just adds unnecessary friction to an already monotonous activity. 

 

50 minutes ago, Summrs said:

You’re not losing any money when gym reruns take longer for everyone because it increases the value of money.

This only true if more than one coin is used. The need to spend two hours to make what I earned in one hour because of extraneous text such as re-receiving badges or the delays that still persist in advancing strings just feels bad. 

Edited by Erriiieeee
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Posted
48 minutes ago, DuskShroud said:

Hmm...let's listen to your argument here and put it into real life... If u r taking 8 hours to earn a $100 and now you take 10 hours to earn $100.... Are you getting richer or poorer? Did you actually gain more value from your time to money ratio?

 

Terrible comparison to be honest considering that in this case EVERYONE is earning less from the number 1 money creating task in the game which in turn makes money have more value. This isnt one singular person earning less, this is the games way of spawning in less money or nerfing the number one way money is spawned into the server which in turn increases the value of money.

 

Your whole argument is comparing to real life which this is not real life at all. Try using an in game example or a real in game mechanic example?

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Posted
13 minutes ago, Erriiieeee said:

There is something to be said of how scarcity increases value however I believe the odds already generate enough value for shinys. The extra strings that now burdening horde shunting does not increase shunting time to any lengths that would generate a noticeable increase in value (in my opinion). It just adds unnecessary friction to an already monotonous activity. 

There was a time before hordes, before strings, before the ease of adding pp to sweet scent, before the ease of being able to hot key sweet scent. All of these features in turn made shinnies less valuable, there is a slight nerf to one of these many mechanics and you say that this is a terrible change because it makes the already fast process of finding a shiny slightly slower?

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Posted (edited)

I have not played PokeMMO in the early days but I definitely would not have shunted without these features. Mods to increase string speed are no longer allowed yet they shortened berry farming strings to improve the feel of the game so it doesn't seem to be a stretch to make small adjustments to other strings related with other essential pokemmo activities. I will take less valuable shinies to have a more smooth experience getting them.

I don't like these changes and feel my experience playing the game now feels less than it was before but just because I don't like something doesn't mean I think its a terrible change. Merely posting this as a suggestion and also to see if others resonate with my thoughts. We can agree to disagree on the merit of them. 

Edited by Erriiieeee
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Posted (edited)
19 hours ago, Summrs said:

Terrible comparison to be honest considering that in this case EVERYONE is earning less from the number 1 money creating task in the game which in turn makes money have more value. This isnt one singular person earning less, this is the games way of spawning in less money or nerfing the number one way money is spawned into the server which in turn increases the value of money.

 

Your whole argument is comparing to real life which this is not real life at all. Try using an in game example or a real in game mechanic example?

 

What u r expecting is that the market will self-correct in the long run ceteris paribus by pricing the assets less as lesser money are generated in the system due to the slower generation of money: which implies higher value of money.

 

Would be nice to see asset holders complaining about slower sale or dropping of prices for their mons and vanities in return and from that angle, complain about the slower money making methods in the game due to longer text from NPCs. Maybe you could be right if you are thinking from old Keynesian model of "...in the long run we are all dead...": may not matter much, it's a zero-sum game anyway.

 

Well, It's cool, it's fine... Isn't here to win an argument either. Only time will tell when everyone engaged the game content post Halloween since most people are flocking to selling spooky /special candies now.

 

 

19 hours ago, Summrs said:

Your whole argument is comparing to real life which this is not real life at all. Try using an in game example or a real in game mechanic example?

We are humans, thinking like humans, doing humans actions in an efficient manner that we humans comprehends.

So yeah, supply and demands, price action, buying and selling decisions are as real-life as it gets be it a game or not.

Edited by DuskShroud
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Posted
20 hours ago, ClosedBox said:

This one its a lie and I already tested it.

Overall, harvesting takes a bit longer, but when you harvest and plant, the time it takes its the same in total. Watering is still the same (use the Can from your Hotbar).  

They actually made it so people with high ping can water more efficiently, when I get lag spikes I don't get rubber banded anymore and plants get watered even if I had a lag spike.

Well you're clearly lying if you think it takes the same amount to plant the plant 

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Posted
2 hours ago, shottysamuraiiforums said:

Well you're clearly lying if you think it takes the same amount to plant the plant 

This ^^^ 

 

I can't find any information on how to make it quicker, too. it's absolutely horrendous to plant.

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Posted
13 hours ago, shottysamuraiiforums said:

Well you're clearly lying if you think it takes the same amount to plant the plant 

 

11 hours ago, Criispchin said:

This ^^^ 

 

I can't find any information on how to make it quicker, too. it's absolutely horrendous to plant.

What are you guys talking about?

Planting literally takes no time now, the first time you open the dialog it takes time, but afterwards as long as you don't logout, you can plant by just pressing one button since it opens the Seeds Selection menu with no additional dialogs.

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Posted (edited)
23 hours ago, Summrs said:

 

Making something a slower process makes the rewards more valuable due to it taking more time to achieve them. More time=more value. You’re not losing any money when gym reruns take longer for everyone because it increases the value of money. You don’t lose any value finding your shiny with it taking longer because that shiny is now worth more due to it taking longer for everyone to find that shiny. 

Improvements are made to simplify our life, outside of the game and inside of the game.
Why do we play games? To escape reality and find some peace when we can't have it IRL.

 

22 hours ago, Summrs said:

There was a time before hordes, before strings, before the ease of adding pp to sweet scent, before the ease of being able to hot key sweet scent. All of these features in turn made shinnies less valuable, there is a slight nerf to one of these many mechanics and you say that this is a terrible change because it makes the already fast process of finding a shiny slightly slower?

If we keep rolling back in time over and over, we reach a point where pokemon games didn't exists, adding features and then taking them back (after a long time and not taking action immediately) shows a lack of competence from the dev community, the Sharpness Gallade situation kinda confirms this.

In the end we all just want to play a game and wish better for it, listen to the community.
I think the devs just don't care that much bcs this game has been around for so long and it has its history behind it, but during the recent months other pokemon games came out, this will increase competition and if this game can't keep up it will lose playerbase.

Revert the string update, add HA, add permanent legendaries.

Edited by Veronica
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Posted
21 hours ago, Summrs said:

Terrible comparison to be honest considering that in this case EVERYONE is earning less from the number 1 money creating task in the game which in turn makes money have more value.

this is a fallacy, we cannot really argue this because the amount of money created per day is absurd with the number of current players.

 

in short, it is no use “delaying” the time of obtaining because there is currently an absurd oversupply of such an amount of money, if you really want to increase the value of things you have to increase the value of consumables.

 

if you really want the money to cost more you should make the extraction scissors, the IV preservation bracelets and the pve-pvp consumables more expensive that way you would burn more money and the balance would be better maintained. 

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Posted
4 hours ago, ClosedBox said:

 

What are you guys talking about?

Planting literally takes no time now, the first time you open the dialog it takes time, but afterwards as long as you don't logout, you can plant by just pressing one button since it opens the Seeds Selection menu with no additional dialogs.

Some seeds are planted here ONE

the soil is wet TWO

Would you like to water THREE

then an additional box closing 

With strings it was just spam and plant probably somewhere between 50 to 100 percent quicker 

 

This could be fixed by a yield buff so time to berry is the same

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Posted
On 11/6/2024 at 2:22 PM, ClosedBox said:

Keep strings for first time battles, keep text short for rebattles (trainers, gyms, e4) in my opinion.  

Did you know since Pokémon Emerald, the Pokémon Center Lady changes her dialogue when your Trainer Card level is Gold (5☆)? From Gen 4 and onward, this happens when your Trainer Card Level has 4☆.

 

Source

 

ZAmq34w.png

 

Quote

Introduction (Second and subsequent times):
"Great to see you, <PLAYER>!
You want the usual right?"
...
Post-introduction:
"I will be pleased to take your Pokémon for a few seconds".
...
"Thank you for waiting.
We hope to see you again!"

The requeriments are difficult, imo. It's a nice detail, but nobody wants to win Battle Tower 100 times in a row or win a Master Rank in a Super Contest just to get a short text from the Pokémon Center (in classic games).

 

Regards keeping the short text in Pokémon Center, maybe devs could implement this (and removing the text "I will be pleased to take you Pokémon for a few seconds") when a player beats the Elite 4 for the first time or after completing all the regions, because you are the Champion and you are well recognized. It will take pressing the key "Z" three times instead of five or six times.

 

Sadly I don't have suggestions or ideas about how to shorten the text in E4 or Gym Leaders.


Discuss.◝(⑅•ᴗ•⑅)◜

 

 

 

 

  • 0
Posted
13 hours ago, OfficialDarku said:

Instant strings aren't exactly instant.

Exactly, not matter how fast the text is there's a delay that happens before the strings can be advanced. Instant Text is as fast as x5 text speed because of this delay. 

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Posted
15 hours ago, OfficialDarku said:

+1 on this. Instant strings aren't exactly instant.
Although the event has been fun, taking away our string speed is awful.
I'm going to cry when i have to run gyms/e4/berries/shunting etc & Pokecenters are going to be a slog.

True, they have a delay 

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Posted (edited)
On 11/8/2024 at 12:37 PM, shottysamuraiiforums said:

Some seeds are planted here ONE

the soil is wet TWO

Would you like to water THREE

then an additional box closing 

With strings it was just spam and plant probably somewhere between 50 to 100 percent quicker 

 

This could be fixed by a yield buff so time to berry is the same

That's your your problem, you should not be watering with the dialog promp, you should be watering with the Watering Can on the hotbar, that's instant.

This is clearly a Skill Issue.

 

Step in front of the seed plot.

Press 1 or whatever number you have your Watering Can placed in.

Water gets watered, no dialog now prompt.

Edited by ClosedBox

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