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Halloween 2024 "the worst year"


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Posted

I guess this year's halloween is the worst since i ve expérienced the Last years' halloweens

The scolipede raid is à nasty battle

Full of bad odds

Come on guys

Spikes couldn't be cleared (you need to rapid spin in à row) 

Rock slide flinches

Hypnosis (Can make two pokes asleep) 

Megahorns practically never miss and Those criticals man

Many Paralysis 

This made raid battles a hell

What about New players Who are experiencing their first time on halloween (frustration, diabete, high blood pressure) u succeed in 0.2% hp scolipede and he kills you lol 

First of all they can't use level50 pokes, for that, théy need to spend money to get some (buy from gtl or buy items for levelling)

The event is a variety of funny stages (pumpcat, raid, swarms, boss) but the boss farming thing is nerfed

It was meant to nerf normal goodie bags farming (special candy prices are high) we used to buy special candies and fight boss (the main halloween activity was based on this)

you can only use one account for grinding, you got no advantage for other alts

The farm is cap, in one hour you can' t exceed more than 800k, at max 1m per hour, and it is based on rngesus not strat

Decieved from this year's halloween

(better trigger the wishing Stone and strange chunks for something good) 

Posted

@HEARTEATERS believe me this is no fun

It s Really a stressful event

I'm pretty aware that it s noticable and they will ease it later days 

But sincèrely it s so frustrating

Posted

You need to start with 2 good attacking pokemons, another to spam wide guard (during the entire battle) and another to set trick room.

 

Then the team needs to remove the item from Scolipede (preferably with Trick) and try to set another trick room in the middle of the raid. A pokemon that can help you with that is Sableye with Quash and a another one with Haze (as well in the final part of the battle).

 

Also, if you're doing raids with random players and you see someone with Pokemon below level 80, reset right away. Don't waste your time.

 

Good luck and have fun.

Posted (edited)

Raids are by far my favorite feature, they are all challenging in their own ways and I welcome the challenge. It's fun to analyse and come up with new strategies every time a new raid drops. I don't think they're unfair although sometimes the rng can be infuriating and the tweak of certain moves/abilities can be confusing. Ultimately it's 4 players against a boss pokemon, it's got to be balanced in a way so you just don't steamroll it, and I also don't think they're made to be cleared on your first attempt. If a strategy fails, reconsider your approach with the data you managed to gather and spectate what others do. Linking up with friends helps a lot as you get to decide what you are all going to bring for the raid.

Edited by LeZenor
Posted
6 hours ago, Jgaw said:

I guess this year's halloween is the worst since i ve expérienced the Last years' halloweens

The scolipede raid is à nasty battle

Full of bad odds

Come on guys

Spikes couldn't be cleared (you need to rapid spin in à row) 

Rock slide flinches

Hypnosis (Can make two pokes asleep) 

Megahorns practically never miss and Those criticals man

Many Paralysis 

This made raid battles a hell

What about New players Who are experiencing their first time on halloween (frustration, diabete, high blood pressure) u succeed in 0.2% hp scolipede and he kills you lol 

First of all they can't use level50 pokes, for that, théy need to spend money to get some (buy from gtl or buy items for levelling)

The event is a variety of funny stages (pumpcat, raid, swarms, boss) but the boss farming thing is nerfed

It was meant to nerf normal goodie bags farming (special candy prices are high) we used to buy special candies and fight boss (the main halloween activity was based on this)

you can only use one account for grinding, you got no advantage for other alts

The farm is cap, in one hour you can' t exceed more than 800k, at max 1m per hour, and it is based on rngesus not strat

Decieved from this year's halloween

(better trigger the wishing Stone and strange chunks for something good) 

 

skill issue

Posted

I personally hadn't tried the battle until yesterday, and all it took was 3 attempts with some friends. It demands strategy and coordination, for sure, but it's not gatekept BY ANY MEANS by money. Rache once mentioned how nature + good strategy are way more important than perfect 5x31 comps, and it's true. The raid is a 4 stars raid, it's not meant to be easy, and it's not meant to be beaten the first try with whatever six mons you've got around in your boxes. Reminder, too, that no one is entitled to any content in the game, as in, not every piece of content is made for every player, and that's perfectly fine.

 

I always draw parallelisms to World of Warcraft because it's the MMO I've played the most, so bear with me, but this all also happens there. Raids have (had, idk if they changed this in recent updates) different difficulties, and of course, the harder they are, the more they punish lack of coordination and knowledge.

 

For PokeMMO, both in raids and the Pumpking fight, but also applicable to many other PvE situations, people always want "the perfect strat". In a lot of cases, that just doesn't exist. There are pretty good strats that try to solve most of the difficulties challenges offer, but learning how to adapt and improvise in difficult situations/bad RNG/whatever is what requires skill and knowledge. And that doesn't mean that the content is bad or impossible to beat; like many others mentioned, it's just a skill issue. Learn from others, ask about different strats, spectate as much as you can. And no, expecting to get every piece of content the exact same day it gets released is psychotic, there's a dumb culture in this game that everything has to give an insane profit and must be obtained instantly and without any difficulty. Play the game, learn to ENJOY the game. And all this comes from someone who has very bitterly pointed out stuff that I didn't consider to be right when it happened, but in this case, for this particular event, I think you guys are just throwing tantrums over literally nothing.

Posted
2 hours ago, Doctor said:

I personally hadn't tried the battle until yesterday, and all it took was 3 attempts with some friends. It demands strategy and coordination, for sure, but it's not gatekept BY ANY MEANS by money. Rache once mentioned how nature + good strategy are way more important than perfect 5x31 comps, and it's true. The raid is a 4 stars raid, it's not meant to be easy, and it's not meant to be beaten the first try with whatever six mons you've got around in your boxes. Reminder, too, that no one is entitled to any content in the game, as in, not every piece of content is made for every player, and that's perfectly fine.

 

I always draw parallelisms to World of Warcraft because it's the MMO I've played the most, so bear with me, but this all also happens there. Raids have (had, idk if they changed this in recent updates) different difficulties, and of course, the harder they are, the more they punish lack of coordination and knowledge.

 

For PokeMMO, both in raids and the Pumpking fight, but also applicable to many other PvE situations, people always want "the perfect strat". In a lot of cases, that just doesn't exist. There are pretty good strats that try to solve most of the difficulties challenges offer, but learning how to adapt and improvise in difficult situations/bad RNG/whatever is what requires skill and knowledge. And that doesn't mean that the content is bad or impossible to beat; like many others mentioned, it's just a skill issue. Learn from others, ask about different strats, spectate as much as you can. And no, expecting to get every piece of content the exact same day it gets released is psychotic, there's a dumb culture in this game that everything has to give an insane profit and must be obtained instantly and without any difficulty. Play the game, learn to ENJOY the game. And all this comes from someone who has very bitterly pointed out stuff that I didn't consider to be right when it happened, but in this case, for this particular event, I think you guys are just throwing tantrums over literally nothing.

I never disagree your analysis, i agree with you on that 100000%

I played all day long on matchmaking

All attempts fail, coop is Good when you played with friends, @Summrs helped me, 1st attempts we got it

Fixing the dificulty in matchmaking is à must, reducing raid difdiculty is necessary when it is matchmaking

Cause Those raids needs coordination.. 

It is not about skill issue

I appreciate your way of explaining @Doctor

 

Posted (edited)

I think at least we shouldn't be able to play in Event Raids, in a newly released Raid, with persons that didn't cleared the past ones. Like, i'd have to clear the Golurk Raid to fight Scolipede, then Scolipede to fight whatever comes tomorrow, and so on... that way, we won't pick on higher raids people with 0.00000000000000000000000001% knowledge on raids, making our lifes easier since whotever we'd pick on high raids, we knew they'll have a plan. @Doctor what do you think? 

Edited by caioxlive13
Posted
1 hour ago, caioxlive13 said:

I think at least we shouldn't be able to play in Event Raids, in a newly released Raid, with persons that didn't cleared the past ones. Like, i'd have to clear the Golurk Raid to fight Scolipede, then Scolipede to fight whatever comes tomorrow, and so on... that way, we won't pick on higher raids people with 0.00000000000000000000000001% knowledge on raids, making our lifes easier since whotever we'd pick on high raids, we knew they'll have a plan. @Doctor what do you think? 

I think it’s a really tricky thing to balance, but I agree with the general approach. It can’t be as simple as just having completed previous raids in general, because people can get carried, and the difficulty jump from, let’s say, Hypno to Scolipede, is enormous in terms of strategy (giving an example that we can currently test and try on). There’s also the delicate balance between gatekeeping and ensuring a “healthy” matchmaking: new players have the right to test and get experience but more experienced players shouldn’t have to go through the hassle of dealing with trolls/newbies.

 

Maybe in the future devs can work out a way of implementing “roles”; not set-in-stone ones like in other MMOs because I don’t think that’s translatable (tank-healer-DPS), but it’s an absolute fact that every raid needs someone with just appropriate, hard hitting mons; someone with one or two supporting mons and the knowledge on when to deploy those strats (tailwind, wide guard, haze, quash come to mind), etc.

 

What I know for sure is that the feature has immense potential, and that devs are being really creative in its implementation with all the limitations a Pokémon game has. The more they get honest, as objective as possible, unbiased feedback, the better and more creative they can get at designing a better player experience; although, of course, player frustration cannot be discarded, as it’s also something that should be mitigated to ease people’s introduction to such a complex mechanic.

 

We are so used to single-player mechanics in the game that it’s really hard for a lot of the community to adapt to that, both in terms of how to experience the game and also in how to work with others. The game has also developed, both because of this and also, again, the nature of Pokémon games, a culture of “perfect strats” and somewhat immediate execution and reward expectations, which are inherently subverted by brand new cooperative stuff.

 

tI’m not a game dev, and devs have so much more to consider than we do when they do anything that isn’t so obvious at first glance. How will raids impact the economy? Will it be a massive shift in breeding, leveling up strategies, player interaction? Will it make players abandon other activities; will it be so uninteresting that people will opt for other things? So many variables at play and so many of them hidden to the player base (not maliciously, but rather because of their speculative nature and other factors) that no one here can really come up with a definitive, right solution. I will probably write a feedback post at some point that no one asked for to contribute to all of that and more in my own way, but so far, I think this update was a massive step in the right direction in so many things that are not apparent to many because of how used we’ve grown to a lot of what was changed. Stay tuned for my super uninteresting TED talk and get ready to point at how many things I’m gonna talk about are a straight up 180º turn on many opinions that I have expressed so abrasively before.

Posted (edited)

At this point in time it is better to do raids with teammates or just do them yourselves when it comes to 4 star and higher raids. Trying to do these raids with randoms is a waste of time. They need clear strategic coordination and certain mons. You can't be having 3 players run the show and then have Mr Pickles not knowing if he is coming or going. This is what I have realized very fast. 1 player breaks you. What's the odds of finding 3 well suited veteran players who know what they're doing during these raids? Absolutely Nothing. Mr Pickles always going to be there compromising the raid unfortunately. They need to implement PG over these raids lol.

Edited by Goku
Posted
12 minutes ago, RysPicz said:

that's why I do raids with the best people ever

  Hide contents

with me

  Hide contents

I got 4 devices

  Hide contents

raids are easy, stop complaining

 

 

 

Now all you need to do is sell me particle boxes, especially shiny ones

Posted (edited)

Skill issue, Scolipede raid was really fun, got him on 2nd try. Was challenging but doable if you think on a effective strategy or ya know you can allways search up for guides on youtube and have someone else think for you.

Edited by Soulblight
Posted

My only problem with raids is when someone disconnects. Especially because the bots AI is as good as having one less member. I´ve had a Sableye using Quash on a teammate. So the best advice i can give is to try to find competent people outside the raid matchmaking (using global chat or just your teammates/friends), or just surrender and retry if someone disconnects

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