AkaJulius Posted November 6 Posted November 6 First off, raids. As challenging and frustrating as they have been, its some of the most fun ive had playing this game over the past year or so. I Think raids are fine as, requiring you to que up with friends, communicate, and come up with different stratergies to overcome said challenge and I look foward to it more. Second, vanities I Think we can all agree that overall the vanities are a W this year.The demon skulls are cool, flaming blue bike is cool, spooky beanie seems to be a fan favorite, kitsune mask is nice looking, and of course Shadow cape is 20x better then last years ultra rare. So good job on that devs Third, Mysterious Dusk balls. Im not gonna complain about too much of these. ive gambled some, im stocking up on some just like everyone else. But realistically, how many variations of mysterious balls are we gonna get in the future? Mysterious poke/great/ultra are good enough. All the same pokemon with multiple rares and just different increased odds. Mysterious premiers being a guaranteed alpha. Cherish balls got a decent egg group that felt worth opening for. As stated before, I opened a fair share of dusk balls already too but it doesnt feel fully worth it. Its a bunch of x5 horde pokemon with only one rare. And the price point to open 6k duskballs at its lowest price vs doing 30k encounters with leppas is so much higher that i would rather hunt the pokemon in hordes. Currently as i type this dusk balls are 39k. So that 234 MILLION for 6k duskballs vs leppas at 76k a stack which is 22 MILLION. And i get that you guys dont want people just spamming mysterious balls for shinies but the price difference is beyond wild. With all that being said, this event has been enjoyable and has been a massive W... until you punch us in the face and tell us to go fuck ourselves by giving us a darkrai we only get to summon for an hour. Its not usable in PvP which is understandable, but why do we not have full PvE access to it. I can understand wanting to limit the IV setting item so there is a market for it. Elemental orbs have held their value simply because of zapdos but eventually they will tank, maybe not like rainbow quills, but they will tank. So I can fully understand trying to limit the IVs and that I dont mind as much. But with that being said, building up almost half a box of PvE/Raid pokemon, ive wasted so much money on it for nothing. Vitamins, exp candies, heart scales, tms, all of it, to get punched in the face. Please, Going foward do not do legendaries like this. I Think having the summon feature and certain items to summon its cool, but please get away from this method. Also, please consider not making them a gift pokemon so they can be shiny. I was looking foward to atleast having a chance at getting a shiny darkrai even though it prob wouldnt havent happened, but just that chance had me more then excited Besides wasting my time for a Darkrai im never gonna use at this point, its been a fun event. loserzero 1
Goku Posted November 6 Posted November 6 4 minutes ago, AkaJulius said: First off, raids. As challenging and frustrating as they have been, its some of the most fun ive had playing this game over the past year or so. I Think raids are fine as, requiring you to que up with friends, communicate, and come up with different stratergies to overcome said challenge and I look foward to it more. Second, vanities I Think we can all agree that overall the vanities are a W this year.The demon skulls are cool, flaming blue bike is cool, spooky beanie seems to be a fan favorite, kitsune mask is nice looking, and of course Shadow cape is 20x better then last years ultra rare. So good job on that devs Third, Mysterious Dusk balls. Im not gonna complain about too much of these. ive gambled some, im stocking up on some just like everyone else. But realistically, how many variations of mysterious balls are we gonna get in the future? Mysterious poke/great/ultra are good enough. All the same pokemon with multiple rares and just different increased odds. Mysterious premiers being a guaranteed alpha. Cherish balls got a decent egg group that felt worth opening for. As stated before, I opened a fair share of dusk balls already too but it doesnt feel fully worth it. Its a bunch of x5 horde pokemon with only one rare. And the price point to open 6k duskballs at its lowest price vs doing 30k encounters with leppas is so much higher that i would rather hunt the pokemon in hordes. Currently as i type this dusk balls are 39k. So that 234 MILLION for 6k duskballs vs leppas at 76k a stack which is 22 MILLION. And i get that you guys dont want people just spamming mysterious balls for shinies but the price difference is beyond wild. With all that being said, this event has been enjoyable and has been a massive W... until you punch us in the face and tell us to go fuck ourselves by giving us a darkrai we only get to summon for an hour. Its not usable in PvP which is understandable, but why do we not have full PvE access to it. I can understand wanting to limit the IV setting item so there is a market for it. Elemental orbs have held their value simply because of zapdos but eventually they will tank, maybe not like rainbow quills, but they will tank. So I can fully understand trying to limit the IVs and that I dont mind as much. But with that being said, building up almost half a box of PvE/Raid pokemon, ive wasted so much money on it for nothing. Vitamins, exp candies, heart scales, tms, all of it, to get punched in the face. Please, Going foward do not do legendaries like this. I Think having the summon feature and certain items to summon its cool, but please get away from this method. Also, please consider not making them a gift pokemon so they can be shiny. I was looking foward to atleast having a chance at getting a shiny darkrai even though it prob wouldnt havent happened, but just that chance had me more then excited Besides wasting my time for a Darkrai im never gonna use at this point, its been a fun event. "The more you summon Darkrai, the longer it'll stay and the shorter it's cooldown time will become. Confirmed by Dev.
AkaJulius Posted November 6 Author Posted November 6 Just now, Goku said: "The more you summon Darkrai, the longer it'll stay and the shorter it's cooldown time will become. Confirmed by Dev. Link the sauce
lILucyIl Posted November 6 Posted November 6 9 minutes ago, Goku said: "Cuanto más invoques a Darkrai, más tiempo permanecerá y más corto será su tiempo de recuperación. Confirmado por el desarrollador. I would like to know where they answered that and who it was please, it seems strange to me that Kyu didn't comment on any of that.
Goku Posted November 6 Posted November 6 12 minutes ago, AkaJulius said: Link the sauce AkaJulius and RysPicz 1 1
Rache Posted November 6 Posted November 6 12 minutes ago, AkaJulius said: Link the sauce If you use a Mystic Watch to skip the cooldown, you'll see that its level is higher, its duration is longer, and its cooldown is shorter. The more you summon it, the better it gets. Goku, lILucyIl, psychopathh and 6 others 2 3 2 2
Turqueso Posted November 6 Posted November 6 23 minutes ago, Rache said: If you use a Mystic Watch to skip the cooldown, you'll see that its level is higher, its duration is longer, and its cooldown is shorter. The more you summon it, the better it gets. Does that mean that at some point it will be permanent or with almost no cooldown? IonBlue 1
psychopathh Posted November 6 Posted November 6 28 minutes ago, Rache said: If you use a Mystic Watch to skip the cooldown, you'll see that its level is higher, its duration is longer, and its cooldown is shorter. The more you summon it, the better it gets. would be nice if info like this was clarified ingame instead of a forum post. Shadow84700, Vincenzolino, Bertolfoso and 2 others 4 1
RysPicz Posted November 6 Posted November 6 (edited) 43 minutes ago, AkaJulius said: Link the sauce My opinion is that the event is pretty much the same as usual, just with addition of raids (which are still easy despite all the complains lol). Zorua hunt was cool, some locations were pure evil (like the one in Castelia next to gym). I was hoping for something more impactful for pvp, like maybe Terrakion... Edited November 6 by RysPicz aphrodiziac, TechnoVortex, Shadow and 2 others 5
Kraftra Posted November 6 Posted November 6 I enjoyed almost all aspects of the event. Raids were incredibly fun but the reward at the end was very underwhelming. Given the difficulty of the raids I don't see why Darkrai isn't just banned from PVP. With the current implementation, the level 100 raid's rewards only increasing IV's of a Pokemon that at best you can use 2 hours every 3 days also doesn't feel worth the effort. Dark void only has 50 accuracy and Darkrai is banned from PVP already. I don't think allowing permanent use of Darkrai would be that bad, a permanent Cresselia would have been preferred IMO. loserzero 1
Xratello Posted November 6 Posted November 6 You either have complete ,,uguuriders" or ,,the Skill issue ppl" i Hope you have fun when there is only 22ppl online xDDD razimove, aphrodiziac and EATorDIE 1 2
razimove Posted November 6 Posted November 6 2 minutes ago, Xratello said: You either have complete ,,uguuriders" or ,,the Skill issue ppl" i Hope you have fun when there is only 22ppl online xDDD Its okay, denial is the first step, but do you know something? There are so many games out there, maybe put some sports cloths go to the gym, go for a walk, heck go enjoy a nice dinner somewhere, touch grass, you need it.
RysPicz Posted November 6 Posted November 6 41 minutes ago, Xratello said: You either have complete ,,uguuriders" or ,,the Skill issue ppl" i Hope you have fun when there is only 22ppl online xDDD Ping me ingame (ign Forfiter) and I'll carry you through any raid you want. Scolipede is probably the absolutely easiest raid released so far BrokenJoker and EATorDIE 2
drewq Posted November 6 Posted November 6 (edited) It's like a good movie that has an awful ending and you're just kind of left scratching your head I really like the raids, they are a fantastic means to an end. Unfortunately the end is so bad it makes the raids feel much less important and fun... feels like a massive missed opportunity. In regards to Darkrai, it is a really weird mechanic that feels uncurated - I genuinely am shocked the team greenlit this idea, the way it looks now seems extensively counter-intuitive to a game with completionism and collection at its core, and it's not shocking to see how many folks are upset at the absurdity of it all. Safe to say the court of public opinion has chalked this up as a flop thus far. Hopefully there's a part 2 that will make myself and others eat their words. Edited November 6 by drewq loserzero, razimove, IonBlue and 5 others 8
AkaJulius Posted November 6 Author Posted November 6 16 minutes ago, drewq said: It's like a good movie that has an awful ending and you're just kind of left scratching your head I really like the raids, they are a fantastic means to an end. Unfortunately the end is so bad it makes the raids feel much less important and fun... feels like a massive missed opportunity. In regards to Darkrai, it is a really weird mechanic that feels uncurated - I genuinely am shocked the team greenlit this idea, the way it looks now seems extensively counter-intuitive to a game with completionism and collection at its core, and it's not shocking to see how many folks are upset at the absurdity of it all. Safe to say the court of public opinion has chalked this up as a flop thus far. Hopefully there's a part 2 that will make myself and others eat their words. Copium because there aint no part 2 gang. with 9 days left. yeah i doubt
Transendence Posted November 7 Posted November 7 im just glad they gave us the shovel BrokenJoker and Zuladra 1 1
MrAuraelius Posted November 7 Posted November 7 19 hours ago, drewq said: It's like a good movie that has an awful ending and you're just kind of left scratching your head I really like the raids, they are a fantastic means to an end. Unfortunately the end is so bad it makes the raids feel much less important and fun... feels like a massive missed opportunity. In regards to Darkrai, it is a really weird mechanic that feels uncurated - I genuinely am shocked the team greenlit this idea, the way it looks now seems extensively counter-intuitive to a game with completionism and collection at its core, and it's not shocking to see how many folks are upset at the absurdity of it all. Safe to say the court of public opinion has chalked this up as a flop thus far. Hopefully there's a part 2 that will make myself and others eat their words. I hope so, but I guess this will never happen. First, because the devs seem to be very proud of this choice, but somehow the pride game got into this... I feel that they should care more about feedback and not get defensive about our disappointment in this aspect of the game. But I hope I'm wrong! I'd just like to openly discuss it with the devs and understand why this won't be possible. As I pointed out in another thread, to me this just feels like the grind doesn't match the reward, and guess what... in pokemon games, and MMO games, it's a lot about the collectibles and the satisfaction of earning something... this just takes it away EATorDIE 1
XanarchyNL Posted November 7 Posted November 7 22 hours ago, Turqueso said: Does that mean that at some point it will be permanent or with almost no cooldown? 2 hours every 3 days is the maximum after 6 spawns Turqueso, Zuladra and Vincenzolino 3
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