1. Economic Inflation
Uncapped income: Payday allows players to create wealth indefinitely out of nothing. This reduces the value of the in-game currency. This makes Pokemon, items, and services more expensive for everyone.
Other means of harm: Other money-making activities, such as participation in farming or NPC battle mechanics. It requires more effort and strategic planning. Payday farming makes these methods trivial because there is an easier and more guaranteed source of income.
2. Promotes repeated gameplay
Monotonous Grind: Payday Farming involves repetitive motions for hours on end. This makes the game feel more like a grind than an engaging experience. Players spend too much time spamming the same buttons endlessly. Instead, we should be incentivising exploring the diverse and fun aspects of the game. For example, having timers on other money-making methods incentivises a variety of methods to be used to gain Pokeyen.
Stifles creativity: Focusing on payday farming can cause players to neglect to experiment with different strategies, team building, or competitive play.
3. Lore and Immersion Issues (More idealistic take)
Breaks Immersion: In Pokémon, money is usually tied to specific battles or trainer interactions. Pay Day farming feels unnatural, breaking the immersion of an otherwise well-designed in-game economy.
4. Encourages Exploits: Payday farming leads to bots or automated systems that exploit the mechanic, further destabilizing the game’s economy and discouraging fair play. Removing it would allow for more dev and staff time to be dedicated to things that matter to improve the game. Conclusion While Pay Day farming offers a straightforward way for players to earn money, its potential to harm the in-game economy, encourage repetitive gameplay and create imbalances might outweigh its benefits. Removing or heavily nerfing Pay Day could push players toward more dynamic and engaging activities while fostering a healthier in-game economy.
Question
XanarchyNL
Few arguments against payday
1. Economic Inflation
Uncapped income: Payday allows players to create wealth indefinitely out of nothing. This reduces the value of the in-game currency. This makes Pokemon, items, and services more expensive for everyone.
Other means of harm: Other money-making activities, such as participation in farming or NPC battle mechanics. It requires more effort and strategic planning. Payday farming makes these methods trivial because there is an easier and more guaranteed source of income.
2. Promotes repeated gameplay
Monotonous Grind: Payday Farming involves repetitive motions for hours on end. This makes the game feel more like a grind than an engaging experience. Players spend too much time spamming the same buttons endlessly. Instead, we should be incentivising exploring the diverse and fun aspects of the game. For example, having timers on other money-making methods incentivises a variety of methods to be used to gain Pokeyen.
Stifles creativity: Focusing on payday farming can cause players to neglect to experiment with different strategies, team building, or competitive play.
3. Lore and Immersion Issues (More idealistic take)
Breaks Immersion: In Pokémon, money is usually tied to specific battles or trainer interactions. Pay Day farming feels unnatural, breaking the immersion of an otherwise well-designed in-game economy.
4. Encourages Exploits: Payday farming leads to bots or automated systems that exploit the mechanic, further destabilizing the game’s economy and discouraging fair play. Removing it would allow for more dev and staff time to be dedicated to things that matter to improve the game.
Conclusion
While Pay Day farming offers a straightforward way for players to earn money, its potential to harm the in-game economy, encourage repetitive gameplay and create imbalances might outweigh its benefits. Removing or heavily nerfing Pay Day could push players toward more dynamic and engaging activities while fostering a healthier in-game economy.
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