Posted June 8Jun 8 Today, in the area of things that no one minds but wouldn't be a bad idea to fix, I present to you:They're small, irrelevant things, but improving the graphics wouldn't be a bad idea at all, especially the graphical bugs.PD: I'll upload any graphical bugs I find here. Again, sorry if they're small things, but it really wouldn't hurt to fix them.
June 8Jun 8 Solution Hello,Please use the bug report ticket on the support platform to report bugs such as these:https://support.pokemmo.com/These in question are already known issues and will likely be fixed in future updates.Thanks!
June 8Jun 8 3 hours ago, Tairuxus said:Today, in the area of things that no one minds but wouldn't be a bad idea to fix, I present to you:They're small, irrelevant things, but improving the graphics wouldn't be a bad idea at all, especially the graphical bugs.PD: I'll upload any graphical bugs I find here. Again, sorry if they're small things, but it really wouldn't hurt to fix them. To be fair I believe these are programmed in the game as is, since you're not supposed to have a high FOV like we do in the computers, they're usually placed outside of the screen waiting to load in for a trigger or somethin.The guy on the table dunno, seems a conflict of position between the 2d sprite and 3d environment.
June 9Jun 9 Author 6 hours ago, Enzo said:Hello,Please use the bug report ticket on the support platform to report bugs such as these:https://support.pokemmo.com/These in question are already known issues and will likely be fixed in future updates.Thanks!That's pretty good, I'll try to help this way and thanks for the clarification.
June 9Jun 9 Author 17 hours ago, TheClosedBox said:To be fair I believe these are programmed in the game as is, since you're not supposed to have a high FOV like we do in the computers, they're usually placed outside of the screen waiting to load in for a trigger or somethin.The guy on the table dunno, seems a conflict of position between the 2d sprite and 3d environment.I don't really know how the staff works, so I'll speak from a place of ignorance.Personally, I think they work comprehensively. By this, I mean they only extract the material from the ROMs and make the entire game manually, putting every pixel and dialogue in its place.
June 9Jun 9 1 hour ago, Tairuxus said:I don't really know how the staff works, so I'll speak from a place of ignorance.Personally, I think they work comprehensively. By this, I mean they only extract the material from the ROMs and make the entire game manually, putting every pixel and dialogue in its place.Same as me, I'm completely ignorant about how the game works together with the files, but I assume it's just a glorified emulator with multiplayer capabilities 🤔
June 9Jun 9 Author 7 hours ago, TheClosedBox said:Same as me, I'm completely ignorant about how the game works together with the files, but I assume it's just a glorified emulator with multiplayer capabilities 🤔I don't know, I think if that were the case it would be much more difficult to customize the world, if you do it from scratch with your own scheme it is easier to modify it.Atte: A boy who is starting out in the world of video game creation.
June 9Jun 9 6 minutes ago, Tairuxus said:I don't know, I think if that were the case it would be much more difficult to customize the world, if you do it from scratch with your own scheme it is easier to modify it.Atte: A boy who is starting out in the world of video game creation.First thing you should do is understand the definition of the word suggestion, and then re-think where to place your threads about bugs
June 9Jun 9 Author 56 minutes ago, razimove said:First thing you should do is understand the definition of the word suggestion, and then re-think where to place your threads about bugsEnzo already solved it, thanks for the correction anyway.It's also a matter of perspective. At first, I had no idea if they were bugs or intentional, so I took more of a suggesting role. Edited June 9Jun 9 by Tairuxus
June 10Jun 10 Totally agree. Small visual bugs might seem minor, but polishing them can really improve the overall experience.
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