Rache Posted April 15, 2014 Share Posted April 15, 2014 Okay so Gen 6 is also 96x96. What are the chances of us able to get Pokemmo to include a BW rom feature? If we are going to do everything from scratch (again), I'd want to do it with the latest format. (I think you mean gen 5) While I have no way of knowing for sure, the chances of it happening soon (if at all) are extremely low at the moment I'd say. Only the largest of Pokemon are greater than 80x80 anyway though - Charizard's sprite is pretty big compared to most Pokemon, but it's 74x80 if you cut out the empty space. Sure it's dwarfed by larger Pokemon like Lugia, but it's still bigger than most normal Pokemon. With that in mind, if Black and White roms became a thing for PokeMMO, it shouldn't take too much to adapt to unless you want to go the fully animated route. Link to comment
Moetal Posted April 15, 2014 Author Share Posted April 15, 2014 fully animated route F-fully animated Moemon? Doushio [spoiler][/spoiler] Link to comment
Rache Posted April 15, 2014 Share Posted April 15, 2014 F-fully animated Moemon? Doushio [spoiler][/spoiler] Fully animated sprites aren't exactly the easiest things to make since the Black and White sprites aren't animated with frames - each moving part is an individual object. Is in fact: And the same applies to every Pokemon. It wouldn't be as simple as making a few frames - it'd be a long and painful process. Link to comment
Moetal Posted April 15, 2014 Author Share Posted April 15, 2014 @Rache Well screw that then. Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 Shouldn't the genders be adjusted? I just got a pokemon that has breasts, yet it's a male. I think I can change Every moemon to 100% female yet there's a big problem about that when it comes to breeding... meaning no forced *toooot* in the daycare to obtain egg moves, IVs or the likes... Link to comment
Kelarr Posted April 15, 2014 Share Posted April 15, 2014 You could just make a GUI that doesn't change anything, except make the Male symbol to Female. But then breeding would be an ordeal, so I'd suggest making the edited "Male" symbol to a red Female symbol instead of pink. anjelocarreon 1 Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 @kelarr That could work... Yuri... Link to comment
Rache Posted April 15, 2014 Share Posted April 15, 2014 I think I can change Every moemon to 100% female yet there's a big problem about that when it comes to breeding... meaning no forced *toooot* in the daycare to obtain egg moves, IVs or the likes... There is no way to change the actual gender ratios in PokeMMO. You can change them on the rom, but that will make it incompatible with this game. Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 @Rache Yeah I thought so... So @Kelarr's idea a possibility? Well to be honest I really am Interested in Rom Hacking... RomHack plus Moemon... A different story than the same old poke games... well its not like I don't like the classics but I think Moemon deserves a story too... Link to comment
McMagister Posted April 15, 2014 Share Posted April 15, 2014 @Moetal Weedle is tiny already, she's standing up straight so if you compare her to Caterpie, she's even smaller in comparison. Edited the back sprites of Weedle and Kakuna. If someone can show a working proof of concept of moemon Gen 4, I'd be on board. However, in my opinion most sprites would not need to be changed, very few pokemon have a body size that utilizes the 80x80 space, it is mostly used for large features such as wings. So for moemon, the body size is the same, but with a large canvas moemon who had their legs bent at awkward poses can now stand up, and wings/auxiliary features can be made as large as desired. For gender, I would just ignore the icon, or find a patch that changes it, like in later versions of Touhoumon. Kelarr's suggestion is a good idea. Doesn't need to be handled by this patch though. Gender versions is not something I want to tackle. Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 @Magi Currently searching for the image offset of that gender image so I can at least in my roms give @Kelarr's suggestion a possibility... Link to comment
Musica Posted April 15, 2014 Share Posted April 15, 2014 I really have to comment on how much I adore the Weedle and Kakuna. Keep peeking back in here to glance at them another time. Link to comment
McMagister Posted April 15, 2014 Share Posted April 15, 2014 @Musica Thanks XD Musica 1 Link to comment
Kamigoroshi Posted April 15, 2014 Share Posted April 15, 2014 The gender icons ain't much of a big deal. Just think of the males as traps and all will be fine. :p Come to think of it: will we ever see cute yandere moemons? They're the loveliest moe archetype of all and yet strangely amiss in this patch. :ph34r: Link to comment
Kelarr Posted April 15, 2014 Share Posted April 15, 2014 I think a good Teddiursa/Ursaring would be bear pajamas Musica and Croix 2 Link to comment
Rache Posted April 15, 2014 Share Posted April 15, 2014 Attempted fix, even if it will need enlarging later. Fixed the hands and possibly the face. I'm not sure about the latter. Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 @Magi Can you change the pallete of charizard so that the shiny sprite can be black? if you only have the time... And I think you haven't so many moemons filed up work for you... If only there are other spriters like you... Link to comment
Moetal Posted April 15, 2014 Author Share Posted April 15, 2014 @Magi Ignore the messed up backsprite palette for now. I've successfully inserted Moemon into Heartgold Rom. Heartgold has four sprite sheets, all 160 wide x80 tall. Each sheet is as follow: 1. Male front x2 (for animation) 2. Female front x2 (for animation) 3. Male back x2 (for animation) 4. Female back x2 (for animation) Then my tool gives me two slots for palette. What I am afraid of is the backsprite's position though, since I don't have the position editor for DS so I can't tell how high or low to put each sprite if I don't actually go into battle with it to see. Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 @moetal what program did you used? Link to comment
McMagister Posted April 15, 2014 Share Posted April 15, 2014 @Moetal Interesting. What are your plans going forward? However I would still like to make sprites which can be used for gba hacks as well, because it wouldn't be feasible otherwise. @angelo Moetal is taking care of the shiny sprites. Link to comment
Kirihara Posted April 15, 2014 Share Posted April 15, 2014 If you are still on it , i found some sprites at deviantart Link to comment
Moetal Posted April 15, 2014 Author Share Posted April 15, 2014 @Magi While the transfer to HG sounds good, it is actually pretty pointless if we don't do animation, take advantage of the 80x80, or male/female sprite difference. The only benefit I would see is that we would be free from compatibility issue with other patches since we will modding the HG rom, not the FR rom. I recommend we stick to FR for now. @Rache Much better, but missing eyebrows. To be honest, I am actually really fond of the our current Spearow's face. It makes me want to throw a pokeball at it every time I saw one. @Kirihara Mostly everyone on our team have those sprites in our arsenal. Link to comment
McMagister Posted April 15, 2014 Share Posted April 15, 2014 @Moetal Sounds like a good idea to me as well. Link to comment
anjelocarreon Posted April 15, 2014 Share Posted April 15, 2014 Well darn it... Can't find that gender symbol offset and it seems that it's not only one but two... the first one's besides the name and the other's at the summary page... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now