Dracosworn Posted May 21, 2014 Share Posted May 21, 2014 People don't catch legendaries anymore, since they just want Pokedex Entry for it, that discourages people for gettin it since you don't get any prize for catching him, theres my suggestion: deppending of how many mins you can keep a legendary (Mewtwo) without gettin beat in PvP battle. something such as: 10mins = Rare Candy x2 20mins = PP UP x4 30mins = PP MAX x2 40mins = Rare Candy x10 1 hour = Choice Band 1 hour and 30mins: Lucky Egg 2 hours+ = Dragon Fang That would be a nice addition to an MMO, what would be a Global Boss without an item drop? :) Link to comment
fredrichnietze Posted May 21, 2014 Share Posted May 21, 2014 or maybe these battle points we have been hearing about. so you can save up to buy a bigger thing. JIceJDragon 1 Link to comment
MarleyRose Posted May 21, 2014 Share Posted May 21, 2014 So basically who can ever be a coward for the longest gets to win a big reward? Obviously people would just hide with the Mewtwo if you get a prize for keeping it longer. Link to comment
Dracosworn Posted May 21, 2014 Author Share Posted May 21, 2014 If you don't battle for a while Mewtwo run away? :P Link to comment
iSmashbro Posted May 21, 2014 Share Posted May 21, 2014 Take out Dragon Fang, Make Choice Band 2 hours Link to comment
Gilan Posted May 21, 2014 Share Posted May 21, 2014 I'd say the PP maxes are more valuable than rare candies by a long shot... is this reward system cumulative? yourenpkmn 1 Link to comment
Dracosworn Posted May 21, 2014 Author Share Posted May 21, 2014 I'd say the PP maxes are more valuable than rare candies by a long shot... is this reward system cumulative? Yes, thats just an idea, maybe put PP Maxes for 40mins instead and 5 rare candies to 30.. I dont know, Its like, if you keep it for 10mins you get a prize.. if you keep him for more 10mins you get another one, but anything that came to my mind right now is becaz ppl can just stall out on battle to get more prizes, then I dont know Link to comment
Gilan Posted May 21, 2014 Share Posted May 21, 2014 Yes, thats just an idea, maybe put PP Maxes for 40mins instead and 5 rare candies to 30.. I dont know, Its like, if you keep it for 10mins you get a prize.. if you keep him for more 10mins you get another one, but anything that came to my mind right now is becaz ppl can just stall out on battle to get more prizes, then I dont know Yeah, it would have to be made so it isn't exploitable. I like the idea in general though, gives more reason for people to hunt for mew two. Perhaps make it win-based? Instead of time based? It would be less exploitable that way I think... Link to comment
crazydodapie Posted May 21, 2014 Share Posted May 21, 2014 That is exploitable example: Guy catches mewtwo, asks friends to come battle him with shitty pokes for prizes then splits up prizes. Then after prizes run out, lose on purpose to the next guy, rinse and repeat. Very good idea though Link to comment
Clim Posted May 22, 2014 Share Posted May 22, 2014 that lowers the value of all those items though.. Link to comment
Kababs Posted May 22, 2014 Share Posted May 22, 2014 that lowers the value of all those items though.. So does alt runs, this just means less alts in the game. Dracosworn 1 Link to comment
Shaniqualela Posted May 25, 2014 Share Posted May 25, 2014 +1. i think win based would be better, you cant really have your friends challenge you if people are actually hunting mewtwo and there are a lot of people trying to challenge you. [spoiler] and if you have to go for free wins you prob suck anyways and wont get mewtwo or keep him past that one battle. [/spoiler] Link to comment
UltimateKid Posted May 25, 2014 Share Posted May 25, 2014 I totally agree with u draco all the way but maybe u should upgrade it by 20 min on all of them Link to comment
Bishav Posted May 25, 2014 Share Posted May 25, 2014 Change lucky egg and dragon fang(chance items) to some storyline item +1 to the suggestion Link to comment
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