Bestfriends Posted December 29, 2016 Share Posted December 29, 2016 17 hours ago, Eggplant said: You're the mvp my dude holy shit did you go around the whole map hunting for these? :p i can't touch this mod until january though-- but i can fix all these in like 20min Good morning Eggplant! I appreachiate letting me use your mod for my Walkthrough series. Since my job at the Roy Rogers Walkthrough channel is to locate hidden items and berries, I figured that a video of mine should help you patch this berry error. (There was no Zig Zag line to indicate the Pinup Berry, you made Rhyzilla search for it....) 39:40 - 39:51 TheForumNewb and Arimanius 2 Link to comment
druido890 Posted December 31, 2016 Share Posted December 31, 2016 eggplant, maybe are possible (when you done this) make a tileset for every season? autumn,spring and summer? (maybe summer are like standard xD) Link to comment
Bestfriends Posted January 5, 2017 Share Posted January 5, 2017 (edited) Good morning Eggplant, I saw some zig zags that are missing to indicate berries... Oran Berry: 24:03 - 24:21 Leppa Berry: 28:55 - 29:12 There are some vanish points on Island 7's Sevault Canyon (I circled them): Edited January 5, 2017 by Bestfriends added the vanish points druido890, TheForumNewb and Arimanius 3 Link to comment
Eggplant Posted November 16, 2017 Author Share Posted November 16, 2017 Was waiting for the update to see if seasons were getting implemented or not, so I'd know if I had to revamp this / add hoenn / unova, or scrap it. Looks like it's the latter! Good practice. Might make a different cool mod sometime. Flavawhat, Kizhaz and SirAlbert 3 Link to comment
Desu Posted November 16, 2017 Share Posted November 16, 2017 I've got some bad news @Eggplant, tile modes aren't supported on new client yet. Bestfriends, wonderland and Eggplant 3 Link to comment
Eggplant Posted November 17, 2017 Author Share Posted November 17, 2017 (edited) 14 hours ago, Desu said: I've got some bad news @Eggplant, tile modes aren't supported on new client yet. Oh rip! I'm not in a hurry I suppose. But I do look forward to modding unova when possible. I do have higher mod possibilities on my wishlist, notably: -follower sprites -replacing old emerald NPCs with HGSS-style ones -maybe music mods running through your gen5 music engine? whatever it is you use to emulate. the DS soundtrack sounds super clean compared to the gba ones. If we could add a modded sountrack to kanto that runs on DS sounds, it'd be pretty neat. if any one of these got done i'd have plenty of work to keep me busy (: Edited November 17, 2017 by Eggplant Calculatrize and Gilan 2 Link to comment
Gilan Posted November 17, 2017 Share Posted November 17, 2017 16 minutes ago, Eggplant said: Oh rip! I'm not in a hurry I suppose. But I do look forward to modding unova when possible. I do have higher mod possibilities on my wishlist, notably: -follower sprites -replacing old emerald NPCs with HGSS-style ones -maybe music mods running through your gen5 music engine? whatever it is you use to emulate. the DS soundtrack sounds super clean compared to the gba ones. If we could add a modded sountrack to kanto that runs on DS sounds, it'd be pretty neat. if any one of these got done i'd have plenty of work to keep me busy (: I really hope we can have some clean sounding music mods soon. I’ve been wanting to make a couple for a while now. Link to comment
RyuujiHit Posted November 18, 2017 Share Posted November 18, 2017 20 hours ago, Gilan said: I really hope we can have some clean sounding music mods soon. I’ve been wanting to make a couple for a while now. x2 jejeje Link to comment
Desu Posted November 18, 2017 Share Posted November 18, 2017 21 hours ago, Gilan said: I really hope we can have some clean sounding music mods soon. I’ve been wanting to make a couple for a while now. pretty sure the latest latest update added in basic support for .wav and .ogg mods for sound. Eggplant and Gilan 1 1 Link to comment
Gilan Posted November 18, 2017 Share Posted November 18, 2017 (edited) 8 minutes ago, Desu said: pretty sure the latest latest update added in basic support for .wav and .ogg mods for sound. is there anywhere that we can see a mapping (which file goes with which route) of the music files for mods? nvm stupid question nvm not a stupid question. Can we not see the mapping? Edited November 18, 2017 by Gilan Link to comment
Desu Posted November 18, 2017 Share Posted November 18, 2017 10 minutes ago, Gilan said: is there anywhere that we can see a mapping (which file goes with which route) of the music files for mods? nvm stupid question nvm not a stupid question. Can we not see the mapping? Uhhh, there's a super shitty way. Dump storyline? strings, Ctrl+F for "BGM" in BW's dump. Link to comment
Gilan Posted November 18, 2017 Share Posted November 18, 2017 I'm assuming this stuff? Spoiler <string table_id="174" entry_id="1001" block_id="0"> So should my files be called, i.e., BGM-SILENCE-FIELD.ogg/.wav ? or <entry_id>.ogg/.wav ? Link to comment
Desu Posted November 18, 2017 Share Posted November 18, 2017 No, the entry_id value. All ids are numeric. Gilan 1 Link to comment
Gilan Posted November 18, 2017 Share Posted November 18, 2017 41 minutes ago, Desu said: No, the entry_id value. All ids are numeric. hmm, well at least I got a .wav to work in Kanto. Need to figure it out for Unova... Link to comment
Gilan Posted November 18, 2017 Share Posted November 18, 2017 @Desu Though it seems like if the mod folder is too big in size, the client rejects it, so it doesn't seem that I can have too many .wav files Link to comment
Desu Posted November 18, 2017 Share Posted November 18, 2017 Max size limit is 250MB of unzipped data and 10k files per mod. Encode to ogg for much much much better sizes. wav is uncompressed audio while ogg is comparable to mp3. Eggplant and Gilan 2 Link to comment
Eggplant Posted November 19, 2017 Author Share Posted November 19, 2017 18 hours ago, Gilan said: hmm, well at least I got a .wav to work in Kanto. Need to figure it out for Unova... HOW help text me on discord or mmo or something Link to comment
Yossife Posted November 24, 2017 Share Posted November 24, 2017 Is this mod working on the latest client? idk if im doing something wrong :o Link to comment
Kizhaz Posted November 24, 2017 Share Posted November 24, 2017 1 hour ago, Yossife said: Is this mod working on the latest client? idk if im doing something wrong :o On 11/17/2017 at 2:13 AM, Desu said: I've got some bad news @Eggplant, tile modes aren't supported on new client yet. Any graphic mods for the overworld will not work atm Link to comment
awkways Posted December 26, 2017 Share Posted December 26, 2017 @Desu @Eggplant Is is impossible to use this still or am I doing something wrong? Ik we've had a few updates and mod support was added recently on things like follower mods and sprite mods but have yet to see a working tile mod. I'm unsure if it's because tile mods are still unsupported or if the mod developers need to update something. Would really enjoy seeing this mod with the x-mas trees currently sprinkled all over Kanto. Hell, I even used this mod in the summer often. Link to comment
Desu Posted December 26, 2017 Share Posted December 26, 2017 Tile mods aren't currently supported, sorry. Link to comment
awkways Posted December 26, 2017 Share Posted December 26, 2017 24 minutes ago, Desu said: Tile mods aren't currently supported, sorry. Ah, rats. Thanks for the speedy response Link to comment
ZaoLi Posted June 19, 2018 Share Posted June 19, 2018 (edited) oops i realized my question has been answered already Edited June 19, 2018 by ZaoLi Link to comment
VirdZ Posted January 3, 2022 Share Posted January 3, 2022 yo bro can you update this its not working Link to comment
bba20long Posted November 25, 2023 Share Posted November 25, 2023 not work, can fix it? not work, can fix it? not work, can fix it? Link to comment
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