Popular Post Kyu Posted February 27, 2018 Popular Post Share Posted February 27, 2018 Features Account Security Multi-factor authentication is now enforced for accounts Unknown devices logging into accounts are now prompted with a pincode entry Pincodes are sent to your registered e-mail. If you have lost access to the email address associated with your account, please visit the following webpage to request an email change: https://pokemmo.eu/account_change_email/ If you are having trouble receiving the email please check your spam folder or whitelist mail.pokemmo.eu Phenomena Phenomena are special encounters which occur randomly in all areas of Unova, and have 4 appearances: Rustling Grass, Rippling Water, Flying Shadow, and Dust Clouds: All players share the same Phenomena locations and appearances, and may interact with them once per cycle. Wild encounters which occur via Phenomena have a very high (>50%) chance to have at least 1 31 IV. Phenomena may drop Mysterious Gems or Fossils, depending on the encounter type. Certain species are now exclusive to Phenomena. Fossils All fossils may now be revived in the Nacrene Museum Gems Added Gem in-battle effects When held, Gems will boost the Power of the first move used of a target typing by +50%. Gems are consumed upon use. Mysterious Gems may be converted into 5 Typed Gems (e.g. Flying Gem) by combining 1 Mysterious Gem and 1 Typed Item (e.g. Sharp Beak) When used from the Bag, 20 Gems may be used to override the Hidden Power typing of a party member If 20 Normal Gems are used, the override will be removed If no override is inplace, the HP Type will be calculated by IVs. This is the same behavior as prior to this update Audio Added SFX for moves / world objects / etc. The MIDI engine has been removed GBA music and SFX are now played back using a new high fidelity GBA audio engine Added an option to mute BGM when the game client isn't the focused window General Added animations for most moves Animation processing is experimental and may have graphical glitches. Please do not report issues with move animations playing incorrectly at this time (but do report client crashes and other explicit error messages) Unova's NPCs now use custom movesets for all trainers Previously, this only encompassed Gym Leaders / the Elite 4 This does not change the amount of party members or levels for common trainers, but prevents issues like "default NPCs having no damaging moves due to levelup learnsets of some species" Added rematches for most Trainers in Unova Trainers are rematchable every 18 (real) hours Trainers can be rematched at any portion of the storyline, but will become more challenging after Badge 5 Added daily scripting for Morimoto Shiny species now have a 100% chance to have at least 1 30~31 IV This does not apply retroactively The Move Relearner can now teach moves learned at later levels Added Magnetic Field evolution areas to Kanto/Hoenn Added a Watering Can to Unova for Berry Farming This can be found by speaking to an Old Man in Mistralton City near the Berry Patches Watering Cans may be hotkeyed by registering the item in the Bag, then using the item while facing a Berry Patch EXP is now granted when catching wild species Channel population limits are now calculated per-region instead of per-channel This increases the amount of players which are allowed in a channel, and more evenly distributes players across less populated regions The amount of Channels has been reduced from 8 to 5 Added automated crash log uploading Gift shop The following items have been added to the Gift Shop: Sailor Cap / Sailor Uniform Tracksuit Balancing Breeding Genderless species may now breed with other members of their evolution tree For example, a Magnezone may breed with a Magnemite, Magneton, Magnezone, or a Ditto Genderless species are now marked with a "Genderless" breeding group in the Dex Ditto is an exception and may not breed with other Ditto When breeding, TM / Move Tutor moves are now added to the "hatch moves" relearnability list Previously, the "hatch moves" list in-Summary only encompassed Egg Moves which were passed to a child while breeding This allows these moves to be relearned via the Move Relearner Shedinja may no longer breed Shedinja will now inherit 3 random IVs from the Nincada which it spawns from Shedinja's movepool has been updated to include both Nincada's and Ninjask's moves Shedinja will now inherit hatch moves from Nincada during creation Move Tutor moves now have equal priority to TMs during move passing Removed the wait time to obtain Eggs when breeding Egg Moves / Prevo Moves / Special Moves are now an exclusive classification in the Dex, and are only listed if they're not obtainable in any other manner Crafting PP Up requirements reduced from 30 Berry Powder / 2 White Herb to 9 Berry Powder / 1 White Herb PP Max requirements reduced from 90 Berry Powder / 6 White Herb to 24 Berry Powder / 3 White Herb Moves The default Critical Hit chance has been reduced from 6.25% (1/16) to 4.167% (1/24) General Kanto Game Corner's prices have been updated: GC Coins are now flat pricing ($5/ea) TMs are now 6000 GC Coins Porygon's price has been reduced from 9999 to 4999 GC Coins Kanto/Hoenn now have crafting NPCs staggered throughout their storylines TMs have been reorganized in all regions, to more properly reflect their value vs their introduction in the storyline This means that, the further you get in your storyline, the stronger the TMs you have access to TMs have been consolidated to 4 merchants per region, 3 of which contain "Tier 1/2/3" TMs in various Marts, and the fourth containing Generation-exclusive TMs in their Department Store Most TMs have had their prices adjusted to more properly reflect their current viability: Spoiler TM01 - Hone Claws 25000 -> 17500 TM02 - Dragon Claw 30000 -> 25000 TM03 - Psyshock 32500 -> 25000 TM04 - Calm Mind 25000 -> 25000 TM05 - Roar 20000 -> 25000 TM06 - Toxic 30000 -> 25000 TM07 - Hail 20000 -> 10000 TM08 - Bulk Up 25000 -> 17500 TM09 - Venoshock 20000 -> 12500 TM10 - Hidden Power 32500 -> 30000 TM11 - Sunny Day 25000 -> 12500 TM12 - Taunt 25000 -> 17500 TM13 - Ice Beam 32500 -> 30000 TM14 - Blizzard 30000 -> 17500 TM15 - Hyper Beam 20000 -> 17500 TM16 - Light Screen 20000 -> 17500 TM17 - Protect 25000 -> 25000 TM18 - Rain Dance 25000 -> 17500 TM19 - Telekinesis 15000 -> 10000 TM20 - Safeguard 20000 -> 12500 TM21 - Frustration 20000 -> 17500 TM22 - SolarBeam 25000 -> 17500 TM23 - Smack Down 25000 -> 12500 TM24 - Thunderbolt 32500 -> 30000 TM25 - Thunder 30000 -> 20000 TM26 - Earthquake 32500 -> 30000 TM27 - Return 30000 -> 25000 TM28 - Dig 20000 -> 10000 TM29 - Psychic 32500 -> 25000 TM30 - Shadow Ball 32500 -> 25000 TM31 - Brick Break 20000 -> 17500 TM32 - Double Team 20000 -> 10000 TM33 - Reflect 20000 -> 17500 TM34 - Sludge Wave 32500 -> 25000 TM35 - Flamethrower 32500 -> 30000 TM36 - Sludge Bomb 32500 -> 25000 TM37 - Sandstorm 15000 -> 10000 TM38 - Fire Blast 30000 -> 30000 TM39 - Rock Tomb 20000 -> 12500 TM40 - Aerial Ace 20000 -> 12500 TM41 - Torment 15000 -> 12500 TM42 - Facade 20000 -> 17500 TM43 - Flame Charge 20000 -> 17500 TM44 - Rest 25000 -> 25000 TM45 - Attract 15000 -> 10000 TM46 - Thief 20000 -> 10000 TM47 - Low Sweep 20000 -> 17500 TM48 - Round 15000 -> 10000 TM49 - Echoed Voice 15000 -> 10000 TM50 - Overheat 20000 -> 20000 TM51 - Ally Switch 15000 -> 10000 TM52 - Focus Blast 32500 -> 25000 TM53 - Energy Ball 30000 -> 25000 TM54 - False Swipe 20000 -> 10000 TM55 - Scald 32500 -> 30000 TM56 - Fling 20000 -> 12500 TM57 - Charge Beam 25000 -> 12500 TM58 - Sky Drop 15000 -> 12500 TM59 - Incinerate 20000 -> 10000 TM60 - Quash 15000 -> 12500 TM61 - Will-O-Wisp 30000 -> 25000 TM62 - Acrobatics 30000 -> 25000 TM63 - Embargo 20000 -> 10000 TM64 - Explosion 30000 -> 17500 TM65 - Shadow Claw 25000 -> 17500 TM66 - Payback 25000 -> 17500 TM67 - Retaliate 25000 -> 12500 TM68 - Giga Impact 20000 -> 17500 TM69 - Rock Polish 25000 -> 17500 TM70 - Flash 15000 -> 2500 TM71 - Stone Edge 32500 -> 30000 TM72 - Volt Switch 30000 -> 30000 TM73 - Thunder Wave 25000 -> 30000 TM74 - Gyro Ball 25000 -> 20000 TM75 - Swords Dance 30000 -> 30000 TM76 - Struggle Bug 20000 -> 12500 TM77 - Psych Up 20000 -> 12500 TM78 - Bulldoze 20000 -> 12500 TM79 - Frost Breath 20000 -> 12500 TM80 - Rock Slide 25000 -> 17500 TM81 - X-Scissor 30000 -> 17500 TM82 - Dragon Tail 25000 -> 17500 TM83 - Work Up 20000 -> 17500 TM84 - Poison Jab 30000 -> 17500 TM85 - Dream Eater 20000 -> 10000 TM86 - Grass Knot 25000 -> 25000 TM87 - Swagger 25000 -> 12500 TM88 - Pluck 20000 -> 12500 TM89 - U-turn 30000 -> 30000 TM90 - Substitute 30000 -> 30000 TM91 - Flash Cannon 30000 -> 25000 TM92 - Trick Room 25000 -> 20000 TM93 - Wild Charge 25000 -> 20000 TM94 - Rock Smash 15000 -> 2500 TM95 - Snarl 20000 -> 12500 Sucker Punch / Roost / Tailwind / Drain Punch Move Tutors have been reassigned from BP to Item Tutors. They are now accessible via the Harlequin tutors in Unova Dragon Pulse has been added to the Harlequin tutors in Unova Feebas's tiles now change on 45 minute intervals, up from 30 minutes Elite 4 rematch base money rewards have increased by 10% Bug Fixes Fixed various client crashes The game client should now recover from corrupt ROM files more cleanly in some cases Previously, failed IPS patches or ROM corruption could cause a black screen on character login if map data wasn't read correctly. This should now error more visibly Fixed addon displays in the Gift Shop Fixed extended LGC (Spanish/etc.) characters being misaligned in Battle fonts Added Chinese battle effectivity indicators Fixed Italian's FireRed strings Fixed an issue where party member levels wouldn't broadcast correctly if leveling up against an NPC's last member Fixed an issue where Ability Pills could be consumed on a target with 1 ability Fixed an issue where the EXP bar wouldn't roll over correctly Fixed an issue where Soundproof wouldn't block Roar Fixed Fishing Rod encounter tables for many GBA maps Fixed an issue where OHKO / True Damage skills wouldn't display their battle effectivity indicators correctly Fixed an issue where the Advanced Search function of the PC wouldn't take you to the first match Fixed an issue where Hoenn could be selected for region travel without an Emerald ROM loaded Fixed an issue where Berries which depended on HP % (Liechi/Salac/etc.) would activate 1% higher than their defined percentage Fixed an issue where, if an Egg hatched mid-battle and a player otherwise fainted, certain scripts could be bypassed or otherwise broken Fixed an issue where forced movement (water rapids, etc.) over GBA map connections could sometimes cause issues Fixed an issue where Flinch rates would not be affected by Serene Grace In-game seasons are now monthly (January -> Spring, February -> Summer, March -> Autumn, April -> Winter, etc.) Fixed levelup evolution information for gendered level up species in the Dex Fixed Elfbot 2017 items having no animations Fixed an issue where berry tree sprites could become corrupted in some cases Fixed an issue where out of battle moves could be usable by Eggs Fixed Sea Incense Water boost % 5% -> 20% Fixed an issue where Crater Forest would not connect correctly with Giant Chasm The GTL can now be purchased from during NDS trainer matches This does not apply to scripted events, such as storyline fights. This only applies to "simple" trainer matches / rematches. Fixed various missing TMs from movepools This primarily affected TM21 - Frustration, but also affected several others, such as Shiftry's ability to learn TM52 - Focus Blast. Fixed various missing Tutor Moves from movepools This addresses issues where the species learned a Tutor Move from their "Level Up", "Egg Moves", or "TMs" movepool, but it was not accessible via Tutors. Fixed an issue where Forms would not gain STAB from changed typings Fixed an issue where, if a party member fainted on the turn of using Volt Switch / U-Turn, and they had the ability Regenerator, and they were holding a Life Orb, they could be revived from fainting Fixed an issue where Volt Switch / U-Turn would require a swap if the attacker fainted Fixed Unown spawn tables in Sevii Isles Fixed various graphical issues with Skill Learn dialogues Fixed missing restrictions on Unova's Tall Grass movement. This no longer allows sprinting / biking through it. Some NPCs in Unova will now aggro players if they try to run past them Fixed various issues where players could get stuck if they relogged at certain points, if they relogged and reset the positioning of certain NPCs Fixed an issue where players could get stuck if they logged off while in a Castelia City Elevator and failed to reconnect during its cutscene Fixed an issue where Bad Poison's damage incrementer would not reset if the caster acquired it via Synchronize Sweet Scent will now use Safari steps if cast during a Safari Zone event Fixed an issue where Pressure would cause allied PP use to increase Fixed world map pop-in for Tubeline Bridge / Marvelous Bridge Fixed an issue where, in a tournament, if one player disqualified, both players would receive a message that they were disqualified (although only one actually was) Fixed Growth's stat boosts Fixed an incorrect message being displayed with Hoenn's Name Rater if the player didn't have enough money Fixed an issue where Followers would sometimes fly off if passing through certain GBA map connections Fixed an issue where Psywave's strings would not display correctly if used on a species with the ability Color Change Fixed an issue where Effect Spore would not display the correct message if the target was poisoned Entry Hazards (Spikes, etc.) are now processed before Abilities in battles Readded Leech Life to levelup movepools Added Razor Fang item effect Scripted items from many NPCs in the Unova storyline are now untradeable This primarily affects TMs and other similar items which are obtained through scripted events, but were missed during the initial untradeability changes Fixed an issue where certain NPCs in Dewford Gym would not aggro without being spoken to The sleep duration for wild encounters which were encountered during night-time has been reduced from 2 turns to 1 turn Fixed an issue where, if a multi-hit move was called with Sleep Talk, it would only strike once Fixed an issue where players could fish into certain non-water tiles in the Battle Frontier Fixed an issue where wild encounter battle start throw animations would hang slightly during battle start Fixed an issue where Poison-type species would not absorb Toxic Spikes if switching in while they were already afflicted by a status ailment raddevil, AxellBlizard, PasteloPuffle and 98 others 87 14 Link to comment
Kyu Posted February 27, 2018 Author Share Posted February 27, 2018 (edited) Edit: We have re-enabled the email verification process and it is slowly being rolled out to old accounts. If your email address is not verified, you may be prompted to validate it when you login. If you have lost access to your email address, please visit https://pokemmo.eu/account_change_email/ to change your email. Edited March 2, 2018 by Kyu JaimieLannister, Daedalus007, DoubleJ and 19 others 17 5 Link to comment
Popular Post Kyu Posted March 6, 2018 Author Popular Post Share Posted March 6, 2018 Changelog 06/03/2018 Phenomena will now occur much more often Phenomena's IV bonuses have been reduced from a 50% chance to have at least 1 31 IV, to a 30% chance to have at least 1 30+ IV JLxKaos, Gunthug, MauPk and 27 others 26 4 Link to comment
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