We're currently working on the implementation of a new region; thus do not have much time to be working on much else. In addition to this, we haven't had an update - so even if we did add a cancel button (not as of yet), it wouldn't have come to light recently anyway.   And if I recall from a conversation with Desu some time ago, it's not as simple as merely adding a button to cancel the move (at least as far as 'da codez' goes). This is why it hasn't casually ended up in any