Jump to content

Invisible Sinnoh / Sinnoh Invisible


Recommended Posts

Hi! Recently, I started a new game in Sinnoh but I got a kinda funny/odd problem, both the furniture and houses are invisible. I also have another character in Kanto and it works correctly

Is it my rom? Did I not install it properly? Or is it a bug?

------------------------------------------------------------------------------------------------------

¡Hola! Recientemente empecé una nueva partida en Sinnoh, pero me encontré con que las casas y los muebles dentro del juego son invisibles. Tengo otro personaje en Kanto y me va bien.

¿Es culpa de mi rom o que no instale el cliente correctamente? ¿O es un bug?

 

 

If it helps, here's my log.

Si sirve de algo, aquí está mi log.

[INFO 2020-11-30 10:26:36 MST][main] com.pokeemu.client.Client:7 - Initialized logger in 5 ms



[INFO 2020-11-30 10:26:37 MST] [main] com.pokeemu.client.Client:13 - Starting PokeMMO Client. Client revision: 17325

[INFO 2020-11-30 10:26:37 MST][main] com.pokeemu.client.Client:13 - https://pokemmo.eu
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Java Vendor: Azul Systems, Inc.
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Java Version: 1.8.0_272
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Java Home: C:\Program Files\PokeMMO\jre
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Client Home: C:\Program Files\PokeMMO
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - OS name: Windows 10
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - OS version: 10.0
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - OS arch: amd64
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - JVM arch: 64
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - JVM Runtime: OpenJDK Runtime Environment
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - JVM version: 25.272-b17
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Max Heap Memory: 228 MB
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Locale: es_MX
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - File Encoding: UTF-8
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - JVM Arguments: -Xms128M -Xmx256M -Dfile.encoding=UTF-8
[INFO 2020-11-30 10:26:37 MST][main] f.ma:? - Gdx version: 1.9.10
[INFO 2020-11-30 10:26:38 MST][main] f.n80:6 - Found preferred client: ANY
[ERROR 2020-11-30 10:26:38 MST][main] f.KP:9 - Disabling discord rich presence because connect took 1178 ms.
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - OpenGL vendor: ATI Technologies Inc.
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - OpenGL renderer: AMD 15D8:C8
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - OpenGL version: 4.6.14736 Compatibility Profile Context 20.9.2 27.20.12031.1000
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - MSAA Max Samples Support: 8
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - Max Texture Size: 16384
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - Max Texture Image Units: 32
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - Current Resolution: 1920 x 1017
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - Has Audio: com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudio@28c4711c
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - NDS Map Cache Enabled: true
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_de.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_en.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_es.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_fr.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_it.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_ja.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_ko.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_pt-BR.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_zh-Hant.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.um:? - Loading possible string container: strings_zh.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][main] f.nF:7 - Populating primary string container: en from data/strings/strings_en.xml (Internal)
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Rom potential size 11
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon FireRed.gba (size: 16 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.pK:? - Loaded GBA ROM BPRE v1.0
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:16 - Loaded BPRE v1.0 as gba rom.
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon - Emerald Version (U).gba (size: 16 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.pK:? - Loaded GBA ROM BPEE v1.0
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:16 - Loaded BPEE v1.0 as extended gba rom.
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom 4781 - Pokemon SoulSilver (U)(Xenophobia).nds (size: 128 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.o60:? - Loaded DS ROM POKEMON SS (IPGE)
[INFO 2020-11-30 10:26:39 MST][main] f.tL:41 - Initializing ui viewport with 1920.0 x 1017.0 // 1920 x 1017 uiViewportScale: 1.0
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon - Black Version.nds (size: 256 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.o60:? - Loaded DS ROM POKEMON B (IRBO)
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom 4998 - Pokemon - Platinum Version (v01) (U).nds (size: 128 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.o60:? - Loaded DS ROM POKEMON PL (CPUE)
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom 4781 - Pokemon SoulSilver (U)(Xenophobia).nds (size: 128 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom 4998 - Pokemon - Platinum Version (v01) (U).nds (size: 128 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon - Black Version.nds (size: 256 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon - Emerald Version (U).gba (size: 16 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon - White Version.nds (size: 256 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][ThreadPool-1] f.Re0:14 - Possible rom Pokemon FireRed.gba (size: 16 MB) class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - LWJGL version: 3.2.3 SNAPSHOT
[INFO 2020-11-30 10:26:39 MST][main] f.ma:? - Software Renderer: false
[INFO 2020-11-30 10:26:39 MST][main] f.Jk0:2 - Starting controller setup
[INFO 2020-11-30 10:26:39 MST][main] f.tL:? - Loading theme "default"
[INFO 2020-11-30 10:26:39 MST][main] de.matthiasmann.twl.theme.ThemeManager:? - Generating Fonts...
[INFO 2020-11-30 10:26:39 MST][main] de.matthiasmann.twl.theme.ThemeManager:? - Default font to 'alphabeta'
[INFO 2020-11-30 10:26:39 MST][main] de.matthiasmann.twl.theme.ThemeManager:? - Generated fonts in 457 ms.
[INFO 2020-11-30 10:26:40 MST][main] f.tL:? - Loaded theme "default" in 686
[INFO 2020-11-30 10:26:40 MST][main] f.tL:2 - refreshing uix viewport with 1920.0 x 1017.0 // 1920 x 1017 uiViewportScale: 1.0
[INFO 2020-11-30 10:26:40 MST][ThreadPool-1] f.nF:7 - Populating primary string container: en from data/strings/strings_en.xml (Internal)
[INFO 2020-11-30 10:26:40 MST][ThreadPool-1] f.Jc:? - SSEQ Sample buffer size: 1280
[INFO 2020-11-30 10:26:40 MST][ThreadPool-1] f.uU:? - Possible mod resources.zip
[INFO 2020-11-30 10:26:40 MST][ThreadPool-1] f.uU:7 - Loaded available mod 'PokeMMO Base Resources'
[INFO 2020-11-30 10:26:40 MST][ThreadPool-1] f.uU:? - Possible mod example_mod.zip
[INFO 2020-11-30 10:26:40 MST][ThreadPool-1] f.uU:7 - Loaded available mod 'PokeMMO Example Mod'
[INFO 2020-11-30 10:26:41 MST][main] f.ZD:11 - Loaded addons in 29 milliseconds
[WARN 2020-11-30 10:26:42 MST][main] de.matthiasmann.twl.DialogLayout:? - Dialog layout has incomplete state
[WARN 2020-11-30 10:26:58 MST][AcceptReadWrite Dispatcher] java.util.prefs:61 - Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
[WARN 2020-11-30 10:27:14 MST][main] de.matthiasmann.twl.DialogLayout:? - Dialog layout has incomplete state
[WARN 2020-11-30 10:27:27 MST][main] de.matthiasmann.twl.DialogLayout:? - Dialog layout has incomplete state
[WARN 2020-11-30 10:28:11 MST][main] de.matthiasmann.twl.DialogLayout:? - Dialog layout has incomplete state

Thanks for reading!

Gracias por leer

welp.png

Link to comment
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.