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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 40 others reacted to Deshjuan for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
SuzPeX and 31 others reacted to Uriincrdbl for a topic
OT #51 AND 2ND EGG SHINY IN 8K EGGS. LFGGGGGGGGGGGGGGGGGGGGGGGGGGGG32 points -
[Unofficial] Shiny Existence Thread [5th Life]
UTR and 27 others reacted to ShinyJirachii for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
ThatFknGemini and 26 others reacted to Guillermonsito for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
BrunoMarin and 21 others reacted to Katzukiangel for a topic
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The maths behind catch events Hey, I created this topic because I wanted to test the effectiveness of using Synchronize in catch events. Let's start by explaining the basics. 1) Intro - What are catch events? In catch events, participants catch a specific pokemon and the person that gets the one with the highest total IVS wins a prize. Your points equal to the total IVS of your entry, with bonus points for certain natures (which vary depending on the event). - What does the Synchronize ability do? Some pokemons have abilities that change some aspects of the game when you have them on the lead of your team. Synchronize: wild pokemons have a 20% chance of having the same nature as your lead pokemon. 2) Probability of getting a specific sum of IVs Let's calculate the probability of a wild pokemon having a sum of IVs equal to n. We can think of every stat (HP, Attack, Defense, ...) as a dice with 32 faces (0 - 31). So catching a pokemon would be the same as throwing 6 of those dices. Finding the formula for this probabilty isn't trivial, and that's why I searched it on google. If you don't like maths, you can skip this part. By calculating this probability for every value between 0 and 186, we get the following graph: 3) Probability of being over a certain IV sum value Now that we know the probability of getting every sum of IVs , we can easily determine the probability of being over a certain IV sum value (which would be the probability of being to the right of a certain IV sum value in the first graph). We get the following graph (zoomed on the > 150 region): In particular we see that the probability of being over 165 is 0.028%, and over 170 is about 0.07% (1 in 14300). And being over 172 is pretty much as rare as getting a shiny! (1 in 27700 vs 1 in 30000). Feel free to correct me, but I think most of times winners usually have between 165 and 180 points, that's why I zoomed on this part of the graph. 4) Probability of getting more than x points after n catches Let's consider the case in which we catch 60 pokemons (we could choose a different value). Let's consider x = 165. (These values are just examples, you can calculate the following probabilites with your usual number of catches). The easiest way to determine this probability, is to first determine the probability of the contrary event happening. The probability of not getting more than 165 points after 60 catches is (1-0.00028)60 = 98.3%. So after 60 catches, we have about a 1.7% chance of getting more than 165 points... To boost our chances of winning, we have 2 choices: - Prioritize getting more encounters per hour, hence more catches per hour - Scoring more points on average with every pokemon, but at the cost of getting less catches (using Synchronize) The reason we get less catches while using the Synchronize ability is because we have to switch to our catching pokemon (Smeargle or Breloom most of time). Case 1: Let's say with the Synchronize strategy we get 15 catches less, but we score on average 1 extra point (if the best nature gives 5 extra points). In this case, getting a 164 score on the IVs is enough to get to a 165 points total with the nature ON AVERAGE. We get a 1.6% probability of scoring at least 165 points. So, with this choice of parameters, we see that using synchronize is worse than directly catching the pokemons. Case 2: This time, let's consider the best nature gives 10 extra points. In this case, getting a 163 score on the IVs is enough to get to a 165 points total with the nature ON AVERAGE. We get a 2.0% probability of scoring at least 165 points. So, with this choice of parameters, we see that using synchronize is better than directly catching the pokemons. Edit: @Doctor pointed out in the comments that we can actually use Synchronize and quick balls to keep the same catches per hour as with the first method. I didn't think about it earlier, so let's check how this new strategy changes our probabilities. If the nature bonus is worth 5 points, we get a 2.1% probability of scoring at least 165 points. If the nature bonus is worth 10 points, we get a 2.6% probability of scoring at least 165 points. 5) Conclusion The next time you go to a catch event, you'll know how rare it is to get a good score, so don't feel bad if it happens! If you don't want to use quick balls, the best strategy will depend on the nature bonus, if it is a 10 points bonus, use Synchronize. If it's a 5 points bonus, just directly catch the pokemons to have a better chance of winning. Edit: If you can afford it, using quick balls and Synchronize rises your chances of getting a good score by 20% for a 5 points bonus nature, or by 36% for a 10 points bonus nature. I hope this post taught you something!22 points
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PokeMMO Shiny Wars 2024 - Feedback Thread
RenzoRaschioni and 21 others reacted to xRdZiiiN for a topic
- Team roster increase, i think 50 players per team is the right amount ( teams with full 150 active players or close to that it's easier to just make 3 teams, not much room for drama honestly ). - SHORTER EVENT DURATION PLEASE ... 1 month is the sweet spot for sure. scoring system ideas: - rotation system, example: all x5 hordes shinies worth the same amount of points but only once, like if i catch a shiny magikarp is gonna worth 5 pts but if i ended up getting another one he's gonna worth less, till it's capped in 1 or 2 pts for the rest of the event. ( the primary goal of this system is to let the players hunt whatever they want and explore other methods / horde options without having the feeling they're throwing or not going for the meta mons / strategy ) - brute force system, example: players are only allowed to catch the same shiny 3 times, after that the shiny is gonna have a huge nerf of their points, forcing players to hunt somewhere else. ( the primary goal of this system is to prevent meta hordes being abused and basically like the name say, force players to be creative and explore other methods. ) this doesn't necessarily need to be active for everything, but i can see it being really good for meta spots. - BETTER REWARDS ... bro ... what's ppl gonna do with rp rewards .. when everyone is spending like crazy all event .. just give 2nd and 3rd places another option of exclusive vanitys, maybe give a full set of vanity with 3 pieces ( or maybe with fancy effects ) for the 1st place, then 2 pieces of the set for 2nd place, and 1 piece for the 3rd place.22 points -
[GUI] GoldFeather Theme + [Mod] HGSS-Tittle-Addon
TrainerInfinite and 20 others reacted to Pancho412 for a topic
GoldFeather Theme A theme made by Sycli (i got her permission to upload it) Any feedback appreciated. download links: Theme: GoldFeather_Theme (mediafire.com) Music mod addon for login screen: HGSS_Tittle_Addon (mediafire.com) Login Screen: Pokemon Data: Trainer Card: Breed Window: PC: Battle: Special thanks: @BulkyBell - Testing and giving feedback. @Pancho412 (Myself) - Helping with the configurations. @slidingpanda - Asset from the battle hud and icons. Any feedback appreciated. Changelog:21 points -
1000 Hours into the game: My journey.
ChrisNormalGuy and 19 others reacted to vengelol for a topic
Hi, Recently, I reached 1,000 hours in the game which I believe to be a good milestone, Here's my journey! i'll show one of my most memorable moments of each 100 hours, and how much I felt playing the game, but first of all, I'd like to shoutout the following players specifically for some things they did that really help me, im doing this on the top of my head so extreme apologies if i forgot you, : I miss you buddy, gave me a whole team of my fav pokemon to play hoenn with. @DragoTamer for helping me with many things in the game! Like getting me into a nice team, and being a good friend of mine. @BertolfosoFor accepting me into the beautiful place that is [TFBO] and resulting in many fond memories 😄 (also giving me a shit ton of money) @Doctora.k.a Happyderp for being an amazing friend and helping me with many decisions, and teaching me about berry farming! -The Entirety of my [TFBO] (friends) for being very fun and beautiful humans to hang out with! @Barrelztitor For being a very cool guy and friend. @moonloverhalenfor being an extremely cool friend and accepting me into the amazing team that is [kpop] and introducing me to many friends! @DesoRiomFor being a very good friend of mine! @Patrouski2For being an entertaining and fun person to hang out with, him & his discord server being full of (mostly) good & helpful people ! @VladiLL @Rache for letting me petsit her dog & All the devs for being amazing people that brought a fantastic concept to life! @MaidLulia for EV training my garchomp (i think?) @Darkfisher (!) @shamorunnerFor his nice guides! 30 Mysterious Cherish balls for making me know that my actions have consequences especially gambling (I lost 700k on mysterious balls 2 weeks ago and i would do it again) And many more people! Now for my each most memorable 100/1000 hours! Hour 0-100: I started playing hoenn and shiny hunting in Sootopolis since hour 73, From there on I started shiny hunting Pokémon like magikarp, Zangoose, and Mudkip, I also *tried* To make my own team but ultimateley failed and merged with Team [ROO] Thanks to DragoTamer! Hour 100-200: I started playing the game as much as possible, but school stopped me from Advancing much! there was alot of stuff going on with me irl, But I used this game as a distraction and kept shiny hunting, At this point, I had my eyes set on Shiny Mudkip, A Safari Shiny Cyndaquil & Vulpix! Hour 200 - 300: I left Team [ROO] after it split and went to [TFBO], but still An eventful hundred hours! At hour 284 I got my first shiny! Shiny marill, Being my first phase on mudkip, A long journey to go! Hour 300 - 400: Around The end of 2023, (i think), I had just gotten a shiny meditite as a phase for.. the shiny that i got not-so long after, Vulpix! I got Two shinies, barely 24 hours apart, I was extremely joyous! Hour 400 - 500: From here on my activity started increasing way more, I decided that i'll be way more active and interact more with the community, I participated in the [TFBO] Shiny war and got a Shiny Venipede & Whimsicott, Again, Not even 24 hours apart, As phases for zorua, Which Put me at 5 OT Shinies at that point. Hour 500 - 600: Not much at all, Just shiny hunting, and shiny hunting, I was doing exclusivly singles at this point, Sadly couldn't get my encounters up much due to school taking up much of my time, But it's gonna end soon! I also beat all 5 regions by this point. Hour 600 - 700: Zzzz Singles and Singles, Trying To get shiny mudkip, Still nothing, Very uneventful, I won a tournament Team event and tried making my own team again, then I merged with team goon, and ultimateley came back to [TFBO], Probably not gonna try leading again for a while. Hour 700 - 800: Yay! Im closer to 1,000, anyway, No shinies... yet, At this point i made the decision to go to another team, My reason being that I want to meet new people since the community is really large, So i went to [kpop] and halenxo accepted me with welcoming hands, Still don't regret my decision to this day, and probably never will. Hour 800-900: Im doing some decent money-making, Never Actually hit a huge milestone money-wise, But... then, I popped a donator status and shiny charm and did 5 boxes, filled with rare pokemon Including mudkip, omanyte, some others, And 2/5 being just eevee, And wouldn't i know it, One of those eevee's, specifically the 159th Egg, Was a shiny! I was basically on odds at 30,328 encounters, I freaked out and was really happy, My first Egg & Rare shiny and my 6th OT, Life is good. 900 - 1000, I finally hit it, the ultimate milestone, My first thousand hours in any game, Im still shiny hunting and going strong, 20k Encounters currently hoping for another not-so-dry shiny, (they were never really dry anyway), I also built my first Comp PVP team for the UU tier! ~~Thank you to everyone!!!~~ I hope this post inspires more people to be passionate about this game and keep playing it because it's a one-in-a lifetime project that's truly amazing, Thank you to everyone that's helped me through-out this jounrey of mine, Goodnight!20 points -
[Unofficial] Shiny Existence Thread [5th Life]
reenastorm and 19 others reacted to PSTLV for a topic
20 points -
[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 19 others reacted to WildRizzlyBear for a topic
1 month of sweet scenting in Twist Mountain for the official shiny war, 23 shinies. SPHEAL TEAM SIX ON TOP.20 points -
[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 19 others reacted to Juaske for a topic
20 points -
PokeMMO Shiny Wars 2024 - Feedback Thread
RenzoRaschioni and 19 others reacted to Barrelztitor for a topic
- Shorter Event duration is the simplest one - More focus on the rewarding system, because right now rewards don't feel worth unless you're first or mvp. - You already mentioned balancing of spots20 points -
Content Starved Homeless Children in PokeMMO: A Plea for Content Updates
inmortal2027 and 18 others reacted to Revz for a topic
Hello everyone, This thread has been closed as the discussion has veered off-topic and no longer aligns with the original purpose. We encourage all members to stay on topic and contribute constructively to the forum's discussions. We appreciate everyone's participation and remind you to keep future conversations relevant and respectful. Thank you for your understanding and cooperation. Best regards, Definitely not ChatGPT Please remember in the future to not derail threads and to keep your messages respectful to all other players. Thank you19 points -
[Unofficial] Shiny Existence Thread [5th Life]
ThatFknGemini and 18 others reacted to ChihuahuanRaven for a topic
19 points -
[Unofficial] Shiny Existence Thread [5th Life]
xRdZiiiN and 17 others reacted to reenastorm for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 17 others reacted to Aidenjc for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
DarkarArtz and 17 others reacted to Exodos for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
ShinyJirachii and 16 others reacted to jonulo for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
xRdZiiiN and 16 others reacted to YuseiFudouGX for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
reenastorm and 16 others reacted to crrosszz for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 15 others reacted to xLari for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
PinkWings and 15 others reacted to BrunoMarin for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
reenastorm and 15 others reacted to xLari for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
reenastorm and 15 others reacted to Waterfall7 for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 15 others reacted to chyap for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Akshit and 15 others reacted to Toritorino for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Akshit and 15 others reacted to Toritorino for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 14 others reacted to DoubleDude for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 14 others reacted to TechnoVortex for a topic
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We all know the servers are based in Canada etc, but is there a way to have a server in Europe. like Frankfurt or London would be amazing places to have servers as it means people playing in Europe are not always on 100+ ping. This will be great for shiny hunters trying to make more eggs as well as people flipping on the GTL. (refreshing on 100+ ping is a pain btw)15 points
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[Unofficial] Shiny Existence Thread [5th Life]
reenastorm and 14 others reacted to SuzPeX for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 14 others reacted to Akshit for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Pecaeme and 14 others reacted to ChihuahuanRaven for a topic
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PokeMMO Shiny Wars 2024 - Feedback Thread
nayoe and 14 others reacted to Uriincrdbl for a topic
- Public and updated leaderboard: The event loses its competitive essence when you don't know how your team is doing until the end of the event. - Update the points format: A good option is the one mentioned by @xRdZiiiN and penalize repeated shinies (per person). Another option is that the points are calculated based on the type of encounter (single, double, horde of 3, horde of 5, egg, etc.) so people would consider doing shinyhunt by different methods. - Shorter duration: I think many people would agree that 1 month seems to be the best option. - Improve the rewards: Currently the only decent rewards are 1st place and MVP. The others are EXTREMELY bad. One solution I find is to make rewards similar to the LNY event. The Top 1 has an exclusive cosmetic and the Top 5 or Top 10 or Top X another exclusive cosmetic of this event but not as exclusive as the top 1 (like the Shiny Nian Hood and the normal Nian Hood). I think that increasing the amount of RP is not a solution because in the end RP = money and there is nothing exclusive in that. A Top 3 reward in an event of this size should be something quite exclusive too, not only for the Top 1. - Team roster increase: More people participating = more fun and less drama organizing those teams. Still, I think this event is the perfect event to give a utility to the in-game teams and make this competition between teams (ShinyHunter version of Team Tournament) but I don't know if many people will agree with this.15 points -
Tally and publicly post the team scores every week or so to avoid so much secrecy, and so the teams can see how they're doing compared to other teams. Being in the dark for 2 months about team scores and then finding out everything at the end doesn't seem ideal15 points
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[Unofficial] Shiny Existence Thread [5th Life]
xRdZiiiN and 13 others reacted to Toritorino for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
xRdZiiiN and 13 others reacted to YuseiFudouGX for a topic
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[Unofficial] Shiny Existence Thread [5th Life]
Sunthentic and 13 others reacted to Toritorino for a topic
14 points