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  1. Kyu

    Changelog: 28/04/2023

    Features PC UI Refresh The PC UI has been refreshed to better accommodate players on mobile platforms and add new inventory management features: Box name lengths can now be up to 20 characters Boxes can be rearranged by dragging their position Boxes can now be automatically sorted based on various criteria Added a "Show Items" toggle for easy held item viewing Players can now multi-select various entries to move them to new positions or change their box PC Box settings are now saved across mobile / desktop platforms Note: Because PC Box settings are now saved to the server, previous client-side box settings have been reset to default Added various additional filters under the Advanced Search menu for the PC and GTL Multiple items can now be taken from the PC at the same time during multi-selection The maximum PC Expansion Drive count has been increased from 10 to 14 Gen9-1 Move Updates Movepools have been adjusted to reflect Gen9-1 (Scarlet/Violet) move changes. New move are listed below; Note: This changeset also fixes missing moves from some Gen7 sources. Additional changes for levelup moves also occurred in this update. Snowscape has replaced Hail Snow is a battle effect which increases an Ice-type's Defense by 50% for the duration of the snowstorm. Snow lasts 5 turns, or 8 turns if extended by Icy Rock Charge now remains active until the next Electric-type move is used. Ally Switch may now fail if used consecutively This move uses the same failure percentages as Protect, but is counted separately. See below in the Balancing section for details of Protect's changes. Gallade's secondary ability is now Sharpness Sharpness boosts the power of slicing moves by 50%. Moves which are boosted by this ability are noted in their tooltip description. Protean now only activates once per switch-out TM Additions Various tutor moves have been changed to TMs. The following moves were affected: Mud-Slap, Psybeam, Confuse Ray, Poison Tail, Metal Claw, Swift, Icy Wind, Air Cutter, Night Shade, Foul Play, Seed Bomb, Iron Head, Gunk Shot, Iron Defense, Drill Run, Trick, Tailwind, Hyper Voice, Heat Wave, Earth Power, Outrage, Draco Meteor, Fire Punch, Ice Punch, ThunderPunch, Zen Headbutt, Helping Hand, Low Kick, Acid Spray, Headbutt, Selfdestruct, Superpower Other Features Players can now manage their whisper blocking settings in the Settings -> Other menu The /dnd user command has been removed Added a search bar for tiering displays Added another skin tone for players For player-to-player trades, a recent transaction summary can now be found in the Global Trade Link's "Trade Log" tab Balancing Protect's failure percentage has been updated to Gen6+ behavior Success odds are multiplied by 1/3rd for each consecutive use. For example, Protect's success odds will be reduced from 100% -> 33.3% -> 11.1% -> 3.6% for 4 consecutive uses. Previously this move abided by Gen3 rules, where the minimum value was a 1/8th chance of success. Team Preview now shows gender of the opponents Gracidea can no longer be harvested into seeds or crushed into Berry Powder Gracidea's sell price has been updated from $100 to $250 Gracidea's yield has been reduced from 4~6 to 3~6 Bug Fixes Fixed various client crashes Fixed various issues with Macho Brace / EXP Splitter interaction. Fixed an issue where controller inputs would not be mapped correctly if there was no keyboard key bound to a function Fixed an issue where, when reconnecting while interacting with a Mart, the client could become stuck Added an animation for egg hatching Extra animations can be turned off in the Settings menu Fixed an issue where duplicate entries for Lures would show up in the Dex for certain entries (e.g. Crobat) Fixed an issue where Magic Room would cause a targeting error in-battle when it ended Fixed an issue where, when using Elixirs in battle, a message would play stating it had no effect Fixed Natural Gift typing shown in various UIs When an item is held, the type of this move will now be updated to reflect the move type, if any. When no berry is held, typing is now considered "???" and will show no label. Fixed an issue where Wide Guard / Quick Guard increased Protect-type moves' failure percentage if they failed to be used Fixed an issue where, if a player used a Repel while a Lure was very close to ending, they could be spammed with many messages about lures wearing off Players can no longer unbind essential hotkeys (A/B/Up/Down/Left/Right) Multiple Gracidea can now be used at once Fixed Curse/Protean's interaction Curse is now targetable in double battles Chatter is no longer blacklisted by Me First Encore can no longer call Sleep Talk Sleep Talk can no longer call Nature Power or Chatter Mimic can no longer call Metronome, Mirror Move, Transform, Struggle, Sleep Talk, Nature Power, Assist, Me First, Copycat, Chatter, or Fling Fixed an issue where Encore's targeting behavior could fail if the user-selected move was not the same as the encored move Fixed an issue where Encore's turn count would be shortened by 1 if used after the target already moved Fixed an issue where Sap Sipper would not suppress secondary stat drop effects of moves such as Leaf Storm Fixed an issue where, if logging out while placing a decoration item in Secret Bases, the client would pretend it's still placing an item upon reconnecting Fixed an issue where Fancy Butterfly Wings' lighting effects wouldn't work properly in GBA regions Fixed an issue where Skill Swap would cause abilities to be activated if it failed to be used Transform now affects the weight of the user Fixed an issue where a Golduck Alpha Swarm in Unova would not be interactable Magic Room now negates Choice item selections Fixed an issue where, when fainting a wild encounter with Sticky Barb with a contact move, the item would not be retained Fixed an issue where, when using Trick against an opponent which had the same Choice item, it would lock the move selection after usage Rules for held item retention against wild encounters have been standardized Previously, held item retention was implemented differently per-move. This led to different behavior depending on what move was used, such as how Trick would never allow held items to be obtained from wild encounters. In general, players are now able to retain a wild encounter's held item as expected if their original held item was destroyed (through consumption or Fling), if they captured the opponent, or if they had no held item at the start of the battle. Wild held items are not retained if the player would have destroyed an Untossable item, or a permanent, non-consumable battle item (such as a Choice Band) Sweet Scent is now used immediately after being prompted to refresh it with a PP item Fixed Trick's message broadcast order Fixed an issue where swapping positions of a party member in a battle box would eat the entry for the target slot Fixed an issue where Darmanitan, while in Zen Mode, would incorrectly use base stats instead of calculated stats for damage calculations Fixed a targeting error which would occur if Rattled was activated by Intimidate The Alpha dex now properly shows Glameow / Lillipup evolution lines (released in LNY 2023) Special Notes Items which were marked with the tag "This item is event-bound. It will become untradeable after this seasonal event is over, and will be deleted at a later date." have been deleted in this maintenance period. This pruning will occur automatically for future events. HeartGold/SoulSilver support is still in-progress. We expect to announce a public test server event for it Soon™
    224 points
  2. Wasnt sure this post would ever be made, but, 36th shiny while looking for riolu, I finally got it. I started hunting riolu the 23rd of january of 2022 when I had 3,343 hours in game, I now have 6,558, thats 3215 hours that this hunt took. Went through a bit over 1,042,284 single encounters, had 35 fail shinies in the process, and the 36th was riolu. Thanks to the folks at @TeamMrfor not letting me give up on the multiple ocasions i wanted to do so, and thank you to the fellow unnoficial shiny existance thread enjoyers who would react to my phase-posts and give words of encouragement here, failing a single enc shunt 35 times was much less painful thanks to all of you. ❤️
    107 points
  3. Desu

    Changelog: 28/04/2023

    Changelog: 05/05/2023 PC UI Refresh Overall improvements to ui/ux Ability to drag multiple monsters into party Desktop will hide duplicate party window Fixed dragging interaction not working in certain circumstances Updated name filters to allow punctuation Improved compatibility with sprite mods Features Added "Only Shiny" hatching animation option. Added the ability to flip the sprite in monster summary Bug Fixes Fixed Out Of Memory Error when importing mods on Android/iOS Fixed text input display for certain Android Devices Various stability fixes Fixed overworld snow effect
    77 points
  4. Example shows the Team-Tab. Same could be applied to the Friends-Tab.
    52 points
  5. Kyu

    Changelog: 28/04/2023

    Changelog: 29/04/2023 Bug Fixes Fixed several client crashes and various UI issues Fixed a regression where Encore would end sooner than intended Fixed an exploit which could result in some types of items being duplicated in wild encounters Some classes of items can no longer be held by party members. When moving a monster to your party, you may see a message indicating you gained an item if it's now restricted Fixed an issue where unregistering participants in a Battle Box wouldn't work correctly Fixed a regression where held items in-battle wouldn't always respond correctly to HP changes (e.g. Sitrus Berry) Fixed a regression where Ghost-type Curse in single battles wouldn't function
    49 points
  6. While having a hatch animation for every egg is too time consuming while egg shunting I think an option to enable the animation for only shiny eggs would make seeing the animation feel rewarding and provide an experience like hearing the shiny particle in the wild.
    39 points
  7. Credits to Teaar The Last Tournament Since the first Tournament Of Power was a disaster because of my rules and now that I'm Married I would like to celebrate with everyone with one last "Multiverse Tournament Of Power" and let's end this last tournament well! The time to end this history has come. Details Tag Team 10vs10 OU+OU+UU+UU+NU+NU+DUBS+DUBS+LC+Metronomo 1 togepi Looser Advances 1 Togepi Auto To Level 1 Holding Item Leppa Berry, Looser Advances And Can Only Use Metronome Move & If Metronome Is Disabled In Anyway It Will Be An Auto Restart Match Regardless Where You Are In The Match. +2 Subs In case some had to go Up to 8 Cheerleaders (is not mandatory) All Rounds Single Battle Each, 10 Games Total. Semifinals Will Be 2 Battles Each And Captain's Do Not Battle, 18 Games Total Finals BO9, First Round Will Be 3 Tiers Captain OU+(PvP Player UU+PvP Player NU) The Rest Of The Rounds Will Be Captains Only Tier OU, The Team That Gains 5 Points Will Win The Tournament 🏆 In case of Tie, Tiebreakers will be OU and only the Captain can play. Date & Time Sunday, 5 November 2023. 12:00 P.M. EDT Time Zone Converter Location Mistralton Airport All 5 Channels - Unova To Avoid Lagg & Disconnect Issues All 5 channels will be used to avoid lagg and disconnect issues Finals on Battle Frontier Pyramid Ch 1 - Hoenn Registration Sign up are open now! If you are looking for teammates you can join our discord Rules: -Entry must include all information below. -Don't Edit your post 1h before the tournament begins. -Make sure to post your sign up at least 2h before the event. Host: ProfesorEinstein & LÂB Council/Staff Team Name: Captain: Players: Subs: Cheerleaders: 1st Place Prize $1,200,000,000 Captain $110,000,000 9 PvP Players $100,000,000 Each 2 Subs $75,000,000 Each 8 Cheerleaders $5,000,000 Each Credits to Requi
    36 points
  8. A miracle has happened, long story short: went to sky pillar, forgot to take any damp/ utility mons. This happened: All the other Claydols killed themselves. Shiny one used 3 hyper beams (XD) and 2 earth powers. Decided I won't be taking any risks, used my first master ball in 10 years. WORTH IT SHINY RATE IS FAIR
    36 points
  9. 34k eggs and finally over
    36 points
  10. 33 points
  11. sdfnjsafjabghbguijbgiubgbfhdsbsgduigbfdbguidnfgujisbghusuhbuidbh suibhuij 59th OT, 2 phases, 9k encounters (thanks sumertime for all the charms you activated with me) MR>>>>>>
    32 points
  12. AFTER 1M ENCOUNTERS AND OVER 17 MONTHS OF HUNTING I FINALLY DID IT! FINALLY found another fail . Phase 36 now
    32 points
  13. 15,700 encounters, named in honour of a friend that sold her shiny lanturn a long time ago and later regretted it. RIP little shiny Lanturn angel, may you illuminate the heavens with your bright antenna.
    30 points
  14. Introducing... PokeMMO Hub https://pokemmohub.com A website that contains everything PokeMMO related! Formerly 2 websites that have combined to create PokeMMO Hub, but with more additional tools and features. We are PokeMMO players just like you, and creating accessible resources for the community is something we are passionate about. We encourage you to check out our site and explore its features for yourself, however, I will describe in this post what PokeMMO Hub offers. Also, don't forget to report bugs to this post or in our discord server. The link to the discord is found in the PokeMMO Hub website's footer. Tools Keep in mind that you can save your data from these tools across devices by logging into an account on PokeMMO Hub. Otherwise it will just be saved to your device's local storage. The Breeding tool provides the user with a way to carefully plan and visualize their breeding projects. You can enter your target IV's of the end product and if you want it natured. The Breeding tool will then output an image of the steps you can follow to achieve this. It will also display the total estimated cost of the breed. This tool is a convenient way to access the Pokedex while you're not in-game. In fact, it provides even more useful features than the in-game one, such as catch rate depending on health and status conditions. In addition, of course, it provides their egg groups, wild locations, and base stats. You can easily search through the Pokedex using the search bar, which you can filter by regions, egg groups, and encounter types. You can even find all the pokemon that you can encounter in any specific route/location in a region. Egg move breeding is difficult for everybody, but with the Egg Moves Calculator you can select any pokemon you wish to receive an egg move, and it will display all the egg moves it can learn, and once clicking an egg move, it will display all the breeding chains that can be used to achieve the egg move on your selected pokemon. The Egg Moves Calculator visualizes the breeding chain in a very simplistic way making egg move breeding easy! The Cosmetics Helper is a tool that lets you try on any combination of items that you desire. It will display images of what your character will look like in-game - from all sides! You can also select a pokemon follower too! There is also a randomizer if you're bored or need inspiration or a laugh. Here is an example of an outfit (I didn't know shadow bone club color didn't match with the blue flaming skull until I used this tool). The Berries Helper tool is a terrific way to stay consistent with berry planting and harvesting, without checking in-game or flying to your planted berries to check on their status. To use this tool, select the berry you planted (remember to favorite the berries you frequently plant so it appears at the top of the list) and click water. It will update your berry water status as the time goes by so you can check if it needs to be watered or not. Additionally, it will let you know when it will be ready by. You can use the tool as you plant the berry for easy use, or change the time to when you planted it. Market Widget Featuring an all-new design for our market data. We now display price and quantity together to illustrate the effect it has on the market. However, this is only a homepage widget that displays a few of the latest items. To access the rest of the items refer to below. This is where all items are listed with their current price and quantity. You can click on the item you desire to view their item page which contains the price history chart and other available information about the item, such as cosmetic preview or where to acquire that item. You can search through every item and filter by item type. You can even filter event bags 😉 And finally, we have GTL Investments. This feature is great because you can input all your investments using the various 'Create Investment' buttons through-out the site on the specified items and charts. It will save and you can view your list, which will show the quantity of what you bought, and at how much. It will calculate the profit or loss of your investments using the current available price data. Here is an example of a typical Mage Staff investor's portfolio 😭 We also provide useful miscellaneous information such as Level caps for each region gyms, amulet and riches charm earnings, a short list of places to EV train in each region, and a list of the berries that reduce EV's by 10. Upcoming Events displays upcoming PVP tournaments and upcoming catch events, contests etc. Misc info You can change languages at the bottom of the page in the footer. There is an account system where you can log in and all your data will be saved across different devices. This includes your investments, planted berries, your last breed, and pretty much anything. If you're not logged in, it will be saved to your device's local storage. We also have a discord bot which replies with a 2 week price history chart of any item you specify that's on the GTL. If you would like this bot in your discord server, please contact me from our discord server and I can set that up for you And thank you for translations: @loserzero(CN), @Polimerasa (ES). We are looking for a French (FR) translator, please contact us! And again, don't forget to report bugs to this post or in our discord server. It helps us improve the experience for you guys! The discord link is found in the PokeMMO Hub website's footer. Thank you so much for your support guys! https://pokemmohub.com
    29 points
  15. 74th OT ~ it's finally over, i'm so happy :)))))))))))))))))))))
    29 points
  16. After 30k single encounters in the Sevault CANYON, I had a feeling to start eggin and after 2258 eggs, this happend: 2nd egg Shiny MR>>>>>>>>
    29 points
  17. After a long time ...
    28 points
  18. I'm finally done after 4 amoonguss Let's goo
    27 points
  19. 3rd Shiny Unown. 50738 encounters. With this i reach 16 single shinies since secret were implemented and not a single one with it. Guess i'm not worthy enough to know the secret.
    26 points
  20. The craze for string mods is at an all time high. People are blanking all the text from their games or playing in chinese just to get through the game quicker instead of using the string system for better/additional translations. Since the strings get updated every game, a lot of them don't notice that they are using outdated files and are missing out on the updated descriptions of items, moves, abilites, etc. Instead of enabling people to speed through the game using unreliable string mods and having them complain why their game is not working properly, you should add a 5th text speed option, that displays the text instantly, barring line breaks and intentional delays. That way you'll get rid of the "speed difference" between different languages. You'll be able to play through the game just as fast as when using a blanked out version, just without needing to glitch your game and relying on knowing all the dialogue by heart.
    26 points
  21. 25 points
  22. Poufilou

    New UI

    Can we all agree these buttons should be swapped ? It's like UI design 101
    25 points
  23. Shiny Beldum After 15014 Eggs ! I was doing a mixed egg hunt this time (5 boxes Charmander, 5 Squirtle and 2 Beldum!) 360 a day. I got VERY lucky , my last hunt was a 160k total encounters.(2nd egg hunt completed) Got scared when the hatching animation apperead ! Very nice addition ^^
    23 points
  24. 8k encounters back to gligars now
    23 points
  25. 94k singles eggs and repel tricks xd
    22 points
  26. its been quite a long time, shiny gastrodon after 140k encs ... 🤡 Team [Äv]Ävalanche!
    22 points
  27. 22nd shiny and half done with johto shiny team, we might make it
    21 points
  28. 60th OT, not pawniard but shiny is shiny ❤️ 15,666 Encounters. Phase 2 lets gooooooo
    21 points
  29. can we pretend it's a growlith pls
    21 points
  30. Almost a Sticky Barb Fail, but, finally!!!! WOOOOOOOOOOOOOO Shiny Ferroseed after 3 Klinks ❤️ 36th OT
    21 points
  31. 3rd Amoonguss fuck off
    21 points
  32. 20 points
  33. Shitter had a sticky barb on her. What are the odds of that. 10th OT shiny babey! Team agbl
    20 points
  34. sadly a gabite fail, but i still love it 🙂 gabite next phase 4sure MR>>>>>
    20 points
  35. finally got one (2x31 1x30) , let the zorua hunt continue , OT 17 Team [Äv]
    20 points
  36. Tear

    Memories

    Descansa en paz amigo Fibraxxxx. De parte de nosotros esperemos que te encuentres en un lugar mejor donde siempre te mereciste estar. 25/12/1995 - 09/05/23
    19 points
  37. (I don't honestly understand any of this above just thought it fits this guide) The guide to customized EV spreads Introduction Deciding EV spreads appears to be one of the most common hurdles to new competitive players and it's not hard to see why. EV spreads are the most customisable and most fine-tunable things in Pokemon teambuilding and it's easy to get "paralyzed" with the overwhelming amount of options you can have with them. As a matter of fact, I'd argue this complexity is the main reason why I would argue people would go for 252/252 spreads. You don't have to think about it too much and it focuses your Pokemon at a specific role. Keep in mind, this is not necessarily bad. In fact, I would argue in many cases maxing out a Pokemon in two stats can be the most productive thing you can do with a Pokemon. However, it is generally a good idea to explore some other options as well in terms of EV spreads and after scrapping any alternative ideas, you may consider just min-maxing a Pokemon. I want to point out that my background lately has been mostly in VGC and Double battles, so that obviously is going to affect on my perspective. A lot of the ideas that I use are something that many high level VGC players also consider when building EV spreads. However, I would argue you could use these ideas equally as well in singles. The point of this guide is not to give you answers, it is to develop the correct mindset to build and develop EV spreads and challenge you to think about your EV spreads more creatively and precisely. How do EVs work? Basics To talk about building EV spreads, it is good to start with the very basics - how do EVs work? The very basic idea is that at level 100, 4 EVs will raise a Pokemon's stat by 1. At level 50, in which PokeMMO is played, 8 EVs will raise a Pokemon's stat by 1. There's a small caveat to this at level 50, though. If your IV is an ODD number (for example 31 IV), first 4 EVs will raise a stat by 1. Then they will raise every 8 EVs. In other words, with 31 IV you will get a stat boost at 4/12/20/28/36.... EVs (maxing at 252). With EVEN IV, for example 30 IV you will get a stat boost at 8/16/24/32/40.... EVs. This effectively results being unable to max out your stat unless you have a 31 IV. Having 30 IV is acceptable if you are not going to put any EVs in the stat (as 30 and 31 with 0 EVs have the same stat) but when putting any EV investment, having a sub-31 IV will negatively affect you. Boosted nature Boosted nature will slightly alter how EVs affect to stats. Without a boosting nature, 8 more EVs will always result in 1 additional stat. However, if you are investing EVs in a stat which is already boosted by nature, at some points you will gain 2 stats instead of one with 8 EVs. In VGC, I sometimes call these "EV bumps" (taken from Barry Anderson who I heard to use this term the first time) This is a tiny optimization that can be useful to keep in mind when developing EV spreads. I demonstrated this below with pictures. Normally, 8 additional EVs will give you 1 additional stat. However, sometimes you will get 2 additional stats like shown below. Here you can see with 8 more EVs you were able to get 2 more stats. In these cases, it can be justifiable to insert EVs until you hit the spot where you get 2 stats instead of 1. Typically, there are 3 times between 0 and 252 EVs where you get this small EV bump. In some rare cases (depending of a base stat), this may also happen 4 times. It is a very tiny optimization but if you don't have any other idea (and dont want to 252/252 a Pokemon) then investing into multiple stats by hitting the EVs of your boosted nature into this EV bump can be a good idea. Reasons for a customized EV spread I will start out by saying that there is not - and cannot be - any definitive list of things you could keep in mind when developing an EV spread. It is always metagame dependent and for some Pokemon, building custom spreads can feel like an impossible task. "I cannot beat everything with 508 EVs" is a problem many players struggle with and it is easy to see why. In terms of EVs, you always have to make compromises. For me, there is still some list of priorities that I always keep in mind when developing EV spreads. These may very depending of your team, the metagame and the role but I've discovered this checklist in most cases works pretty well for me. 1. What do I have to outspeed? 2. What do I want to outspeed? 3. What attack do I have to survive? 4. What KO would I prefer to have? 5. Is putting EVs into "what I want to outspeed" taking too many EVs out of what I want to survive or what I want to KO? 6. Does this all align with what I want from this Pokemon? In short, this is the list of priorities I keep in mind when building EV spreads. In Pokemon, going first is important (especially with offensive Pokemon). If you think about it, the power levels in Pokemon are generally pretty high. Many Pokemon are capable of one-shotting other Pokemon if they have a super effective attack. Attacking first in many cases can be the difference being +1 or -1 at Pokemon count. If you think about it, that can be an effective difference of two Pokemon. This is why you need to figure out what are the Pokemon you absolutely have to outspeed and prioritize that in your EV spread. In some cases, you may have a very defensive Pokemon that does not care about outspeeding anything and focuses on survivability. In these case you can completely skip this part. There's a difference between "having to" outspeed something and "wanting to" outspeed something. The first one is a must, the second one is a preference that can come up useful in some particular scenarios. Those however do not often dictate the winner of the battle. It is important to figure out which Pokemon are useful to outspeed and keep them in mind but also be ready to accept if you can't. The next thing to consider is what attack do you have to survive in order to improve your matchup against a specific Pokemon. We tend to talk about Pokemon as "offensive" and "defensive" Pokemon but every Pokemon in the game has some defensive utility. Every Pokemon is capable of living at least something. It is important to figure out if some defensive investment can guarantee you living an attack that otherwise can become detrimental to you. Investing into a guaranteed survival can be the difference of having a strong retaliation against opponent or just getting straight up KO'd. It is also important to know if there is some specific OHKO or 2HKO you want to hit. If you can achieve this with offensive investment, it is good to keep in mind. However, I would not usually start EV spread from this as barely missing out on a KO can be acceptable in many cases. Lastly, evaluate your EV spread in total. Which are the priorities for me? Is outspeeding something not-so-important going to take away too much of my offensive or defensive capabilities? If so, you may shift the focus a little bit and invest in what you truly consider important for this Pokemon. Again, by no means, is this a definitive checklist. But more often than not I recommend to start going through potential EV spreads from this order. Investing EVs into high stats or into low stats? One question people often also consider is when is it good to invest into low stats and when is it good to invest in high stats. These obviously vary, so let me provide some examples. The most common example of investing into low stats is Chansey. A Bold Chansey with no EVs in defense has a defense stat of 27, while 252 EVs in defense gives Chansey a stat of 62. You have more than doubled your stat with 252 EVs and given Chansey far more noticable physical defense. Now Chansey can at least take some attacks physically. This is the most obvious case where investing into low stats is a good idea. Investing EVs into low stats has a far greater impact on the stat than investing into a high stat. However, in case of offensive Pokemon investing into high stats can also make sense. While 0 Attack EVs Garchomp reaches 150 attack and 252 attack EVs Garchomp reaches 182 attack, it can often determine whether Garchomp had enough power to get a KO. While the stat difference is less noticable in this case, it doesn't mean it's not valuable. So in short, it varies. However, it is important to keep in mind that EVs will technically give a more significant boost when invested in low stats, and this is an idea I recommend to explore when building EV spreads. HP EVs or defense EVs? Other question people ask a lot is "should I invest into HP or defenses" when I want more bulk? In this case, it also varies. Generally, investing the same amount of EVs in HP is better than defenses - however this is not true if your base HP stat is very high and base defenses are low. I will provide two examples of where it is good to invest in HP and where it is good to invest in defenses. Lanturn has a very high base HP but very mediocre defenses. This is one of the cases where investing into defenses may make more sense. Providing examples with calcs below. 252 SpA Alakazam Psychic vs. 0 HP / 124 SpD Lanturn: 85-102 (42.5 - 51%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Mienshao Close Combat vs. 0 HP / 124 Def Lanturn: 127-151 (63.5 - 75.5%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Alakazam Psychic vs. 252 HP / 0 SpD Lanturn: 100-118 (43.1 - 50.8%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Mienshao Close Combat vs. 252 HP / 0 Def Lanturn: 153-181 (65.9 - 78%) -- guaranteed 2HKO after Leftovers recovery The difference is extremely minor but if you look at it, 124 Defense + 124 Sp Defense makes Lanturn take slightly less damage in total compared having 252 HP. I'd say Lanturn is kind of a good benchmark Pokemon for this dilemma. If Pokemon has higher base HP than Lanturn and low defense, it is a good idea to explore whether investing into defenses is better. However, in vast majority of the cases investing into HP is better. Dragonite is an example of a Pokemon where its base HP and base Defense and Special Defense are near equal. 252 SpA Alakazam Psychic vs. 252 HP / 0 SpD Dragonite: 79-94 (39.8 - 47.4%) -- guaranteed 3HKO 252 Atk Tauros Return vs. 252 HP / 0 Def Dragonite: 76-91 (38.3 - 45.9%) -- guaranteed 3HKO 252 SpA Alakazam Psychic vs. 0 HP / 124 SpD Dragonite: 70-84 (42.1 - 50.6%) -- 1.2% chance to 2HKO 252 Atk Tauros Return vs. 0 HP / 124 Def Dragonite: 67-81 (40.3 - 48.7%) -- guaranteed 3HKO In this case, it is quite evident that investing 252 HP rather than putting those EVs into defenses is a much better idea when providing defensive utility for the Pokemon. In vast majority of cases you should focus on HP investment. Optimizing for HP fractions One additional optimization you have for EVs is to select the exact HP stat you want. This most often comes into play when increasing Leftovers recovery or reducing Flame Orb damage. For example, a Conkeldurr with 208 HP stat would take 13 HP damage from Flame Orb burn each turn. With 207 HP stat, Conkeldurr would only take 12 HP damage each turn from burn. Over the course of multiple turns, this slight 1 HP difference could add up and taking slightly less damage each turn could be game-changing. Investing EVs into HP to purposely be 1 stat under next HP burn damage may be optimal. In other way around, adding more HP to gain 1 point from Leftovers could also potentially be an option to explore. Prime numbers This is an area I haven't explored a lot personally but VGC players have gone quite in-depth about this. What they discovered is that having defense stats that are prime numbers is generally a good idea and results in lower damage, probably due to how the game handles fractions. I haven't researched too much into how big of an effect these will have but out of habit from VGC community, if I don't have any better idea I might set my defense stats into prime numbers because apparently this may have a positive effect. Conclusion Even though EV spreads may seem like a small an insignificant part of your team composition, it may have a very big effect on the overall composition of your team. Designing EV spreads allows you to discover the metagame, learn the common calcs and forces you to think which Pokemon are you beating and which Pokemon are you not. That's why I highly recommend using some of these tips in this guide to make you think how can I improve my team to the fullest where I feel like every stat is what I want it to be. Thanks for reading. (This guide is finished and may be moved to the main section)
    19 points
  38. Under 2k encounters
    19 points
  39. My second shiny sandile, and my 9th OT shiny. Shiny Maractus you will be mine Team agbl
    19 points
  40. 19 points
  41. Bestfriends

    HYPE!

    Looking forward to the Update!
    19 points
  42. 18 points
  43. We'll most likely end up skipping the second Kanto. While it's great postgame content for an otherwise single-region game, it's very short and shallow on its own and doesn't add much to a game that already has five regions, including the same one with a full storyline. We'll probably try to include Mt. Silver and Red though. How that will be handled, you'll find out when the time comes. No, sorry. Check your pockets.
    18 points
  44. nahhhh fuck that seriously 4th amoonguss
    18 points
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