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  1. Changelog: 22/02/2024 Lunar New Year 2024 Zodiac Masters have been spotted nearby Raid Dens. The Masters are seeking the Zodiac Tablets handed out by the old woman curtailing the unruly swarms. Defeat all 12 to receive an exclusive event reward Bug Fixes When used against raid bosses, Curse and Leech Seed will now wear off after a few turns Fixed an issue where Flame Burst's adjacent-targeted damage would affected bosses more than intended Fixed an issue where, when using the advanced search menu of the PC or GTL, input keys would take priority over text input Notes The amount of turn-ins required to receive a tablet from the old woman has been reduced from 40 to 24
    97 points
  2. Piss off bro, sometimes I forget stuff
    74 points
  3. Changelog: 21/02/2024 Balancing When challenging raid dens, unique evolution line / unique item clauses are now enforced Bug Fixes Fixed various issues which could cause battles to display targeting errors or incorrect state data for party members Android: Fixed an issue where the game would not start on older Android devices using TEGRA processors Fixed an issue where TMs introduced in the Lunar New Year 2024 update wouldn't have icons Fixed an issue where, when forfeiting a raid while you were not the last party member, the data displayed by the game client would not update correctly Fixed an issue where raids could end prematurely if the first participant's party fainted Pending actions can now be displayed for NPC coop partners Fixed an issue where some battle frontier facilities would cause a deadlock when starting after the Lunar New Year 2024 update Fixed an issue where keyboard / gamepad controls would not work properly in horde battle targeting selection Fixed an issue where warning prompts would not display when attempting to flee from Shiny encounters Fixed an issue where Ho-Oh could faint in its first phase immediately if certain types of residual damage were applied
    48 points
  4. IGN: Shadow Motivation: It's the very same motivation I had on the previous edition. As the plan seemed to work, the way to go will remain the same: drafting a solid team, with a few promises I hope, in order to reach as far as we can. I'll also focus in fixing the mistakes I commited in the last edition, but the illusion and the hype to go back to the scene remains the same as the PSL XV. PSL seasons in which you participated as a player: None PSL seasons in which you participated as a manager: PSL XV How much will you/have you donate(d) to PSL XVI: 5m #neverforgetTyrants
    46 points
  5. IGN: SweeTforU Timezone: GMT+2 Discord: daddy7885 Preferred tiers: OU, UU, NU Fluff: this my first psl uwu Donation: 100k
    43 points
  6. IGN: MonkeyDMathew Motivation: to win of course won a few lcpl and team psls as manager PSL season with you participated as a player a lot. PSL seasons with you participated as a manager: none How much will you and have you donated: a lot I donate to every unofficial event I can not just psl.
    40 points
  7. For those complaining about the 'insane grind': Yes, that was a problem, that's why it was reduced. We copied the numbers without really thinking about it from Christmas, and that was our mistake. It should have been reduced a few days ago, but the major issues from this update took several days longer than expected to fix, and that pushed back any further development for the event itself. For those complaining about 'compensation': Sorry, but no. Your reward is more cherish balls, which you already got. For those complaining about how it's not good enough: Yep, I agree, but we were constrained for time due to the aforementioned issues. Unfortunately this event's development went on too long and we started running into scheduling conflicts, so we pushed what we had. It'll be better next year. For those complaining about Male/Female costume splits: We'll make a female-oriented one next year, but one of the core design decisions here is trying to make all clothing wearable by both character genders. This is how the game's always been. Since our artists' "bandwidth" is limited around events, that lends to costumes which try to look good for both genders.
    39 points
  8. IGN: Pablobacas Time Zone (UTC Format): UTC+1 Discord: pablobacas Preferred Tiers: OU, UU, NU, LC Fluff: Im back Donation: "all players signing up must donate to the tournament" but no one donating. Im poor but lets see
    37 points
  9. IGN: RealDevilLegend Motivation: My last dance will be winning PSL. PSL seasons in which you participated as a player: Many PSL as player maybe 4 and 2 finals :S PSL seasons in which you participated as a manager: 2 PLS as Manager and 2 finals How much will you/have you donate(d) to PSL XIV: Im poor but maybe 2M.
    37 points
  10. Hey there, longtime PokeMMO enjoyer and active member of the client customization community here. I'm part of the Archetype team which is responsible for the theme and counter of the same name (and contributor to several other mods). Like for every other Pokemon game the demand for mods is very high in the PokeMMO community. However despite this there hasn't been much development in this area of the game in recent times. As a matter of fact there have been several regressions that affect our ability to make mods, which have not been fixed in years. While modifications are supposed to prolong a game cycles and increase the enjoyment of the game, these recent developments have sucked out all the joy for me and many other mod makers. As a result I would like to highlight some of these shortcomings that could vastly improve the experience of the whole community if fixed: Themes: Sprites like the type icons used to be part of themes. They were separated in one of the recent big updates. Not only does this make the installation process more complicated for endusers (can only have one sprite atlas at a time; location isn't as clear cut and straightforward as themes; constantly gets overwritten during updates) but it also makes maintaining a theme hell. Updating now takes hours instead of minutes because the whole atlas shifts around if only a single icon was added. These icons should be part of themes, while stuff like particles, that constantly gets updated cause of new additions can be its own thing. Theme support for android (and now ios) has been a desired feature for a long time. It is currently only possible to edit the mobile theme on pc cause editing it on phones would require repacking the apk. Native support for modifying the battle backgrounds + platform are also commonly requested features and would make these mods safer than the current implementation of patching the rom. Music: On many systems ogg files cause constant stuttering during gameplay (literally every step). This can be solved by using wav files, but since these are uncompressed you get HUGE mods. Another thing people are desperately waiting for is loop point support for non-midi files. There are basically no midi music mods. Not having loop points makes it necessary for mod makers to create super long music files instead, which makes the music mods even larger in size and causes more stuttering once again. Battle Sprites: Probably the most popular mod type. It is hindered by having multiple screens where scaling the sprites doesn't work, e.g. the pokedex and the field move popups. Another problem is that the sprites are anchored to the middle instead of to the bottom. As a result mod makers have to add huge variable empty spaces to the gifs and offset the sprites in the text files. This creates further problems though cause as a result particles and pokeballs go through the floor. Another minor problem is that while the default sprites have random starting points while modded sprites don't. This is noticeable during hordes where modded sprites will have 5 pokemon cyclinc through the animation at the exact same time like they were mirrored. Follower sprites: While ds regions correctly scale follower pokemon depending on the png size, you can only have set size in gba regions. Large pokemon look comically tiny in those regions as a result. Also one of the updates in the last years caused followers to "float" in the ds regions. They are a couple pixel higher with a mod than they are without a mod. Menu Sprites: Using anything higher than the default resolution causes the pokemon menu sprites to go out of bounds. However since the menu sprites are scaled up on mobile systems it makes them look extremely blurry. It would be nice to have the option to deviate from the current resolution (36x36px) while still fitting the borders. Tile and npc sprite mods: These 2 areas used to be moddable too. Enabling us to do tile and npc sprite mods again would allow these users to completely overhaul their game feel by redesigning the reason or using higher res versions. I am aware that the devs have other priorities and adding everything stated here is a huge undertaking. This is only an attempt to highlight the deficencies in one very popular area of the game that has constantly been neglected over the years. The current trajectory makes me worry that the mod maker community will decrease in size. Expanding on the mod making functionality would attract more users and extend the playing time of the existing user base. Sincerely, a fan of the game
    37 points
  11. Phase 19 was blessed. Shroom soon
    36 points
  12. Team Porygon [PORY] Shiny Wars Event Info: The event will have a sign-up phase in which you contribute a minimum of 750k via mail to PoryBank. Members who miss the signup cutoff will be subject to a late penalty of 250k (meaning total contribution if late will be 1m). All sign up fees and late penalties will be added to the prize pool. Upon sign up you will be randomly drafted to one of the 3 teams. Teams will be balanced based on staffs best judgement. Teams will be announced the day before the event. Event Details/Rules: Team [Pory] Shiny Wars *Members Only* - Must be registered to participate - Sign-up contribution is a minimum of 750k via mail to PoryBank - If joining after the signup has ended you must pay a 250k penalty fee, and will be placed into a team based on balancing - Prize Pool will be split evenly to the winning team - All shinies must be OT and confirmed by Team Porygon [Pory] Staff before points are received - Any hatched shiny MUST be a new OT and bred from non-shiny Pokémon - Shinies must be successfully caught to receive points - Team with the most points at the end of the event takes all - Prolonged inactivity after a certain amount of time or lack of event engagement could potentially result in a forfeit of your prize. Registration: The signup phase will end on April 1st 9PM UTC. Members who wish to signup after April 1st 9PM UTC will be subject to a late entry fee of 250k. Start Date & Time: April 1st 9PM UTC Subject to change with Anniversary End Date & Time: April 30th 9PM UTC Point System: 1 Point - 5x horde 2 Points - 3x horde 3 Points - Mysterious ball (capped to 1) 4 Points - Single encountered 5 Points - Fishing 6 Points - Safari 8 Points - Fossil 10 Points - Game Corner 13 Points - Egg 15 Points - Pheno 30 Points - Alpha 40 Points - Roaming Legendary Additional notes: - For secret shinies that are caught an additional 5 Points will be added to your score. - A maximum of 1 shiny from Mysterious Balls will give points per person. - Any hatched shiny MUST be a new OT and bred from non-shiny Pokémon - Other hunts such as Lure, Honey Tree, Double encounters, Headbutt hunts that have not been specified will be scored as any single would. - After the event has ended, all prizes will be distributed evenly amongst the winning team. - In the event of a TIE, the teams that tied will partake in a final round in which the first of those teams to score wins - Abusing the rule-system to gain an unfair advantage will result in consequences which will result in definite removal from the shiny wars with the possibility of removal from the team as a whole Submissions: Each submission must be linked to a staff member for verification. After verification it will be submitted to the score sheets. Scores will be updated as soon as possible. Team Names and Rosters: Up-grade: Eviolite: Dubious Disc: Prize Pool: Currently 210m Updated March 17th, 2024 MVP Prizes: - Each MVP from each team will get an MVP prize. - The highest score among them gets first pick - Second highest gets second pick - Third gets the final prize - In the event of a tie in the MVP players, a sudden death will take place in which the first to get a shiny would claim the appropriate prize MVP Prize Pool: Alpha Charmander Alpha Bulbasaur Alpha Squirtle Donors:
    35 points
  13. 35 points
  14. IGN: Wallaro Motivation: My big goal is to win this shit without overrated players since 70% of players are currently overrated PSL seasons in which you participated as a player: My first season was a tragedy so let's skip that. My second season was better, in fact I was part of the team that came in second place. We didn't win because of gasai PSL seasons in which you participated as a manager: I haven't had the opportunity to be a manager I'm poor but I could donate 5M probably Fluff : #BANWRATH #UNBANWALLARRO
    34 points
  15. IGN:ArtOfKilling Time Zone (UTC Format): GMT +4 Discord: kvmui Preferred Tiers: OU>NU>LC>UU Fluff: 2nd Year. Maybe I won't perform like last year, but I'm definitely better in helping others around me Donation: 500k-1m
    34 points
  16. IGN: NecasInTrouble Motivation: Other than the obvious of winning everything. Looking to manage in my 2nd PSL season and lead a team of old veterans and new players to winning PSL. I've got tons of experience managing in other events and think I'm ready to take on the strongest league yet. PSL seasons in which you participated as a player: PSL XV PSL seasons in which you participated as a manager: None How much will you/have you donate(d) to PSL XVI? 2M
    34 points
  17. cloo

    Bikes in the Johto Safari

    This suggestion is simple, enable bikes to be used in the Johto Safari Zone. It would make encounters so much more pleasant to get, as running back and forth with the encounter rate in the safari is very slow and annoying, especially on mobile. This is a feature in the base game, I'm not sure why it isn't in PokeMMO. 🙏 for all my safari shunters out there
    33 points
  18. IGN: Razachu Time Zone (UTC Format): UTC+11 (AEDT) Discord: razachu Preferred Tiers: DB > Other Tiers Fluff: Im one of NecasInTrouble’s homies trust the process this is my time to win.. Donation: TBD
    33 points
  19. IGN: Queest Time Zone (UTC Format): UTC+8 Discord: queest Preferred Tiers: LC Fluff: I'm back too Donation: lf a manager to pay
    33 points
  20. IGN: Enchanteur Motivation: win again this tour PSL seasons in which you participated as a player: I Dont remember but i win PSL seasons in which you participated as a manager: psl XIV (win) How much will you/have you donate(d) to PSL XIV: 5m
    32 points
  21. longest egg hunt i've had so far but finally got it 53.7k eggs done MR RARES>>>>>>>>>>>>>>>>>>>>
    32 points
  22. 31 points
  23. phase 7 for shroomish 58500 single encs MR RARES>>>>
    31 points
  24. I'm sure of what I'm saying, because I measure nothing more and nothing less than 49 pixels!!! (Hat pilars + Red Lucky Dragon) I'm the tallest person in PokeMMO because I measure just like a store!! AND ALMOST AS TALL AS A LIGHTHOUSE!!! I'm so tall that I find visual bugs with every step I take. Can you outdo me? I'm sure you can't.
    31 points
  25. Hello, it has been brought to my attention that someone was pretending to be the tallest person in the game. I thought that this person didn't know me and my twin sisters standing at an average of 110 pixels (the eldest without dragon mount!). Here are pics for proof.
    31 points
  26. IGN: Queest Motivation: win first psl champion PSL seasons in which you participated as a player: last two seasons PSL seasons in which you participated as a manager: last season How much will you/have you donate(d) to PSL XIV: 3m+i will pay for my players 500k who i draft
    30 points
  27. 38711 eggs - 57018 singles 🙂
    29 points
  28. Ign: Huargensy Motivation: bench people who play badly and give people who play decent a chance kkkk, besides, i have never been a manager in anything like that in the time I have been playing and I want to try it. PSL seasons in which you participated as a player: 3 PSL seasons in which you participated as a manager: None How much will you/have you donate(d) to PSL XVI? Idk I haven't thought about it yet In any case, if I am chosen, I accept DM's in DC to do tests, so I can have them in mind at the time of the draft.
    29 points
  29. I can't give a precise ETA at this stage, but it will take some time as we're working on improving and expanding the feature. The version previewed didn't include several intended balancing and QoL/polish changes, and was limited to some of the simpler custom effects we're planning to include. The event gave us a better idea of how players approach them and how we can improve the overall experience too. There's still a fair bit to do to get them feeling as good as we'd like them to and to create a greater variety of boss strategies to build around. We're aiming to launch them in a state we're proud of, and hoping it will be worth the wait.
    29 points
  30. It's fascinating that I encounter the second tallest person in PokeMMO, but this forum is about the tallest, meaning, me.
    29 points
  31. IGN: zLumiere / iRusher (old nickname) Motivation: I have been one of the most active PvP players in the game in the last year, won almost everything I wanted with my teammates, making a strong team by recruiting people, reviving and captaining NORE to be the best team around in 2023. My knowledge of the community is solid, also, I think my ability to build decent teams by drafting players is very good since I gained ton of experience because I farmed all the minor leagues I managed. I believe that I have shown that I’m very capable when it comes to leading teams, and I want to take on the hardest challenge of doing so in the Official PSL. All in all, my main motivation to be a manager here is to win this and prove to the community what I am capable of. I’m going to take this very seriously and try my best as always. Also helping with some dramas as needed. Sorry for late sign up but still on the deadline time. Fluff: There are many crybabies that I need to close their mouths. #CheatingRat PSL seasons in which you participated as a player: PSL XV PSL seasons in which you participated as a manager: None How much will you/have you donate(d) to PSL XIV: About 7m if im chosen ig
    28 points
  32. IGN: Forfiter Time Zone (UTC Format): CET (UTC+1) Discord: rys1 Preferred Tiers: Alt runs, money, daryl mom Fluff: Played all PSLs. Won last season. Never had a negative win rate. Been dead competitively for a long time, so if you'll motivate me to actually play, I'll bring wins. Also shiny rate is fair and gib Terrakion Donation: 🙂
    28 points
  33. IGN: Axellgor Time Zone (UTC Format): +0 Discord: axellgor Preferred Tiers: Doubles, NU, UU, OU Fluff: Lava > whatever your team is LOL Donation: mailed 1k Retracting my sign up, I predict this PSL will be a waste of my time given the host's clear incompetence already shown Enjoy my 1k clowns
    28 points
  34. IGN: Sebat Time Zone (UTC Format): -3 Discord: srbat Preferred Tiers: None, tc is shit Fluff: The players sign up seem boring so I'll give u some drama here and show how to play without throwing a battle (its hard to find in these times) Donation: My time
    27 points
  35. ING: lLatios Time zone: gmt-6 Discord: Latios4547 Tiers: All Fluffy: I'm a good patch to make sub Donation: @MathewMatpaid
    27 points
  36. IGN: JorgeFirebolt Time Zone (UTC Format): GMT+1 Discord: jorgefirebolt Preferred Tiers: OU > NU Fluff: Bomboclat Donation: @RohMartinez encargate
    27 points
  37. IGN:MonkeyDMathew Time zone: GMT + 3 Tiers:all
    27 points
  38. IGN: Facursa Time zone: GMT-3 Discord: Facursa Tiers: OU, UU, NU, LC Fluffy: Champion XIV, XV psl Donation: soon
    27 points
  39. OT 24, egg shiny 7. This one took 49k eggs and 11 total horde fails when evolving them into lucarios (only 2 of those are OT, others are alt account). These fails were overall very under odds, averaging about 21k encs per fail. Very happy to finally be finished with this hunt :).
    26 points
  40. IGN: Sargeste Timezone: UTC-4 Tiers: LC, Dubs too I suppose Discord: sargeste Donation (forgot to add): 100k Fluff:
    26 points
  41. 26 points
  42. ING : Wolfangt Time Zone : GTM - 5 Discord : Wolfangt Tiers : NU UU Fluff : Diaz Canel singao !!! Donación : 300k
    26 points
  43. 26k encounters, 2nd phase (i phased on golbat)
    26 points
  44. really undeserving of this but WE TAKE THOSE SIXTH PHASE AT LOSTLORN WOOOOOOOOOOOOOOO MR RARES>>>>>>>>>>>>>>>>>>>>>>>>>>>
    26 points
  45. RysPicz

    Legendary sink

    I'm thinking about creating some kind of an NPC which can help us "get rid" of our legendaries which are useless, working in a similar way as that shiny collecting baron. That NPC could consume our legendary for: -Rainbow Quills -Elemental Orbs -Nature Herbs -Legendary lures -Battle points? Opinions?
    25 points
  46. IGN: NagaHex Time Zone (UTC Format): UTC -3 Discord: nagahx Preferred Tiers: All Fluff: Donation: 2 / 3m (If he didnt get picked as manager) IGN: RealDevilLegend Time Zone (UTC Format): UTC +1 Discord: rdl0626 Preferred Tiers: All Fluff: Donation: Maybe 2m IGN: JasonSparrowX Time Zone (UTC Format): UTC +1 Discord: jason_sparrow Preferred Tiers: NU - UU Fluff: Donation: Maybe 2 / 3m
    25 points
  47. quit but still donate 5M have fun guys
    25 points
  48. IGN ChronoRike TIME UTC+1 DC ChronoRike TIERS NU UU Donation: Ask Quinn to donate FLUFF Fuck vow uwu
    25 points
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