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DiosSlurpuff

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DiosSlurpuff last won the day on December 31 2020

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About DiosSlurpuff

  • Birthday 06/15/2001

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  • Gender
    Male
  • Location
    Argentina
  • IGN
    DiositoSlurpuff

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    Slurpuff #1863

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  1. hello! Is there any way to solve this problem currently? the links are down
  2. Tyranitar is Dark-Rock type, not Ground, VoltSwitch hits it normally. Volt Switch's ''Counter'' is all those Pokémon immune to this movement, so Garchomp, Gliscor, Excadrill, etc., are blockers of this movement. (By counting in this case, we understand that its role is simply to annoy so that it cannot comfortably execute the movement, but special care must be taken of Hydro-Pump Rotom, so it is not a direct count of the Pokémon, only of the strategy and the momentum it generates)
  3. Well, weather-based teams focus on one that invokes that weather, and one or more that can exploit it. I see 2 that invoke but neither really exploit it. You have 2 pokes weak to water and grass, and another 2 that are weak to fire because they are steel. Added to this 2 weak to ground (Tar and Magnezone). I think you should focus more on not repeating so many types and try to build something with as many resistances as possible, if you add for example Serperior and Gastrodon as you said, you are excessively exposed to volcarona or serperior rivals with 1 turn more momentum than you , which would produce countless matchup losses with this type of mon. I would suggest starting in PvP using something balanced without weather to learn the basic mechanics used in PvP, although if you want to use yes or yes sandstorm, it would be best to start with Ttar + Excadrill, while also trying to cover that weakness to ground and fight that provides you with that core.
  4. Although Gallade's speed isn't high, I can't consider it an argument to define whether it's broken or not either, after all it surpasses mons like Metagross, Tar, Conk, Loom, Magnezone (No scarf, which is rare and I almost never saw , but according to this it represents 40% of the Magnezone used in OU), it goes to tie with Togekiss and Mamoswine... Although in the last case Mamoswine accesses Ice Shard, a cband set is forced to tie or change mon , and again, not having a safe count, this can mean losing 1 slot just trying to build momentum against Gallade... can you stop repeating the same thing?
  5. All you did was say that Gallade was nothing more than mons like Darmanitan or Crawdaunt... It was more funny than debatable, honestly.
  6. I don't see any Dugtrio out there to use Arena Trap, which can't stop the most used volt switch, Rotom, anyway. Since having Levitate as an ability, it can escape from Dugtrio. Regarding Mean Look, from BW it does not affect Volt Switch, I do not know if it is the same here because it is practically not used. In any case, the danger of volt switches is the momentum they generate, so I insist, it is important to have a ground type to stop this type of strategy (VoltTurn teams). Regarding Gallade, they will ban him, so for the moment it is not necessary to have him controlled. We'll see if they give him a nerf or simply remove Sharpness.
  7. You talk as if Slowbro regen is really broken, or as if he could do something against Night Slash or Leaf Blade Gallade
  8. I don't really understand your argument, at least it's funny. Compare Gallade to Craw/Darmanitan? lol. First, Crawdaunt cband requires rain to be able to stand out as a wallbreaker, without it Amoonguss count it, and even though you crunch it and take 68% of it with maximum roll damage, when it comes out it recovers 1/3 of its total ps, and your opponent He already knows you got locked in a crunch, so with some kind of steel or fighting type, they got you under control (Even this is circumstantial, sometimes you won't even be able to predic to Guss, in which case he's accompanied by, I don't know... Shao, I doubt that you use crunch there having an obligation of acua jet). Darmanitan can be controlled by Jellicent, Gastrodon, Milotic, or any monster, depending on which move is blocked for choice scarf/cband. Now try to tell me a real counter to Gallade that is not Sableye WoW (Which by the way is solved by accompanying Gallade of any Dark Type). Basically, I'm saying that Crawdaunt and Darmanitan can be almost as destructive as Gallade, the difference is that in the wrong hands they don't work as choice mons, instead, Gallade is crazy, any random can exploit it by spamming sacred/psychocut.
  9. I can't give you a complete picture of the team without knowing the movements and roles of each of your mons, but with the naked eye I can see that: - You don't have something immune to Volt Switch, so your matches against Volt-Turn teams will be completely comfortable for your opponents. - I don't see that you have anything capable of stopping Gallade (Cofagrigus doesn't really stop it, it's a check) - Certain mons used in the tier make you difficult (Dragonite + Lum berry to give an example) - You don't have a really good wallbreaker (unless Ttar is cb) - Some cores make your life too complicated (Shao + Guss, Gallade + Dark type, etc)
  10. What can be fixed with something as simple as playing well... The post is from a new player asking for advice for his team, what's the point of discussing this here?
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