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GhostTails724

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Posts posted by GhostTails724

  1. 3 hours ago, Matoka said:

    Infinite TM use is unhealthy for the economy of an MMO, TM's would effectively become worthless as you would only require one of them (and everyone can easily get one of them via story) so no one would buy or sell TMs anymore.

    I am fairly sure this was deliberately kept to being consumable for these reasons. (same reason why you don't get consumable hold items back after duels vs. players unlike in handhelds, such as Focus Sash, Berries, etc).

    Changes such as this really ruin the experience though in my opinion. They should've kept everything relatively the same, the economy is stupid anyway since it's really there just to benefit the devs. They could have made money off of things they actually made instead of making changes to the game itself 

  2. I don't understand the reason behind why they took out berries (Berry Soil) from Hoenn but kept berries (Berry Spots) in Kanto, it's pretty odd. Taking out berries in general seems like a dumb idea especially if you just want to play for the story. PokeMMO has made a lot of changes like this that just doesn't make sense to me

  3. 33 minutes ago, GhostTails724 said:

    I just have to point this out because I think it was a poor Dev choice. This game is an MMO, it's the main reason why people come to check it out, but a new player cant even get to experience all of the MMO aspects until mid game so now PokeMMO has successfully turned getting badges into a chore with a bad reward, the reward being now you can chat and trade, something you should already have been able to do in an MMO. So now the new player has to ask them self if it's even worth bothering to do all that, for half the game they don't even get to enjoy the MMO but instead pretty much play the original game with people running around and little interaction.

     

    I started in Kanto and In my opinion they should have left it should have been at least 1 badge because in the original games you need at least 1 badge to battle/Trade anyway.

     

    And then just one thing that irked me. It costs a focus band to learn 2 moves that aren't even good. It costs a focus band to learn Mega Punch/Kick lol those moves aren't even good for anything besides helping to carry you through the story if you don't have any decent moves. That should have just stayed the way it was in the original.

     

    Also I thought I would just add this.

    I think PokeMMO has done a good job at alienating new players as well as isolating half of the community that is VGC and not Smogon.

  4. I just have to point this out because I think it was a poor Dev choice. This game is an MMO, it's the main reason why people come to check it out, but a new player cant even get to experience all of the MMO aspects until mid game so now PokeMMO has successfully turned getting badges into a chore with a bad reward, the reward being now you can chat and trade, something you should already have been able to do in an MMO. So now the new player has to ask them self if it's even worth bothering to do all that, for half the game they don't even get to enjoy the MMO but instead pretty much play the original game with people running around and little interaction.

     

    I started in Kanto and In my opinion they should have left it should have been at least 1 badge because in the original games you need at least 1 badge to battle/Trade anyway.

     

    And then just one thing that irked me. It costs a focus band to learn 2 moves that aren't even good. It costs a focus band to learn Mega Punch/Kick lol those moves aren't even good for anything besides helping to carry you through the story if you don't have any decent moves. That should have just stayed the way it was in the original.

     

  5. I haven't gotten far and wanted to know if the battle towers work properly like in the original games, really looking forward to it.

     

    Also in the Gen 3 regions are double battles up to date? What I mean is that originally gen 3 doubles had an interestingly terrible mechanic where you are forced to switch immediately after a Pokemon faints leaving your next Pokemon open for an unfair attack, I wanted to know if that has been updated.

  6. On 4/6/2019 at 3:48 PM, AJooo said:

    Can wE have a double battle queue in game

    shouldnt be that hard to implément and could be very useful for dubs player who want to train and farm up battle points 

    I too would love to see Doubles implemented but alongside VGC rules that would be awesome and in my opinion better for the community rather than forcing players into Smogon Singles only.

     

    Honestly not implementing the option for Doubles VGC is the only thing keeping me from staying long. Don't get me wrong the game is great but there's nothing for me to look forward to long term. I don't want to raise Pokemon to be forced to battle in a format I'm not comfortable with.

  7. 4 minutes ago, suigin said:

    Yeah hell, you even got the unique item clause for it. Granted you'll prolly have to level everything to 100

    Aw man, I hate grinding to Lv.100 lol I'd rather they allow to set Lv.50 because at Lv.100 some Pokemon stats in comparison to others end up being a bit different when compared to battling at Level 50. Also Lv.100 makes Sitrus Berry worthless with the Higher HP

  8. 3 minutes ago, Darkshade said:

    'Smogon' rules are actually our own ruleset with inspiration taken from that format, but that's semantics.

    The real issue is that adding multiple formats like this that adhere to a completely different ruleset splits the community and makes things harder for new players to understand.

    You're interested in competitive play, and already know the difference between 'Smogon' and 'VGC' rules, but to a new player neither of these are something they understand, it's all just 'competitive' to them.

    We'd also have to sustain 2 rulesets when it's a challenge at times to sustain 1.

    So then the question becomes "Well which ruleset do we take as our standard?" And the answer (as you've seen) is 'Smogon', because we came to the conclusion that they're considerably better balanced.

    It's not unlikely that we might include VGC rules in battle options in the future, but it's probably unlikely that we'd include it as a standard format such as in matchmaking.

     

    They could at the least make an Anything Goes format but I would still want to bar Legends, same items, & same Pokemon and still set to LV.50

  9. 1 minute ago, razimove said:

    Sometimes there's VGC-like tours held by the community, Orange and Zigh for example hosted one I believe. But sadly it's not a real thing as of right now for the comp scene here.

    That sucks, they should add VGC rules too, it has such a different feel to it that makes it fun and exciting. I would love to see a VGC Meta on here that includes options for regional or national pokemon 

  10. 1 hour ago, Munya said:

    Is this a question or a suggestion?  If your asking if its in the game no.  If your asking if it could eventually happen?  Never say never I suppose.

    It was a mostly suggestion but also a question in case it was already implemented and I just couldn't find it. But now that I now for sure it wasn't added I really want them to add VGC rules as an option

  11. I went to the Pokemon center upstairs and saw a lot of Smogon competitive rules. I'm not very familiar with Smogon but have been playing by VGC rules for a long time, it's honestly a bit alienating for me. Is there a plan for people who want to play by VGC rules? 

    I would love to see options for Regional dex or National dex VGC battles

  12. I found it odd that I needed the roms for gen 2 & 4 but can't play in that region, it's honestly a bummer because I was really looking forward to starting in Johto or Sinnoh. Is there at least somewhere in the other regions that I can catch Pokemon from gen 2 & 4?

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