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TekTekila

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Posts posted by TekTekila

  1. In my mind, Starmie's role was to win anti-spin wars ; so I believed t.bolt more useful than beam for the likes of Jellicent. And Mienshao is already a great answer to hydreigon offensively speaking (and to usual DD dragon like dragonite and salamence with edge/hp ice).

     

    And as I will find myself spamming HJK with Mien, I prefer krook being able to remove ghosts types, over switching it for a more passive pokemon (which is 2HKOed by ice punch anyway). Also, i'd rather have no sandstorm active as Gyarados will hopefully hide behind a sub and starmie be spamming life orb attacks.

    Maybe I should accept the really offensiveness of the team? Or rebuild it from core to match a more balanced playstyle.

  2. I recently came back to PokeMMO and find myself forced to build up a whole new team as my old one was both terrible and made in the Curselax Era.

     

    I had a hard time finding evey info I wish in order to build a team efficient enough in the OU Metagame. Especially common sets used on PokeMMO, so some of my calcs may be wrong, or some choices might fall totally off?

     

    The team is based around the powerhouse Sub-DD Gyarados, and its most beloved teammate Magnezone :

     

    462.png

    Magnezone @ Choice Specs
    Ability: Magnet Pull
    EVs: 208 HP / 252 SpA / 48 Spe
    Modest Nature
    - Thunderbolt
    - Flash Cannon
    - Volt Switch
    - Hidden Power Fire

     

    Magnezone main role is to delete Ferro, Forretress or Scizor from the board in order to ease Gyarados sweeping potential. It features very useful resistances too (Eletrik and rock) covering Gyarados weaknesses. I can either use it with a scarf so Superpower Scizor isn't a problem, or with Specs so Ferro dies quicker. It runs enough speed to outrun non invested scizor with specs. But I don't know waht' the basic set is for Scizor. Scarf outrun Jolly fully invested Scizor anyway.

     

    130.png

    Gyarados @ Leftovers
    Ability: Intimidate
    EVs: 88 HP / 252 Atk / 168 Spe
    Jolly Nature
    - Substitute
    - Dragon Dance
    - Waterfall
    - Bounce

     

    Gyarados can be considered the main sweeper of the team. Mag opening many setup opportunities for it. 168 speed is enough to outrun fast threats like Jolteon at +1, the HP optimize Sub resistances and leftovers recovery. I'm not totally sure about Bounce, but seeing that Conk is everywhere and that few pokes can tank flying/water coverage it might be my best shot. Other choice might be Edge?

     

    620.png

    Mienshao @ Choice Scarf
    Ability: Regenerator
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - High Jump Kick
    - U-turn
    - Hidden Power Ice
    - Stone Edge

     

    This is somehow my cheap Terrakion. Offensive check to many things, and potent revenge killer against the likes of Volcarona, Salamence or Dragonite. Resistance to rocks plus Regenerator are feats that I liked on that mon. Plus it's faster than Hydreigon!

    My main concern about that set is that it needs 6IVs and that's not something cheap to breed.

     

    121.png

    Starmie @ Life Orb
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Rapid Spin
    - Surf
    - Thunderbolt
    - Psyshock

     

    Mandatory water type, second fighting resitances, and IMO best spinner in the tier. Pyshock over Ice beam, because I kinda don't deal with Gengar with the team. Surf is run over Hyro Pump for accuracy and PPs, plus Latis or Kyurem aren't there, so I felt I had no need for that extra punch.

     

    553.png

    Krookodile @ Choice Scarf
    Ability: Moxie
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Pursuit
    - Crunch
    - Earthquake
    - Stone Edge

     

    This is a beloved pokemon of mine, and a potent pursuit trapper (that I already have breed) because ghost types can be a problem for Mien spamming HJK. It can serve as a great cleaner with scarf+moxie and can profit from Gyarados weakening physical walls. Tyranitar could be a choice here, but I wasn't confident with sandstorm active (and, again, Krook is already breed :D)

     

    598.png

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 48 Def / 208 SpD
    Relaxed Nature
    - Gyro Ball
    - Stealth Rock
    - Spikes
    - Leech Seed

     

    Last mon is the glue, laying hazards and being the fat wall it is. I really needed a strong grass resistance and hazard setter. Ferrothorn was the obvious choice there. My concern about this mon is that it can become setup fodder pretty easily, especially considering that the rest of the team is more offensively oriented.

     

    If anyone have feedbacks, I'm taking them! Breeding can be a long journey, expensive and I'd love to commit only on mons that will really shine!

  3. This is a small bug, low priority but quite boring when farming in the wild :

     

    When I put smoke ball on my leader pokemon, enter a wild encounter and use the flee button the message is displayed 2 times before getting out of battle.

    I'm using french Roms, and there were some situation where it didn't occured (but didn't find out why yet)

     

    How it currently is

    Quote

    Pokemon used its smoke ball
    You fled the battle!
    Pokemon used its smoke ball
    You fled the battle!

    How it should be

    Quote

    Pokemon used its smoke ball
    You fled the battle!

     

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