MacFatinga
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Posts posted by MacFatinga
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6 hours ago, soyhector said:
x4 pokes weak to fight and no defog or rapid spin. Also Draco Meteor for Hydreigon is banned on Pokemmo.
If you want to teambuild i recomend you to focus on duets. For example: if I would like to use Dragonite i could complement it with Lucario (they cover each other weaknesses), then I see that its difficult for my Dragonite and Lucario to kill Hippodown (of course it depends if Dragonite and Lucario are mixed or special or physical, but we will asume on this example that they are both physical) so I decide to Add Rotom that can kill Hippodown with Hydropump and also it can Defog....and you continue like that
Thanks alot for the helpfull tips, I was struggling alot with the typing in that team, no doubt about it!
I've since remodeled the team a bit, but I want to keep both metagross and ferrothorn, as I think that metagross can surprise oppnents and has potent STAB moves with great coverage. The problem with keeping both of them in is that fire types are going to be dificult to deal with.
With that in mind i decided to put in a bulky SpA Rotom-Wash, with the following kit:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SpA / 220 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice] (Not sure if i'm going to keep this one, might switch for thunderbolt).With that addition, i've seen the OU viability ranking and decided that maybe garchomp would be a good idea, with the kit:
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dual Chop
- Fire BlastSo the team is this for now:
Metagross @ Choice Band
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 24 HP / 22 Def / 17 SpA / 13 SpD
- Bullet Punch
- Hammer Arm
- Meteor Mash
- Zen HeadbuttFerrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 9 SpA / 7 Spe
- Stealth Rock
- Spikes
- Power Whip
- Thunder WaveGarchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dual Chop
- Fire BlastRotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 56 SpA / 220 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]Not sure what other 2 pokemon i should choose, what are some good OU defoggers / Special walls, cause i think that's what I'm missing the most. I would also like to know if having a bulky Wish pokemon would help, thanks alot!
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So this is my first iteration of an OU team that I want to setup. The pokémon that I would say are the mains of the team would be Metagross as a physical attacker and ferrothorn as a phys wall. With those both I already have more than enough steel. But this is the team that i've come up with:
Metagross @ Choice Band
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 24 HP / 22 Def / 17 SpA / 13 SpD
- Bullet Punch
- Hammer Arm
- Meteor Mash
- Zen HeadbuttAlakazam (M) @ Life Orb
Ability: Synchronize
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Thunder WaveFerrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 9 SpA / 7 Spe
- Stealth Rock
- Spikes
- Power Whip
- Thunder WaveBlissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Atk / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- FlamethrowerHydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Roost
- Draco Meteor
- Focus BlastCloyster @ Never-Melt Ice
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice ShardAny help or tips would be really appreciated since I'm pretty new to competitive team building!
[OU] Team revision and help
in Competitive Assistance
Posted
Oh ok, my bad, i've based this team on what pokemon showdown has to offer, and I didn't really pay much attention to pokemmo restrictions, but now I know thanks!