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NaitDawg

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Everything posted by NaitDawg

  1. [quote name='iSmashbro' timestamp='1363412332' post='230867'] When you give a Pokemon an item,[b] it[b]'s [/b]telling you the item, not the effect of the item[/b]. (Yes, the move it teaches IS an effect) While your at it, Let's rename the Dragon Scale to Kingdra. We can also name the Everstone to Unevolved, and rename the Amulet Coin to be Money Doubler [/quote] Thats a logical fallacy and a bad analogy... The move is another name for the TM. If it is truly a description and not a name, then you're saying that people describe the TM's they look for on trade chat, when they say, "LF> Pyschic. (And following that line of logic, that is no difference from me saying "LF> battle money doubler", or "LF> the item that gives 150% exp", and using their names(amulet coin or lucky egg). Those descriptions denote [i]ignorance[/i] of a name. Also, prominent pokemon sites will imply that the numerical and move names are synonymous and interchangeable. Bulpapedia says, "[color=#000000][font=sans-serif][size=3] In all generations, [/size][/font][/color][b]TM26[/b][color=#000000][font=sans-serif][size=3] is [/size][/font][/color][url="http://bulbapedia.bulbagarden.net/wiki/Earthquake_(move)"]Earthquake[/url][color=#000000][font=sans-serif][size=3].", or "[/size][/font][/color][color=#000000][font=sans-serif][size=3]In all generations, [/size][/font][/color][b]TM22[/b][color=#000000][font=sans-serif][size=3] is [/size][/font][/color][url="http://bulbapedia.bulbagarden.net/wiki/SolarBeam_(move)"]SolarB[/url]eam" Also, i dare you to check any item in the game other than TM's that show a "description", without using a mouse to check. Now, if you believe these are "descriptions" under the TM, then then TM's are inherently different from other items for whatever reason, and "describing" them is different from describing a lucky egg or an amulet coin. You admit that the devs find it important to describe TM's. If you believe that these are just alternate names, then it's a cut and dry issue. [img]http://oi49.tinypic.com/i6w5xc.jpg[/img] [font=sans-serif][size=4][color=#000000]Thats the technical [/color][/size][/font][font="sans-serif"][color="#000000"][size=4]argument. The pragmatic issue leaves even less on the "against" side of the argument. Adding the move name would streamline trading and reduce scamming. In fact, if you are pragmatically against adding the move name to held TM's you must be opposed to streamlined trading and reduced scamming. I cant imagine any reasonable pragmatic [/size]argument[size=4] against this idea.[/size][/color][/font] [color=#000000][size=4][font=sans-serif]If you guys cant tell, I give +1 to this idea.[/font][/size][/color]
  2. Blending is when you make the render or stock image more incorporated into the background. This is sometimes achieved by smudging,blurring,brushing,filters, etc. I'm sure you can find a blending signature turorial on a graphics forum or even on google. Also, the border in the 2nd sig is like 20% opacity lol.
  3. The second one is some standard beginner stuff. Obviously monochromatic, and a bit on the side of oversaturated. Also, the text and stock image were not blended as well as the first sig. The text bars detract from the art itself, but better focuses the viewer on the more important text. Also, the background is a bit too obvious that its mostly a photoshop filter.(I'm thinking brush strokes?) the lighting isn't bad at all. I can also see that half border again lol. Idk why that's there. P.s. I'm not picking on you, I just have a lot of background in graphic design and signatures. And don't judge my skills on my current signature lol.
  4. Not bad. It's certainly over pixelated in the bg and the black border is a bit silly looking(not to mention it has some opacity, lol). Also the distorted red stroke or outer glow is a cheap way of blending the stock image to the bg. There's also a conflict of the lighting on the stock image and on the bg. Other than that, it looks good.
  5. ^The value of tms is already going to plummet faster than a brick dropped out a plane. Encountering pokemon holding tms is confirmed, I believe.
  6. This would be great, along with the notes tab. +1
  7. Suggestion : Use the sprites of NPC's. Let us buy clothes,hair,etc. that are already designed in-game. That would give us players a whole lot more variety ,while taking some burdon off of Darkshade.
  8. NaitDawg

    Team Brony

    Uh oh, sniped by DarkShade... Cool team... Yeah.
  9. I'd like to see some way to get more laxes.
  10. [quote name='Dougington' timestamp='1362589365' post='220231'] I'd like a locked box of some sorts where nothing can go in unless I drag it in. Would be handy to store competitive pokemon and shinies without having all of those shitty newly caught taking up space. [/quote] This. Fucking, this.
  11. I love the whole quest notion. Let us stop grinding so much, and give us some variety!
  12. support. its in the originals, and it should be here too.
  13. Support, as long as the trainer issue is taken care of.
  14. You could increase the percentage by a percentage of the original. An example would be increasing a 50% pidgey rate by 25%. The changed rate would actually be 62.5%(.50 x 1.25 = .625). The Chansey rate would be 5%, up from 4%(.04x1.25=.05)That way, common Pokemon become a a bit easier to catch, and rare pokemon have a very marginal increase, while still being worthwhile to use a follower. With that system, rare Pokemon don't lose much rarity at all, while those looking for the most common receive a nice boost to their favorable encounter rate.
  15. This is just an idea I was throwing around in my head, and something I would do if this was my game : When you use a follower in an area that has that Pokemon, you get "x" percent boost to encountering said Pokemon. For example in the Chaney patch, using a Chansey follower could increase the chance of encountering a Chansey by 5%. The rationale would be that the follower attracts Pokemon of the same species to you. Who thinks this is a good idea? Personally, I think it would be a great new facet to the game.
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