Zoubek
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Everything posted by Zoubek
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No problem, there should be psd file included for easier edits.
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I like that battle hud, nice work.
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This is temporary solution for those who don't like current look of trainer card, until it gets officially changed. Before: [spoiler] [/spoiler] After: [hr] 1. Download: default + T Card.rar 2. Unpack into \PokeMMO-Client mods\data\themes 3. In game go to seetings - video - theme and select "default + T Card"
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Most of it is outdated now, but it still should give you idea what to do. Ill update it when I have some time.
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I am getting multiple similar errors anytime i try to do something with it, I think i broke something... I will start from scratch (with those new sprites)
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Whenever I try to edit Pidgeotto i get this: [img]http://i.imgur.com/1s4fLZL.png[/img] If I click on continue it crashes, if I click on end it closes. Any idea?
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Yes, in fact almost all of them were somehow damaged so I used sprites from different sources (server-islands.com) (only first 100 so far) [spoiler] [img]http://i.imgur.com/j2oxeZg.png[/img] [/spoiler]
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Used new sprites for pokemons up to 101, it looks much better now.
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You need to edit login.xlm (PokeMMO-Client\data\gui\login.xml - open with notepad). Here look for: <?xml version="1.0" encoding="UTF-8"?><area name="monster-slot-green" xywh="42,59,23,25" tint="#a040c955" sizeOverwriteH="40"/> - this is for green [b]tint= color[/b] [spoiler] <?xml version="1.0" encoding="UTF-8"?><area name="monster-slot-orange" xywh="42,59,23,25" tint="#a0f7b529"/> - [b]orange[/b] <?xml version="1.0" encoding="UTF-8"?><area name="monster-slot-red" xywh="42,59,23,25" tint="#a0f7635a"/> - [b]red[/b] <?xml version="1.0" encoding="UTF-8"?><area name="monster-slot-purple" xywh="42,59,23,25" tint="#a09781cf"/> - [b]purple[/b] [/spoiler] [b]for arrows: find this:[/b] <?xml version="1.0" encoding="UTF-8"?><select name="vscrollbar.upbutton.background" center="true"> <area tint="#b34cbf" if="pressed" xywh="5,1,7,7"/> <area tint="#5A5A5A" if="hover" xywh="5,1,7,7"/> <area tint="#000000" xywh="5,1,7,7"/> </select> [b](^that is black arrow up)[/b] <area tint="#b34cbf" if="pressed" - here change tint. [spoiler] [b]black arrow down:[/b] <?xml version="1.0" encoding="UTF-8"?><select name="vscrollbar.downbutton.background" center="true"> <area tint="#b34cbf" if="pressed" xywh="14,1,7,7"/> <area tint="#5A5A5A" if="hover" xywh="14,1,7,7"/> <area tint="#000000" xywh="14,1,7,7"/> [b]black slider:[/b] <?xml version="1.0" encoding="UTF-8"?><select name="vscrollbar.thumb.background"> <area splity="T2,T5" tint="#b34cbf" if="pressed" xywh="22,1,7,7"/> <area splity="T3,T4" tint="#5A5A5A" if="hover" xywh="22,1,7,7"/> <area splity="T3,T6" tint="#000000" xywh="22,1,7,7"/> </select> [b]white slider:[/b] <?xml version="1.0" encoding="UTF-8"?><select name="vscrollbar-white.thumb.background"> <area splity="T2,T5" tint="#b34cbf" if="pressed" xywh="22,1,7,7"/> <area splity="T3,T4" tint="#999999" if="hover" xywh="22,1,7,7"/> <area splity="T3,T6" tint="#FFFFFF" xywh="22,1,7,7"/> </select> [b]white arrow up:[/b] <?xml version="1.0" encoding="UTF-8"?><select name="vscrollbar-white.upbutton.background" center="true"> <area tint="#b34cbf" if="pressed" xywh="5,1,7,7"/> <area tint="#999999" if="hover" xywh="5,1,7,7"/> <area tint="#FFFFFF" xywh="5,1,7,7"/> </select> [b]white arrow down:[/b] <?xml version="1.0" encoding="UTF-8"?><select name="vscrollbar-white.downbutton.background" center="true"> <area tint="#b34cbf" if="pressed" xywh="14,1,7,7"/> <area tint="#999999" if="hover" xywh="14,1,7,7"/> <area tint="#FFFFFF" xywh="14,1,7,7"/> </select> [/spoiler] Backup that file before you edit it, just to be sure.
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First 50 should be perfect now, its not much, but better than nothing , i should have more free time this week so i will probably make some actual progress on this.
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Meowth should be fixed now. This "new method" is working, but its even slower then i imagined, just Bulbasaur took like 5 minutes. But it works. (and I need bigger monitor for that lol) [spoiler] [img]http://i.imgur.com/VRUlAhO.jpg[/img] [/spoiler]
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I realized how I can fix them almost perfectly, but it will probably take some time... Now when I am thinking about it I should have done it in first place.
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[quote name='Conker' timestamp='1364790592' post='258475']Ps: The list of pokemon I reported, how do you know you didnt move them too far down or something? If you need to check pokemon you dont own just try what I tried.... I noticed a lot of these from specing battles, for pokemon I dont have.[/quote] I have moved all by same amount of pixels down, so far it works on those i can check, on rest I need to find them to confirm, but it should be ok. new version up.
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[quote name='Conker' timestamp='1364531754' post='252298'] [b]Machamp, Dodrio, etc...[/b][/quote] All done, though I cant check pokemons I don't have in game, so maybe something isn't moved enough. Cant see anything wrong on tangela ----> [img]http://i.imgur.com/3qvkbms.png[/img] Also, Ivysaur/metapod issue was really caused by 8bit patch, now it should be compatible. First install 8bit then this (on clean rom of course).
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[quote name='Niklebust' timestamp='1364638855' post='254513'] using gen 2 tiles/map patch. [/quote] Can you point me to that patch? I will try to make this compatible with it.
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[quote name='Conker' timestamp='1363981586' post='241475'] Fearow, Steelex, Umbreon, Crobat, Kingdra, Gyarados, Cloyster, Pikachu, Exeggutor (by a small bit), and Skarmory, back sprites needs to be lowered. The Forretress back sprite needs to be higher, its way too low. [/quote] [img]http://i.imgur.com/9xh1cNn.png[/img] Done
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[spoiler] [img]http://fc05.deviantart.net/fs71/f/2012/260/3/e/eevee_pokemon_by_cristianac-d5eyz5o.jpg[/img] [/spoiler] [spoiler] [img]http://fc02.deviantart.net/fs70/f/2012/267/f/6/charmander__pokemon__by_cristianac-d5fr7bd.jpg[/img] [/spoiler] [spoiler] [img]http://fc01.deviantart.net/fs70/f/2012/227/6/e/leafeon_by_cristianac-d5b9oko.jpg[/img] [/spoiler]
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alakazam, magikarp - done. I still don't get why some of them are too up while others too down...
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Pidgeot and Unowns fixed
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Rapidash, Venomoth, Dragonair, Dragonite, Gyarados, Hoothoot fixed. Thank you guys. Don't forget to use fresh rom.
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[quote name='Conker' timestamp='1363360961' post='230016'] EDIT: Rapidash, back sprite is way too high up...please fix it when you can? EDIT 2: Something is wrong with the unknowns, they are fully black, did you use the right color palette? Edit 3: Venomoth back sprite is still a little too high up. Edit 4: Dragonior back sprite is too high as well, as well as dragonite, and gyardos [/quote] I have problem with Unowns, there is only A to edit and I cant find way to edit others... [quote name='Cifer44' timestamp='1363544433' post='232949'] I'll look through the dex and see if anyone is switched [/quote] Thank you very much.
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Fixed backsprites: Venomoth, Charizard, Onix, Perisan, Jolteon, Flareon, Psyduck And Spearow is now Spearow not Pidgey... If you find anything else let me know. There is probably more. Dont forget to apply it on clean ROM.
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Eehh sorry for those errors guys.