Jump to content

Tadhg

Members
  • Posts

    12
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Tadhg got a reaction from reenastorm in Hi. Sorry for asking, but I'm lost.   
    From where you meet sandstorm, turn left then up-left, then u will see a cave fiery path
  2. Like
    Tadhg got a reaction from Xratello in Hi. Sorry for asking, but I'm lost.   
    From where you meet sandstorm, turn left then up-left, then u will see a cave fiery path
  3. Like
    Tadhg got a reaction from Panotxa in Hi. Sorry for asking, but I'm lost.   
    From where you meet sandstorm, turn left then up-left, then u will see a cave fiery path
  4. Heartbroken
    Tadhg got a reaction from Edward in still no jumpstone   
    another year went by, pray for jump stone's return
  5. Heartbroken
    Tadhg got a reaction from BiuBiv in still no jumpstone   
    another year went by, pray for jump stone's return
  6. Like
    Tadhg got a reaction from acett in 健忘背心和经验放大器的妙用   
    健忘背心直接队里带着就是 每波乘2=20了,不会获得经验
  7. Like
    Tadhg reacted to sumao in 头目捕捉 泛用形方案   
    起因是今天抓针鱼的时候,群友 @StJohnYolanda提醒我可以锁属性技能 规避伤害
    于是我有了一个大胆的想法
     
    主角:

     
    既是只要把特性换给对面,我方鬼属性宝可梦就能赖皮站场了,因为优雅猫不会特性互换,只能用猫手,然后得出以下极端配置最大化猫手成功抽到特性互换的概率

     
    优雅猫→猫手
    鬼蝉→刀背打
    耿鬼→催眠术
    工具人1→特性互换
    工具人2→特性互换
    工具人3→特性互换
     
    除优雅猫外所有人都只带一个技能,抽中催眠也不影响对局,所以单次中奖概率为5分之4,换完特性就可以随便打了,这大概是目前最稳健的策略
     
    2.0版:工具人改为图图犬→特性互换 找伙伴 ,抽奖概率提升为八分之七!
     
    经 @Ryu 改良的第三版
    小偷是为了打挡路的npc,戏法是为了封锁头目回复类技能,这两个技能都不进猫手的抓取范围,图图减少一只方便邮寄给小号,实测并没什么影响

     
    以下推论为 @cswzero提供

    虽然目前没有经过大数据的验证,但询问多位使用者后一致认为应该就是这样,不影响实际使用,但图图一只就行了
     
    由 @Ryu提供的第5次修改

    笨拙 戏法 突击背心 彻底封锁变化类技能
     
    ----------------总结下最终阵容-----------------
     

     
     
    如果有帮助点个赞呗
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.