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TheLordagamer

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Posts posted by TheLordagamer

  1. Dont ask me for prices, just offer

     

    1*31

    Hp

    • Adamant - 31/11/16/24/28/22

    Atk

    • Impish     - 04/31/04/23/18/08
    • Serious   - 16/31/01/21/04/19
    • Bashful   - 00/31/08/22/27/09
    • Gentle    - 01/31/24/00/23/26

    Def

    • Impish    - 25/30/31/27/18/13

    SpAtk

    • Adamant - 23/18/15/31/30/19
    • Docile     - 22/11/03/31/08/18
    • Naive      - 15/11/05/31/29/29

    SpDef

    • Docile   - 14/30/24/18/31/05
    • Hardy   - 30/24/08/11/31/02

    2*31

    • Docile  -  31/04/20/31/03/02

    Nice Ones

    • Bashful  - 28/28/29/01/22/30
    • Careful  - 31/28/22/19/31/29
    • Quiet     - 17/30/26/10/31/30
    • Relaxed - 30/24/26/21/31/15

     

     

     

     

  2. Ok so I didn't read every single post in this thread but I also got a suggestion related. I split it in three points so may the best one be "chosen".
    1. Make a Npc who buys every pokemon for a amount half of the balls value it's in. Since its CatchMMO currently we are not always catch good pokes. So you get at least a bit money back from the pokemon you want to release either way.
    2. Or make the npc buy everyday a certain pokemon for a certain amount. This would make player farm every pokemon not only the ones that are good for 2 egg groups. Also then the Npc should only buy Pokemons that are catched before the date to stop players from abuse by catching the stated pokemon all day. Since we have arround 350 pokes ingame you would potentially wait a year for your pokemon or you have luck. At this suggestion the problem would be that we haven't much space in our box to keep all that pokes a year or longer. So then comes point 3.
    3. The npcs is a combination of both points so you can always sell your worthless pokes for a little amount or keep them and hope for a big payout.

  3. No, it's pretty different.

    From my understanding, how it's going to work is that it's going to reduce every single IV a random amount from 0-5 to give you the hidden power you want. You will have no control over which IV's get reduced, and thus no control over which HP combination you get. So you may choose HP flying, you won't get to choose the even/even/even/even/even/odd spread.

    Yeah if it's like this I don't see any sense of doing this way when we already have Confirmed ivs. Hope for clarification.
  4. Would this work kinda like my suggestion long ago or in a complete different way ?
    Suggestion: https://forums.pokemmo.eu/index.php?/topic/51331-iv-reduce-item/#entry1080529

    Edit to not use 2 post: Also if this item reduces the iv by 0-5 and for example we have a spatk of 31 and need 30 for hp grass. The item reduces it by 4 and now we have 27 spatk what is also wrong. So we would need to do this over again and in some bad cases we needed to do out of a 31 a 22 just because the item relays on pure rng. I wanna see how it goes out at the end.

  5. Maybe there could be something implemented that we could use a function where we could write /elite commander or leader ... to write a message to all leaders or so. Sometimes team intern talkings need to be made and I don't want to meet at any place where everyone could follow us and we would need shout chat or normal or smt else.

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