Jump to content

slidingpanda

Members
  • Posts

    384
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by slidingpanda

  1. Same here. Staying up till 1 am to learn this is already over. Not everybody stays all the time on forums to see the message that it starts in 45 min :( Very disappointed in this event.
  2. BANETTE F LVL.50 ADAMANT, 252HP, 252 ATT, 4SPEED | HP: 31 | ATT: 28 | DEF: 23 | SATT: 10 | SDEF: 26| SPE: 27| WOW, PAIN SPLIT, SHADOW BALL, DESTINY BOND INSOMNIA B/O: 300k - 5lush Sold
  3. I dont really want to do this but times are difficult and i need to gain lot of wealth fast... Im considering selling this: MAGNEMITE, MODEST, 28 / x / 31 / 30 / 31 / 30, magnet pull, HP FIRE I can post screenshot in the evening if needed. Only selling for exceptional overpay or no deal sorry.
  4. the soonest I think i can be online today is around 5PM GMT and the latest 10PM GMT (during working days) in the weekends i can try to log in on any time between 8AM to 11PM GMT
  5. Yea i think its an ok price. I will be online in 8-9 hrs. Will you be able to meet in game around that time?
  6. I think I agree with above that a system that simply rewards for play time or number of matches would probably have too much impact on the game style itself. However, a daily job system that provides some more variety seems great. The idea is inspired by a shooter game but I think it would work here too. 1) Each day there is 1 easy task (takes like 15 min), 1 hard task takes like an hour, 1 multi-job ( 3 jobs one unlocks the next, summed up they take around an hour). 2) The rewards are appropriate for the task complexity eg. for 15 min job you get something small but useful like everstone(s?), braces etc. For big job or last job of the multijob I dont see anything bad in getting good cash or BP. I think that completing all jobs would take around 2-3 hrs and should give rewards worth 200-300k to be as effective as paydaying or npc runs 3) I think any sort of pvp activity that gives rewards should have some cheat detection system, so if your battles are super fast like 1 min or 2 or you afk before taking each turn they should not count towards daily job rewards. 4) Some ideas for PvP jobs: - Play X matches in Y format (OU, UU, NU, Double etc.) - Spend X min battling - Win X battles in tournament mode - KO X pokemon of a given type - KO X pokemon using given type pokemon You can make so many combinations from this so this would not get too repetitive and every day jobs would differ somehow. Additional to this we could have rank system, you gain experience for the battles you play (more when you battle higher rank players) and upon reaching next rank you also get substantial cash reward. I think this kind of stuff would really encourage people to actually battle and try to get better by choosing better opponents.
  7. ~Up! I think i will rebreed the blissey if no offers in a while. Kinda sorry that so many evs will go to waste but I need chansey not another bliss.
  8. Aaand since i weren't paying attention well enough and let it evolve ( :( ) now I have also a competitvie blissey for sale.
  9. I dont know you but I like you already :D :D :D
  10. No thanks, I don't think I will be selling good HP comp for that price :)
  11. Spinda sold, new featured pokemon is Modest HP Fire Magnemite:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.