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Cubes

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Posts posted by Cubes

  1. This is an over-exaggerated, excessive, non-sensical, naively-existential work of pure irony. It's as if you think taking a single physics class is enough for you to lecture David Gross on string theory. You have written this "team-building" guide seemingly out of boredom as well as the need to feed your own psyche. You may be able to fool children who have yet to learn their "R" sound and use a level 100 Pikachu with Hyper Beam to shit their way through the eight gym leaders on their GBA games, but don't think for a second that you're fooling someone with an above-average level of competence. Let's be honest, Mr. Havok. This guide has more fluff than a Flaaffy during the winter.

    Head over to Smogon and observe the electronic ass-beating that ensues when you post this junk. I already know you won't because an ugly girl will never win a beauty pageant. But fuck, blind people don't know the difference, right?

    But whatever. Pokemon.

    And this forum is ass anyway.

    Then leave. And never come back. Please.

  2. My Poliwrath is ready for that day.

    (For subwrath to really work you need speedboost berries though)

    (same with really any sub variant that doesn't have batonpass)

    Also spikes!

    Subpunch > Subsalac. Wrath can't even outspeed jolteon/aero after 1 salac.

  3. I always considered Yawn as a phazing move, but then again in the current metagame slowbro could just rest and if you had something that could 3HKO it you would switch it in as soon as he rests anyway.

    And my wallbreaker do you mean mixed attacker? Because yeah that's a pretty important role currently. Alot of people are chucking focus punch on pokemon you normally don't see it on simply to heavily cripple Blissey and Snorlax to an extent. Charizard is a decent example, though it's not like he can OHKO Steelix. Best I can think of atm is Gengar, but still it can't really take Rock Slides from Steelix.

    Giga Drain from special gengar probably does more to steelix than Focus Punch. Charizard should be running FB/Flamethrower to kill Steelix. Anything that can focus punch right now is probably running it lol (Blissey notwithstanding)

  4. A few things

    -Snorlax can't phaze, the only move he really has is yawn, and that's a bad option in general.

    -I agree with your definition of a tank

    -I would add Wallbreaker as a role for pokemon, it's pretty damn important in our current stally metagame.

  5. Someone explain to me why Raichu is on this list but Electabuzz is not.

    Anyway, I went out of my way to place Electabuzz where he belongs; Which is next to Scyther, as they both have base 105 speed.

    Hmm, I don't know why I forgot him. I'll add him.

  6. I'm not sure what you're saying here. I was referring to that second site you discovered that had language which seemed to imply the escape value was determined that turn, before the player had thrown bait/rock. Which almost certainly isn't the case.

    What I said was that when you throw a bait/rock, then the escape value is recalculated for that same turn. It fits the first turn bait taking affect (which we all agreed it did), and allows for a whole turn of regular catch rate and 45% escape rate before we can even see the message.

    I'm basically saying that we need to see the code before we know anything for sure.

  7. You could add Exeggutor with Cacturne at 252 speed.

    Any plans to add boosted pokemon into the list, like Gyarados with the dance, or Scizor with Agility, etc?

    That's how I tierd to do it in the past...

    I've put on there what speed Gyarados needs to outspeed everything with 1 DD. I should add the speed needed for agility though, thanks. This would cover exeggutor, since you would only put speed on him for the chlorophyll set, and that means hitting a certain benchmark, not necessarily maxing out speed.

  8. I've been sampling some numbers regarding some of the questions in the thread. The sample size could be larger, but it's pretty safe to make a few assumptions already.

    First turn, I throw bait. I measure how many Chanseys flee on the first turn. So far I'm at:

    • Number of Chanseys stay: 24
    • Number of Chanseys fled: 2

    Small sample size, but it's already clear that the chance of a Chansey fleeing with bait is much more like 10%, and astronomically unlikely to be 45%. So we can figure that the stuff about "fleeing decided before commands are chosen" is incorrect/misleading.

    No, this is very much possible if when bait/rock is thrown instead of ball, it will affect the escape rate for that same turn. So first turn could go

    Bait Check- Watching carefully

    Bait Chosen/Thrown- Recalculate bait check.

    Escape check- Chansey stays (using bait chance of fleeing)

    The next set of data I've collected is the chance for a Chansey to stay after I've used bait. On the second-plus turn, I throw balls until the "watching carefully" message reappears. These are the turns up to, but NOT including after, a "watching carefully message". To put another way, on the second turn, I throw a ball and I measure whether it stays or flees - once the "watching carefully" message appears, I stop measuring this category.

    • Rounds Chansey stayed: 84
    • Rounds Chansey fled: 20

    Even with this small sample, you can see the chance of bait rounds being a global 10%-ish is also astronomically unlikely. We can assume one of two things:

    1. The chance for Chansey to stay is not actually around 10%, and is more like 20% - 25%. OR
    2. The chance for Chansey to stay when the bait runs out does not stay at 10%.

    I believe the second option is extremely more likely the case. First, based on the first set of data, the first bait round is probably closer to 10% than 25% (a larger sample size would be desirable, however). Second, we've seen nothing anywhere that says the chance of fleeing while under bait increases/changes while the bait effect lasts in gen 3.

    Talk about small sample-size theater.

    Honestly, these are just projections based on what we know about the real games. We won't get a definitive answer for how it works until we see the code or a dev comes in and tells us it's one way or the other. Either way though, we've calculated it and shown bait>ball is better in all cases. It's just a matter of how much better.

  9. End of turn 3- "The pokemon is eating"

    Possibility 1: Bait check - Bait runs out, revert to watching.

    Throw Ball in turn 4- "Oh, the pokemon was almost caught.

    Possibility 2: Bait check - Bait runs out, revert to watching.

    Escape check- The pokemon stays.

    Possibility 3: Bait check - Bait runs out, revert to watching.

    End of turn 4- "The pokemon is watching carefully."

    It says that the pokemon will be eating for some number of turns, so I assume that eating is checked between turns.

    I see what you mean. It doesn't make a lot of sense, to me at least, that they would force a turn of regular catch and escape chances. To me, it makes more sense for them to let players know that the bait has reset. Essentially, possibility 3 makes more sense than possibility 1 to me, but I can only guess.

  10. Please explain your question. The way you have phrased it seems pretty confusing to me.

    The turn when bait ends, it says the pokemon is watching. Was the escape rate 45% or 10%? You keep saying it's 45%, but I haven't seen anything definitive either way. I had always though it was 10%, because the catch chance is affected by bait that turn.

    I'm asking about the sequence that happens like this.

    End of turn 3- "The pokemon is eating"

    Throw Ball in turn 4- "Oh, the pokemon was almost caught.

    Possibility 1: Bait check - Bait runs out, revert to watching.

    Escape check- The pokemon stays.

    Possibility 2: Bait check - Bait runs out, revert to watching.

    End of turn 4- "The pokemon is watching carefully."

    I'm talking about that transition. I've always thought it was possibility 2, which means the escape check is at 10%. You talk definitively as if it's possibility 1, which means the escape check is at 45%. I haven't seen anything definitive for either possibility.

  11. It freaking says it is compared based on whether it is eating or not. How are you confused by this? Yes, both rates are reset at the beginning of each turn. (if applicable)

    How are YOU confused by what I am saying? My question is this- when a pokemon would revert to watching at the end of the turn, does the escape check factor in eating (like the catch check did) or not? You say it doesn't, but as far as I can tell, this hasn't been addressed anywhere.

    Upokecenter says Chansey's escape rate is 125 but we'll ignore that. The highest modified escape factor before factoring in pokemon state is 9. Multiplying by 5 is the last operation before comparing. 9 becomes 2 (not 2.25) after eating because it's rounded down. Then it is multiplied by 5 to compare.

    Or, floor(9/4)*5=10% escape chance

    Ah I see. It factors in eating/angry into calculating the "modified escape factor", rather than applying it afterwards. A little hard to see on bulbapedia at first.

  12. Unless you have any evidence to the contrary, Bubblepedia implies that the escape check is done based on what the pokemon is doing that turn.

    I would say that Bulbapedia implies the opposite, actually. If we take the start of a new turn to be when your options come up, and the end to be seeing whether the pokemon is watchin/eating, or flees, then when it says "At the end of a turn ....which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is 'eating'", it factors in the state that was factored for the catch rate. Unless you mean to say that both the catch rate and escape rate are reverted to normal at the start of the first turn, then they both are affected by bait, and then it reverts to waiting. Honestly, it doesn't seem to imply either way.

    As for the escape rates-

    We know that the "modified escape factor" HAS to be less than 10; any pokemon at 10 would always flee when hit by a rock- since 5x2x10= 100, and every generated number would result in fleeing. This can't be true since it IS possible for Chansey to stay after throwing a rock.

    Now, we also know that this "modified escape factor" is a whole number, since bulbapedia says it's rounded down. So the highest possible "modified escape factors" would be either 8 or 9.

    If we go by 9, then 9x5 = 45, meaning there's a 45% chance it will flee. Bait quarters this number, bringing it down to 11.25. So the escape rate is now either 12% or 11%, depending on whether 11.25 is rounded down or not.

    If we go with 8 as our "modified escape factor", we get 8x5 = 40, which, when under the influence of bait, gives us a value of 10, or a 10% chance of fleeing.

    Now, we don't know for sure which is the proper "modified escape factor" for chansey, tauros, etc. I just went with 9 because it makes them the hardest to catch. I hope this clears it up a bit.

    Although I am enjoying reading the discussions you guys are having I just wanted to know what you all believe to be the best chance of catching a Chansey right now.

    I used to just throw balls and I'd say I caught about a quarter of the Chanseys I encountered, while with bait ball, then rebait I've caught 1 out of at least 30. Obviously the sample sizes are way too small.

    So there's 4 methods I know of, I would just like to know what both of you think is best:

    Balls only

    Bait first then balls the rest of the way

    Bait, ball, then rebait when they start watching, then continue to ball

    Same as before, but rebait every time the Chansey starts watching again.

    The tables are really nice though, I'd hope in the future to be able to make something that you can input all the data in and each turn it will tell you the best move (taking into account when it starts watching, how many balls you have left, etc).

    Figuring out the numbers has been a sticky work in progress, but in essence, bait>ball should net you a chansey about 1 encounter fewer than just balls.

  13. Again, due to being unable to predict accurately when the chansey will stop eating ahead of time, the trainer will throw balls until seeing the message "chansey is watching closely" and then throw bait again. This means a turn of the chansey not eating passes when throwing a ball, thus giving it a 55% chance of staying that turn.

    We have no idea when the escape check is made. It's possible that on the turn eating would end, the escape check is calculated with the eating, and then the pokemon goes back to watching carefully.

    Are you serious? That's like saying if you flip coins until you get tails, the average number of heads you will get will be 1 at 50% is .5 heads on average.

    However, it is 1 coin on average. via (chance of getting that many heads and then 1 tails for each number of heads, and then summing the series)

    You're right, I was wrong about that. But I'm not sure what you're saying is completely right. This whole thing had been confusing me because there are 2 probabilities at work here- the average amount of balls per Chansey encounter, and the average amount of balls per Chansey capture. After searching around the internet for a little while, I think I've found an elegant method to determining these 2.

    For just balls:

    How many balls on average before catching 1 Chansey?

    x = (4.7/100) (1) + (95.3/100) (1 + x) = 21.28 balls on average to capture Chansey.

    How many balls on average before Chansey flees?

    x = (1) (45/100) + (55/100) (1 + x) = 2.22 balls per Chansey encounter.

    Putting these 2 together gets us 21.28/2.22 = 9.59 Chanseys per 1 Chansey caught.

    For bait balls:

    How many bait balls on average before catching 1 Chansey?

    x = (2.4/100) (1) + (97.6/100) (1 + x) = 41.67 ball on average.

    How many bait balls on average before Chansey flees? Now here is where it gets a little tricky for me.

    x= (11/100) (0) + (89/100) ((11/100) (1) + (89/100) (1+ x)) = 4.81 balls per encounter.

    I put 0 in the first term because there's the chance Chansey will flee after the first bait, with no balls being used.

    2 things- I'm not sure if I initially set up the equation correctly to take into account that first turn flee (I think I did). Second, I'm not sure how to account for bait ending after 4 balls on average.

  14. Um, those probabilities ARE 'what happens 50%' of the time.

    On a specific encounter, what has a 50% chance of occuring? When using baits, the sequence Bait>Ball>Ball>Ball>Bait>Ball>Ball has a 50/50 chance of being acted out fully. The probability at catching it at this point is 8.26%.

    For balls, it's not exactly 50%, but there's a 55% chance of the sequence Ball>Ball being acted out fully. The probability at catching it at this point is 7.29%.

    From here, it's already pretty clear that the bait method wins out over just balls, even with the slightly off percentages. Taking this fully, you get about 7.57% catch probability 50% of the time.

    To continue on the source by heated:

    125 * 100 / 1275 = 9,80, rounded down to 9.

    9 / 4 = 2,25, rounded down to 2.

    5 * 2 = 10.

    So 100-(10+1)=89% chance of escaping. This is probably the source OP used. It seems realistic, but once again fails to mention a source =/

    I had actually conjectured the escape rates based on the formula bulbapedia gave. When I checked these against that website, they ended up being correct. Whether both me and that site are actually true is something else.

  15. In general, don't give powers to people that create more problems than they solve.

    -Lock your own thread- Helps people self-lock useless threads (trade threads come to mind) without a mod's help. It's hard to abuse this- if the OP shuts down a conversation in the thread, a new thread can always be made.

    -Delete your own thread- Redundant with locking threads, but lets the OP hide anything he doesn't want to be shown. Leave this to the mods.

    -Move your own thread- Most people know where to post threads, and the potential for abuse is huge. Leave this to the mods.

    -Delete your own post in a thread (except for the OP)- Sure, it's like editing. Also helps with accidental double posts.

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