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Senile

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Everything posted by Senile

  1. >His >Patty is clearly a girl Nice try, Cipher.
  2. Cloyster Clash. You guys need to step up your game srs.
  3. Hopefully someone will learn something. What is "Theorymon"?: Theorymon is essentially hypothetical situations in pokemon thought out. Pokemon sets/spreads, damage calculations, x vs y situations and even teambuilding are all essentially theorymon, as they're thought out, not actually done during battles. Teambuilding won't be delved into, however, as it's a whole other ball game compared to everything else. Damage Calculations; Use Them: Something some people seem to forget (cough) is damage calculations. This is fundamentally important to any theorymonning. You cannot simply say that x beats y because it seems like it should; Getting exact numbers is necessary, otherwise, your theorymonning is pointless. This cannot be emphasized enough; If you do not run damage calculations to determine things, you will get not get anywhere. The ideal damage calculator is the Smogon one. Use the 4th gen damage calculator, because that accounts for the physical/special split and has, as far as I'm aware, the current PokeMMO damage formula. An important thing to note is that some PokeMMO moves have different base powers than those in the 4th gen calc, and some of the listed 4th generation moves don't actually exist in PokeMMO, so keep that in mind. Distinction Between "Counter" and "Check": A counter and a check are two very distinct terms that arguably don't have a clear definition. For the purpose of this guide, they are as follows: Counter: A pokemon that can switch into any move from an opposing pokemon under normal conditions with little to no risk to itself, and can reliably beat the pokemon it is countering. Counters can typically switch into the same pokemon multiple times, assuming they remain healthy. An example would be a Blissey against a Starmie; It can switch in on any of Starmie's attacks, take it out with whatever attacking move it has while healing off any potential damage with Softboiled, and absorb any Toxics/Thunder Waves (If a Starmie would ever run them anyway) by switching out thanks to natural cure. Assuming the Blissey remains healthy, it can switch into Starmie indefinitely. Check: A pokemon that can switch into another pokemon under normal conditions, but isn't safe from all of the moves/options the opposing pokemon has, however, can still beat the pokemon before it itself is beaten. Cannot typically switch into the same pokemon many times, as it's worn down by the attacks of the pokemon or threatened by certain moves it carries. An example would be an Alakazam against a Starmie. Alakazam can switch in on a resisted Psychic or non-STAB Ice Beams/Thunderbolts and Calm Mind up, or go directly for a 2HKO with Thunderpunch. As it outspeeds, it can beat Starmie before Starmie can do enough damage to KO with a Ice Beam/Thunderbolt/Psychic + Surf Combo. However, if Starmie uses Surf as Alakazam switches in, it 2HKO's Zam and can survive the Thunderpunch. Therefore, Alakazam can "Check" Starmie, but he's no where near as reliable as a counter such as Blissey, as Zam can only switch in once and risks being hit by Surf. Obviously, these examples only cover one kind of "Check/Counter". As the terms themselves are so broad, checks/counters each have different levels of viability. For example, Alakazam is actually not a very good Starmie check, due to it's limitations, however, a check does not have to be as limited as the Alakazam in the example is, and can be much better. Similarly, a counter doesn't have to be as good at countering a pokemon as Blissey is at countering Starmie, as Blissey is just an extreme example of a counter. Note: "Normal Conditions" typically assumes both pokemon are at full HP, unstatused, and there are no entry hazards. (No, it's not realistic to have 3 layers of spikes all the time, I don't care who you are) Realistic Situations; Nonsense Doesn't Make Sense In Theory or Practice: Self explanatory; Do not assume unrealistic situations. This might seem obvious, but it's something people seem to forget quite often; An example of this would be assigning a speedy sweeper (IE, Alakazam) defensive EV's in a hypothetical situation, in order to beat x pokemon. While it might be true, it is unrealistic to propose such a situation, for two reasons; One, nobody runs defensive IV's on Alakazam, two, it would only be useful in that particular situation. Context Sensitivity; Metagames Exist: "Context Sensitivity" applies to smaller details that might not be entirely obvious. For example, a Salac Berry Absol would like to run +Attack nature in UU, as it still outspeeds all UU pokemon at 1+ even with +Attack, but in OU, it would rather run a +Speed nature. Things like this are things one must keep in mind; Different metagames warrant different natures, movesets and EV spreads. Aside from this, another thing to keep in mind is how common counters to x pokemon are when proposing some sort of discussion of something being moved up or down. You must always keep in mind if the effective counters/checks to a pokemon are common/useful within the metagame aside from the pokemon being discussed. If the pokemon would only ever be used to counter the other pokemon, and serves little to no other purpose, this should be considered. Viability of potential counters outside of being merely a counter is incredibly important to consider, especially if the pokemon are running an EV spread specifically to counter the aforementioned pokemon. Why Use A Pokemon?: Something a lot of people seem to forget when making "Creative" sets/strategies is something very important; What does the pokemon you're making have over another pokemon of a similar person? Sure, you could make, for example, a specially defensive Cloyster. You could. But, what does this Cloyster have that physically defensive Cloysters don't? What extra utility does it have, and what does the spread make it lose? What does it have against other spikes setters that could run specially defensive sets? Making up unique sets is great; It adds an element of surprise and it's how top threats in metagames are created, after all, someone had to make it to begin with. But you do have to ask questions like the ones in the example, such as what it does better. If the pokemon is just an inferior version of something else, then your creative set serves no purpose but for a limited "Surprise" effect that lasts for 1 round in a tournament. It'd be like running a Butterfree instead of a Breloom for a sleep inducer in OU. Sure, it'd be unique, but they both have the same speed, around the same bulk, and Butterfree only has 97.5% accurate sleep AND a worse defensive typing. Not only this, but Breloom can actually attack due to it's base 130 attack. In short, when making a set, make sure it has advantages over other sets, and isn't just a worse version of something else. How Do I Become "Good" At Theorymon?: Practicing typically helps, but playing the metagame you're theorymonning is typically the best way to get "Better". If you're not able to see the top threats and the way they're used, then theorymonning a counter or check to them is no where near as reliable, as you're simply guessing the sets people are running. Is There Anything Else?: Plenty, in fact. But this is simply a basic, barebones guide to theorymon. This essentially exists as a way to understand the basics of theorymon, as you aren't going to get good at anything by just reading a guide. However, if you have any questions or things you don't understand, please ask them, I'll try to clarify them.
  4. "Similar to monotype, but much more interesting combinations" >Your example has 3 water types Anyway, the problem with this idea is that you'd have to make clear if you're using 3rd gen or 4th gen sprites as a basis for color, as there are several coloring discrepancies between the HG/SS Sprites and the FR/LG sprites. [spoiler]Yes, there'd be a list of them, but it'd still be nice to know what the basis is so that people aren't confused as to why x is on y list.[spoiler]Also, what Dopest said[/spoiler][/spoiler]
  5. A 1HKO only tournament just sounds like a worse version of Metronome, as they're both luck based, but 1HKO is more boring. Also, there's the fact OHKO moves have very low PP, unless you plan on having everyone spam leppa berries and Smeargles with Sheer Cold/Fissure/Guillotine/Horn Drill. A tourny allowing 1HKO moves would probably just be a regular tournament, but with more Smeargles, less people participating and lots of complaining. "bs, i lost because his 30% accuracy move hit me, this tourn sucks, etc. etc." So tl;dr no.
  6. Step aside guys, there's only one thing that could win. It's so amazing it can't even wait until the contest starts. [spoiler][spoiler]IT'S COVERED IN DRILLS[/spoiler][/spoiler]
  7. To discriminate against base 85 Qwilfish.
  8. This idea is so specific that it feels like an obtuse and roundabout way of making a "No walls" tournament. [spoiler]That's not neccessarily a good thing.[spoiler]Hope you guys have HP Ice Jolteon/Electrode, Salamence everywhere..[/spoiler][/spoiler]
  9. Pack it up guys, we found the solution to the registration issue, just make tournaments that won't have enough people signing up to fill it. Therefore, everyone gets in!
  10. Fixed Aerodactyl. [spoiler]He was literally on the list once, I just forgot to remove him.[spoiler]I am not a clever man[/spoiler][/spoiler]
  11. I made this list ages ago, I just never posted it.
  12. This is a list of egg groups, each egg group has the pokemon inside them listed. Each egg group has a color assigned to them, and pokemon in 2 groups are the color of the other group they're in. For example, if you look in the monster group, Charizard is purple. This is because he's also in the Dragon egg group, which is the color purple. This list only has pokemon currently implemented in PokeMMO; Other pokemon that are not implemented are not included within the list. Egg groups: Monster [spoiler]Cubone, Marowak, Lickitung, Snorlax, Kangaskhan, Larvitar, Pupitar, Tyranitar, Aron, Lairon, Aggron, Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Slowpoke, Slowbro, Lapras, Slowking, Nidoran (Male), Nidoran (Female), Nidorino, Nidoking, Rhyhorn, Rhydon, Mareep, Flaaffy, Ampharos[/spoiler] Water 1 [spoiler]Poliwag, Poliwhirl, Poliwrath, Politoed, Mantine, Squirtle, Wartortle, Blastoise, Slowpoke, Slowbro, Lapras, Slowking, Psyduck, Golduck, Seel, Dewgong, Wooper, Quagsire, Delibird, Spheal, Sealeo, Walrein, Horsea, Seadra, Dratini, Dragonair, Dragonite, Kingdra, Feebas, Marill, Azumarill, Remoraid, Octillery, Relicanth, Lotad, Lombre, Ludicolo, Surskit, Masquerain, Omanyte, Omastar, Kabuto, Kabutops[/spoiler] Water 2 [spoiler]Goldeen, Seaking, Chinchou, Lanturn, Qwilfish, Carvanha, Sharpedo, Magikarp, Gyarados, Remoraid, Octillery, Relicanth[/spoiler] Water 3 [spoiler]Tentacool, Tentacruel, Shellder, Cloyster, Krabby, Kingler, Staryu, Starmie, Omanyte, Omastar, Kabuto, Kabutops[/spoiler] Bug [spoiler]Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Venonat, Venomoth, Scyther, Pinsir, Ledyba, Ledian, Spinarak, Ariados, Yanma, Pineco, Forretress, Gligar, Scizor, Shuckle, Heracross, Wurmple, Silcoon, Beautifly, Cascoon, Dustox, Paras, Parasect, Surskit, Masquerain, Volbeat, Illumise[/spoiler] Flying [spoiler]Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Zubat, Golbat, Doduo, Dodrio, Hoothoot, Noctowl, Crobat, Xatu, Natu, Murkrow, Skarmory, Aerodactyl, Farfetch'd, Togetic[/spoiler] Field [spoiler]Rattata, Raticate, Sandshrew, Sandslash, Vulpix, Ninetales, Diglett, Dugtrio, Meowth, Persian, Mankey, Primeape, Growlithe, Arcanine, Ponyta, Rapidash, Tauros, Eevee, Jolteon, Vaporeon, Flareon, Sentret, Furret, Aipom, Espeon, Umbreon, Girafarig, Dunsparce, Sneasel, Teddiursa, Ursaring, Swinub, Piloswine, Houndour, Houndoom, Phanpy, Donphan, Stantler, Smeargle, Poochyena, Mightyena, Zigzagoon, Linoone, Slakoth, Vigoroth, Slaking, Spoink, Grumpig, Absol, Ekans, Arbok, Pikachu, Raichu, Snubbull, Granbull, Mawile, Nidoran (Male), Nidoran (Female), Nidorino, Nidoking, Rhyhorn, Rhydon, Mareep, Flaaffy, Ampharos, Psyduck, Golduck, Seel, Dewgong, Wooper, Quagsire, Delibird, Spheal, Sealeo, Walrein, Farfetch'd, Spinda[/spoiler] Fairy [spoiler]Clefairy, Clefable, Jigglypuff, Wigglytuff, Chansey, Blissey, Plusle, Minun, Pikachu, Raichu, Snubbull, Granbull, Mawile, Togetic, Marill, Azumarill, Hoppip, Skiploom, Jumpluff, Roselia, Shroomish, Breloom, Snorunt, Glalie[/spoiler] Grass [spoiler]Oddish, Gloom, Vileplume, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela, Bellossom, Bulbasaur, Ivysaur, Venusaur, Paras, Parasect, Hoppip, Skiploom, Jumpluff, Lotad, Lombre, Ludicolo, Shroomish, Breloom, Roselia, Cacnea, Cacturne[/spoiler] Human-Like [spoiler]Abra, Kadabra, Alakazam, Machop, Machoke, Machamp, Drowzee, Hypno, Hitmonlee, Hitmonchan, Mr.Mime, Jynx, Electabuzz, Magmar, Hitmontop, Sableye, Hariyama, Makuhita, Volbeat, Illumise, Spinda, Cacnea, Cacturne[/spoiler] Mineral [spoiler]Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Voltorb, Electrode, Steelix, Lunatone, Porygon, Porygon2, Snorunt, Glalie[/spoiler] Amorphous [spoiler]Grimer, Muk, Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Wobbuffet, Slugma, Magcargo, Shuppet, Banette, Duskull, Dusclops, Swalot, Gulpin[/spoiler] Dragon [spoiler]Bagon, Shelgon, Salamence, Charmander, Charmeleon, Charizard, Ekans, Arbok, Horsea, Seadra, Dratini, Dragonair, Dragonite, Kingdra, Feebas, Magikarp, Gyarados[/spoiler] Ditto [spoiler]Ditto[/spoiler] Undiscovered [spoiler]Nidorina, Nidoqueen, Pichu, Cleffa, Igglybuff, Togepi, Unown, Tyrogue, Smoochum, Elekid, Magby, Azurill, Wynaut[/spoiler] Gender Unknown [spoiler]Magnemite, Magneton, Voltorb, Electrode, Staryu, Starmie, Porygon, Porygon2, Lunatone, Baltoy, Claydol[/spoiler]
  13. "this is why we had so many nu tourneys right." I don't think I've ever seen an argument THIS wrong before. The reason we've never had any NU tournies is because we had 1 when NU was first created to "Test it out", but breeding promptly came along and everyone forgot about it. You're not even addressing my points, you're literally dismissing them with a meaningless sentence. If you're going to try and dismiss my points, at least learn to make an actual argument, instead of wasting space on the forums. As for the second point...Ok? Is that just something you tacked on for no reason? That has nothing to do with 4v4 or 6v6. If you don't think those pokemon should in NU, then post that on the thread discussing NU, do not post it here. [spoiler]why do i even read the forums anymore srs[/spoiler]
  14. First of all, raising a pokemon to level 50 is pathetically easy, and so is EV training. Second of all, some NU pokemon are usable in UU/OU, so I'm sure a lot of people will have several NU pokemon already prepared, not even counting the people who have had NU pokemon prepared for a long time. The only remotely time consuming process is catching good pokemon, or breeding them if you need egg moves, and ~1 month is plenty of time for only 6 pokemon. If you're especially lazy, just trade for them. [spoiler]tl;dr get over it[/spoiler]
  15. Update, added color to UU pokemon to make it easier to make pokemon in NU.
  16. First of all, base 75 defences across the board isn't that bad at all, especially in NU. Second of all, pure Water isn't exactly a bad typing defensively. (Cough, cough, bulky waters) Besides that, this discussion goes in the UU list thread, not here.
  17. Fuji, don't be sarcastic, the staff will take this as a serious reason to not ban Wobbuffet.
  18. Adding onto this, Dugtrio and Magneton each have crippling flaws attached to their trapping. Magneton ONLY traps steel types, and of the steel types, the only one it poses a real threat to is Skarmory. For the others, it needs Hidden Power, and even then it can be OHKO'd by their EQ's. The fact Magneton needs Hidden Power to be able to hit most things due to it's bad movepool, the incredibly limited amount of pokemon it can actually trap, and it's crippling 4x weakness to one of the most common types ever means it's pretty easy to deal with. It's a good pokemon, but the only thing it really excels in is trapping Skarmory. Dugtrio is incredibly fragile, and it actually has a pretty low attack, so it can't really OHKO much of anything, it has to rely on previous damage. Without Choice Band, this is especially true. It also can't trap flyers or levitators, which are actually fairly common (Skarmory, Gengar, and Salamence come to mind), it can't do much damage at all to other common OU picks and can really only pick them off at low HP (Snorlax, Blissey, any bulky water), and it can't run +Attack to compensate for its poor attack, or it gets outsped by things like Starmie, Gengar, etc. Wobbuffet traps EVERYTHING. This is a big deal, because it means that even if you predict someone is going to switch into a Wobbuffet and predict their switch, your "Counter" is still trapped. If you predicted Dugtrio/Magneton, you'd be able to switch into something that isn't trapped, and be free to switch out once Dugtrio/Magneton are out. The Wobbuffet user can easily just switch out into something that counters your counter, and even if you know they're going to do that, there's nothing you can do about it. The most you could do is run a Pursuit user, and we're lacking in Tyranitar, so the best option we have is Houndoom, which isn't even that common. Also, even in this scenario, this is assuming you ACCURATELY predicted the Wobbuffet switchin. It's very possible that you didn't predict it as you are not psychic, or Wobbuffet came in on a revenge, etc.; Not only that, but Wobbuffet does have Destiny Bond, so even if it is put in an unfavorable position it's not very difficult for it to at least take out the opponent with it. Honestly, Wobbuffet is so good, I'd argue that if you didn't run it you have no idea what you're doing. A pokemon that is guaranteed to take out at least 1 pokemon if you're at least half-decent is something that cannot be stated enough; It's not very difficult to get 1 KO with Wobbuffet, and if you play well a second, or even third KO are very possible.
  19. sigh. Before I start, a message to the staff in general: I'm so very tired of having to complain about GLARING errors in your tournaments every other day. I was recently told that things would hopefully get better, and that the event screening process would actually mean something. But this tournament, and this very response to wobbuffet being allowed, shows to me that nothing will or has changed regarding the process. I don't know if the staff are actually this misinformed, or you guys don't really care. Regardless: The reason to not allow Wobbuffet is that Wobbuffet is completely fucking broken. You cannot counter him, because you cannot switch out against him. It has been the consensus of the competitive community for nearly half a year now that he should not, and is not allowed. The fact this tournament allows it is appalling, and there is no excuse for it. I'm not even going in depth into why he's broken, because it's not some secret only found out just now. If you want to know why, just ask any competitive player on Teamspeak, because I can't be bothered. I have absolutely no idea as to why you all of a sudden find that it's "okay" to allow him in a tournament. Wobbuffet was banned before you left, Plizard, you should/do already know this. There is no excuse. Especially since there is supposed to be a screening process for events before they are released, the fact that Wobbuffet was clearly not addressed before this tournament was put out shows a severe lack of knowledge, or just caring by the staff. All of these issues within events recently, specifically tournaments, cannot be overstated. There is no excuse. If you guys don't have anyone competent enough to screen these events, then get people who are, because this has gone on for far too long. The only possible "Excuse" there even is to offer for this is that "Tier lists are not officially supported by staff", which is the worst possible response. Saying that is the equivalent of saying "Well, the community agrees on something, but we disagree despite not having anywhere near as much competitive knowledge in general, or even regarding the PokeMMO metagame specifically, so we'll go ahead and ignore the rules they established because who even cares"; The fact of the matter is, even if the entirety of the staff disagreed with Wobbuffet being banned, that shouldn't even matter. The fact is, the staff's overall competitive knowledge is pretty poor, and even the staff members who are actually good at the competitive side of pokemon do not have much of, if any experience in the PokeMMO comp scene, and they certainly won't be participating in the tournaments they host even if they did. If you guys can't even properly screen your own events, I don't know what to say. I'm tired of having to post walls of text for every tournament that comes up, and so is everyone else I know. The only reason I'm even posting this is because everyone else I talked to can't be bothered, because they're so tired of poorly thought out events being pushed out. I don't even understand how it's possible to completely mess up BASIC things, Wobbuffet being one of them. If it was simply forgotten about, that's still a massive issue with the screening process, but that's excusable. But the fact that it was on purpose? No. Unacceptable.
  20. Your first mistake is assuming anyone wants 100's tournaments.
  21. In the case 2 people both manage to switch in their Wynauts, it's still possible to switchout. So, this is only a problem in the event that the only pokemon both battlers are left with are Wynaut. [spoiler]And Wynaut is definitely OP.[/spoiler]
  22. >People thinking 1 or 2 stat points don't matter in Little Cup Does anyone in this thread even know what they're talking about?
  23. >Little Cup Shiny Elekid >Doubles, 2 TMs Doubles confirmed for dead meta.
  24. ...Then don't switch him on a pokemon with dark type moves? I don't think you understand why Wynaut and Wobbuffet are powerful. You can't counter them, because you cannot switch out. A few pokemon being able to beat him doesn't mean much of anything. What do you even mean by "he just dies"? The fact Wynaut can't Counter with Shadow Ball, Thoth? He has Destiny Bond. Let's not forget that Sitrus Berry will fully heal Wynaut. So, let's assume a scenario like this: Wynaut traps something in. It Counter/Mirror Coats, and it dies. Wynaut should now be at low enough HP for Sitrus Berry to activate, fully healing Wynaut. You send in your Gastly/Shuppet or dark-type attacker. It hits Wynaut, Wynaut survives due to it's reasonable bulk, aaaand Destiny Bond. Then what? Setup? He can Encore you next turn, assuming you have a setup move. If not, you have to finish him off. If you are setting up, congratulations, he gets a free switch out and whatever he switches in gets a free setup turn. Even if your Gastly carries Hypnosis, something like Wynaut+Shuppet or Wynaut+Drowzee could easily solve this problem. You could switch into something other than an attacker after your pokemon is KO'd, of course, but the fact is Wynaut just got a free KO, and is likely at full HP, when there was really nothing you could do about it. Wynaut can easily get 2, or even 3 KO's by trapping pokemon and abusing it's combination of Counter/Destiny Bond/Encore/Mirror Coat. Also, This. Especially since I can't find or think of any low-EXP Sp.Att EV training spot, I'm not even sure it's possible to fully EV train a pokemon in Sp.Att without Amnesia Brace, unless someone can prove me wrong.
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