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LuciusTellus

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  1. Thank you very much. The guide is still work in progress. I will be adding more information. The watering part is now different, the drain rates are the same but return a different sequence of messages. I will update this guide and will give the information about how many times and when it is safe to water plants so they yield excellently. And some other information.
  2. CONTENTS: Berry types Seeds: Plain vs Very Strong Misleading Tooltip Picking up Berries Blooming Withering to Death The Mathematics behind drain rates (before update) The Mathematics behind watering (before update) The Mathematics behind drain rates (after update) The Mathematics behind watering (after update) When to Water? Berry Charts (new) All of the published data and conceptions have been tested by the author of this article! PART I Berry types First of all, let’s remember that the total number of berries available in this game is 43 (including Enigma berry No 43). I like to classify them into 4 categories: 1) Berries that basically do nothing (e.g Wepear, Pinap, Nanab, Bluk, Razz etc) 2) HP/PP restoring 3) Status condition curing 4) EV reducing 5) Stat boosting You might assume that you don’t need berries that do nothing. But it’s a good idea to plant them due to their shortest growth time (9 hrs). They could be harvested into valuable seeds which you will use for more important berries. PART II Seeds There are only 5 types of seeds, based on their flavour: Spicy, Dry, Sweet, Sour and Bitter. However they come in two different variations (Plain and Very). When you harvest seeds from a berry you usually get plain seeds but also have a chance of getting a strong seed. Plain has a strength +1, and Very has a strength +2. For example, in order to get Iapapa berry the recipe calls for Sourness +4, which could be achieved either way: 1 very sour + 2 plain sour (sourness: 2 + 1 + 1) or 1 very sour + 1 very sour (sourness: 2 + 2) However, for Aspear berry you need Sourness +3 which is: 3 plain sour (sourness: 1 + 1 + 1) or 1 very sour + 1 plain sour (sourness: 2 + 1) PART III Misleading Tooltip [spoiler]The pop-up window for planting has a nice fancy interface and a smart tooltip. However some messages are not very accurate. 1) Wepear has a full growth time 9 hrs and Chesto has growth time of 13 hrs while tooltip shows ‘short growth time’ for both. Maybe it would be reasonable to change Wepear’s message to something like ‘extremely short growth time’. 2) Iapapa has a drain cycle (from flooded to 0) of 10 hours and Hondew a drain cycle of 12 hours, while both are marked as ‘thirsty’. As a matter of fact, there are 5 various drain cycles and only three indicating messages (not very thirsty, thirsty, very thirsty). Tooltip gives us a general idea, but doesn’t provide the accurate numbers, which is not a bad thing, since it leaves a bit of mystery in the game. Tooltip became more specific after the latest update, since numbers indicating growth and wither times were added to the tooltip and some inaccurate messages were changed. [/spoiler] PART IV Picking up Berries Misconception: Most people think if they water plants just before its final stage when it yields they will get more time to pick up their berries before they wilt/wither, however it is not true. Once a tree has yielded, moisture level no longer matters and all trees will start reducing berries at a certain rate. Plants will lose a berry every 1.5 to 4 hours depending on withering rate. Tooltip provides the following messages which indicate withering rate: wilts very slowly wilts slowly (4 hours) wilts quickly (2, 2.5, 3 hours) wilts very quickly (1.5 hours) Term 'wilts very slowly' is now obsolete. PART V Blooming When you reach to the blooming stage you get one of the following messages: flowers are blooming poorly flowers are blooming nicely flowers are blooming beautifully flowers are blooming excellently This messages tell you that if the tree is blooming poorly you will get a random number of berries within the minimum possible range, while if the tree is blooming excellently you will get a random number of berries within the maximum possible range. PART VI Withering to Death Some people wonder how much time after reaching the dry stage a plant has before it dies. Misconception People think that if they get ‘the soil is dry’ message that means the final yield will be reduced. It is not true. Dry stage is within the moisture range from 0 to 20%. Entering this range doesn’t harm a plant. You only get yield reduced once you’ve reached 0% moisture. I've successfully entered the dry stage myself several times and still managed to get the highest amount of berries possible. There are only 2 reasons that may reduce yield and eventually kill a plant: when you water a plant to 100% moisture level, when the moisture level drops to 0%. Every time you reach one of these borders yield is reduced by one stage, until it reaches zero. As I’ve noticed plants don’t die at a fixed time. It seems like once they’ve reached the bottom limit of their yield Perish Song counter gets activated, however for some reason plants might get a different number of counts before they die, apparently due to the randomness of their possible yield. Plants which generate lower yield die earlier. Here I have a picture of Iapapa sprouts planted at the same time and which hadn’t been watered at all. As you can see, a poor plant died untimely, while its fellow friends are doing fine: And after an hour all of them are dead, such a disaster: So basically, my advice here, don’t live your plant dry for too long if you really care for it or the RNG will punish it. Plants with short growth time, such as Chesto, Rawst, Aspear or Wepear simply don’t have enough time to die, because they yield before they could even dry out. They are like freaking Chansey, they just don’t want to die. PART VIII The Mathematics behind drain rates (before update 01/04/2016) [spoiler] Drain Rate is amount of decrements a plant has before it goes from Flooded to Absolute Dry. One decrement is one hour. Finding Minimum and Maximum First, let’s find out the absolute minimum and the absolute maximum. Is there a limit for watering a plant can take or could we continue watering it infinitely? I planted two exact same berries (Hondew) and watered them until flooded. I left 1st plant as it is and watered the 2nd plant about 5 more times. I took notes of moisture level messages for several hours and they were identical for both plants. Flooded > Flooded > Flooded > Almost Flooded > Almost Flooded > Wet > Wet > Moist etc. This means that no matter how many times we water a plant at some point it reaches absolute maximum (100%) and may not take any more water. Now, we need to find the absolute minimum. I left plant to dry for a very long time. But no matter how long it dries when you water it, you get the following message sequence: Dry > Almost Dry > Moist > Moist > Almost Flooded > Flooded That means it is at point of absolute zero and the moisture level may not lower any further. Before that point if you water a plant at a Dry stage which is not absolute zero it will return the following message sequence: Dry > Moist > Moist > Wet > Flooded > Flooded Thus, Absolute Maximum is Flooded (100%) Absolute Minimum is Dry (0%) Now if we bring a plant to fully flooded state and wait until it reaches absolute minimum we will be able to find the number of decrements per drain cycle. Drain Cycles: Bluk, Nanab, Pinap, Razz, Wepear – 10 hrs Aspear, Cheri, Chesto, Pecha, Rawst – 12 hrs Aguav, Figy, Iapapa, Mago, Wiki – 14 hrs Grepa, Hondew, Kelpsy, Pomeg, Qualot – 17 hrs Liechi, Ganlon, Salac, Petaya, Apricot – 21 hrs Drain Value Now since we know the number of decrements per cycle we can easily calculate the drain value of each increment. We will use a scale with values between 0 and 255 255 / Number of hours per cycle = Drain Value For example, for Hondew 255/17 = 15 for Iapapa 255/14 = 18 (rounded down) for Chesto 255/12 = 21 (rounded down) for Wepear 255/10 = 24 (rounded down) for Liechi 255/21 = 12 (rounded down) Now we can calculate moisture levels at any stage to know exactly where we are at. If we analyse the chart above me will be able to find the border values of each moisture level and if we convert them from 0 – 255 scale to percentage we can get a chart like this: [/spoiler] PART IX The Mathematics behind watering (before update 01/04/2016) [spoiler] In order to calculate the value of one watering can we need to get to absolute minimum and see how many time we can water a plant. If we do so we get the following sequence of messages: Dry > Almost Dry > Moist > Moist > Almost Flooded > Flooded Which means that after watering a plant 5 times we get to fully flooded stage. 255/5 = 51 (20%) [/spoiler] PART X The Mathematics behind drain rates (after update 01/04/2016) The last updated hasn’t totally changed the mechanism. The length of the drain cycles and drain values have remained intact, the only difference is the order in which moisture level messages appear in a sequence, due to the fact that moisture level ranges have been redistributed. In other words, moist, wet and almost dry now have different ranges from what they had before. If we compare the new sequences with the old ones we will be able to define the boundaries of each moisture level: and again after converting border values from 0 – 255 scale to percentage we get a new chart: PART XI The Mathematics behind watering (after update 01/04/2016) Let’s bring a plant to a fully dry stage and try watering it. We will get the following sequence of messages: Dry > Almost Dry > Moist > Wet > Wet > Almost Flooded > Flooded Before the sequence looked like this: Dry > Almost Dry > Moist > Moist > Almost Flooded > Flooded We might assume, that if we can water a plant 6 times (before it was 5), one watering can is 16.6% (before it was 20%), but that is false. Earlier in this guide we figured out that dry level had a range between 0 and 20%. If by watering a plant we go from dry straight to almost dry stage, which is above 20%, one watering can can’t be less than 20%, however if it was 20% or greater we wouldn’t be able to water a plant more than 5 times. The only explanation is, that water can no longer has a fixed value, but simply bring the moisture level strictly to the highest value of the next stage. PART XII When to Water? Now, once we’ve figure out all numbers and values we can make a routine which best suits our needs. The method I like is to water seeds in the beginning to almost flooded (87%) and then water it after the number of hours specified in the chart (see drain rates in the charts below). For example, if I water Hondew in the beginning I will have to water it again after 12-14 hours, because after 15 hours the moisture level will drop to zero, which is not desirable. Top Drain Value of ‘Almost Flooded’ level – (Number of hours x Drain value) = 220 – (14 x 15) = 10 = 3.5% As you can see from the equation, after 14 hrs Hondew will still have 3.5% moisture, however the dry stage starts at 20% moisture and the water indicator starts blinking with a threatening red light. It is not clear whether entering dry stage (20%) is harmful or whether the moisture level has to fall to 0%. Just to make sure there is no damage done to the plant the times for watering in the charts I posted indicate the point at which a plant enters its dry stage. But from my experience, entering dry stage several didn't reduce final yield and I managed to get the highest amount of berries possible. Also, you must remember that the starting point once you’ve planted your seeds is moist level or 120 (47%). Plants get their moisture level reduced by a certain amount (drain value) every 60 minutes. The counter starts from the moment you plant seeds. Watering does not reset the counter. If you water a plant 5 minutes prior to the the moment it usually drains it will still drain 5 minutes after, but not 60 minutes after you watered it. PART XIII Berry Charts Healing Berries: EV reducing/Stat boosting Berries Berries which have no effect
  3. That is a nice chart indeed. Very handy. Thanks!
  4. Thanks for the update, but not sure if it made things better. Now we get a different (or maybe even inaccurate) for moisture levels. Long story short, if you leave any type of berry for several hours to dry, to make sure it has 0% moisture and then water it you always get the same sequence of messages: almost dry (1) > moist (2) > moist (3) > almost flooded (4) > flooded (5) which means that one watering can = 100%/5 = 20% where really dry = 0%, flooded = 100% after the update however I get this sequence: almost dry (1) > moist (2) > wet (3) > wet (4) > almost flooded (5) > flooded (6) does it make sense? Note: at almost flooded it shows the 'flooded' shade, which means it is flooded, but the message tells you it is not)
  5. Does anyone have any idea about what happened to berries held by wild pokemon? It seem that wild pokemon may no longer hold any berries or have they reduced the rates of held items? I wanted to get some Rawst berries from Vulpix/Growlithe, I checked about 20 pokemon, no berries. Then I decided to check Seals and Dewgongs for Aspear berries, 20-25 pokemon, no berries. Vulpix used to have a 50% chance of holding a berry. Recent updates do not say anything about it. Is it a bug or something? There is no problem with other held items, the issue is with berries only. I've stocked up with Mushrooms, it went smoothly.
  6. Finally. I didn't really bother to water it on time. That's why the tree was 'blooming poorly'. But there are still enough berries on it.
  7. Thanks for the explanation. Now I understand, not only dryness and flooding reduces the final yield, but also berries wither one by one after they appear on a tree. That is scary)) Devs? They don't know their numbers)) Kidding)
  8. Thank you very much for your comment. I think you are right, when moisture level drops below 0% every hour after that point it loses a berry, but it's just a theory. 150% is an approximate number. I'm not sure about almost flooded message, but I think it show a small part of flooded state. (maybe 100% to 125%) There is a little misunderstanding about my chart. there have to be three different states: 0 to 100% is a normal state with 100% the maximum amount of moisture a plant needs and/or can take. -100 to 0% is a dry state at which withering and yield reducing is supposed to happen. 100 to 200% is a flooded state at which also yield reducing occurs. So basically normal state returns the following messages: Almost Dry, Moist, Wet Flooded state returns: Almost Flooded, Flooded Dry state: Dry The main question is whether or not Almost Flooded should be include into normal state. But I still think it belongs to the flooded state. Mainly because it reduced my yield and it doesn't fit into calculation formula.
  9. Indeed, it looks nice. But still, look at my notes. Iapapa berry returned 2 'wet' messages and 5 'moist' messages during a cycle, while Wepear berry returned 2 'wet' messages but 4 'moist' messages during a cycle That proves: 1) They are not equally scaled, otherwise it would have been 2 to 4, and 3 to 6. 2) According to your chart moist = 2/3, and wet = 1/3, in which case moist/wet = 2 However, in reality 5/2 != 2 Briefly, my point is that watering doesn't increase moisture level exactly by one stage. It has to be calculated. Also watering increase != (is not equal) drain.
  10. The artwork is cute)) Nice concept, but I'm afraid I have to disagree. So, after a range of basic calculations I've finally understood the logic behind the algorithm. It doesn't skip anything. Wet stage is still there. The trick is that moisture stages are not stages at all, they don't indicate a stage at which moisture levels are (like in boosting speed or attack by 1-2 stages). It doesn't indicate a number either. Stages (moist, wet, flooded etc) give us information about the range within which moisture level is. In other words, if moisture is 80, 85 or 90%, computer will tell you the soil is wet. Proof: Stages are not consistent and not always appear in the same order. 1) I watered the same berry at the DRY stage, but at a different time. Once it went from dry to moist>moist>almost flooded, the 2nd time it went from dry to moist>moist>wet 2) Plants create a different sequence draining from almost flooded depending on whether you water it in the middle of growth or in the beginning. Thus, we might assume these stages are not a fixed stage or number but have a certain percentage. When I applied my calculation method to different types of plants, trying different steps of watering it all started making sense. So, basically, almost flooded has to be above 100%, and dry has to be 0%. Because dry means there is no moisture at all. Now, we all know that plants drain at a certain rate every hour. It's easy to find that rate. We take the amount of time it takes for a plant to go all the way from almost flooded to dry and thus we find out the number of increments it takes. Also, we must realize that we start with neutral moisture level, which is moist (50%). And since we can't water our DRY plants more than 3 times, let's assume watering increases moisture level by 1/3. Long story short, here is a final chart with accurate numbers, which match the messages that appear during growth, also there is a guide with a drain cycle (I've written down all the displayed messages accurately) Note: in the watering guide I watered all seeds in the beginning twice, bringing them to almost flooded state (116.6%) Tooltip made things easier. So now we can be sure about growth times. 1) short growth time = 2.5 hrs per stage (total: 10hrs) 2) medium growth time = 8 hrs per stage (total: 32hrs) 3) long growth time = 9 hrs per stage (total: 36hrs) Kaynine, the only thing I don't understand is the withering rate. Tooltip says some plants wilt quickly, while others not very quickly. Do you have any idea what that means?
  11. Ooh, I'm utterly sorry! I call berries by their real-life names)) Bluk — Blueberry Nanab — Banana Pinap — Pineapple Wepear — Pear Pecha — Peach Grepa — Grapefruit and so on...
  12. Thanks for your comments. I planted these berries 10 hours prior to posting the message. Indeed, I've noticed at the very end of the growth cycle, which confused me a little. It goes from Wet to Moist to Dry. That means 4-5 hrs for Liechi and 3 hrs for Pecha to get from Moist to Dry. Peach has to have the same growth time with Grapefruit, which I've just tested, if I'm not mistaken. I tried Liechi, approximately 1 or 2 days ago and then gave up on it)) Liechi takes forever to grow. It's 96 hours according to bulbapedia. I'm afraid it might take you several months in this game))) Like real-life agriculture. So Basically, the drain rate is between 2 and 5 which isn't significant(( Indeed, we can't rely on bulbapedia to get accurate numbers, but the basic idea is similar. Pear grows faster than Grapefruit, Grapefruit grows faster than Liechi. Growth time is easy to find out. Drain rate is a bit confusing part. It would be nice to get those rates.
  13. My First Berry Planting Experience. Watering: As you know, there are several moisture levels (dry, moist, wet, flooded) and the bad thing is, that moisture drain rate is the same for all berries irrespective of their growth time. In other words, all berries drop from one moisture level to another at the same rate. I've planted 3 PEAR berries at the same time: 1) the 1st was never watered (yield 2) 2) the 2nd was kept moist (yield 6) 3) the 3rd was kept wet (yield 7) It seems that there isn't much difference between moist and wet, so both are desirable. Dry soil doesn't seem to kill plants, they haven't withered, although they yielded poorly. I believe that stages of growth have something to do with drain rate, thus seeds don't require much water and drop from moist to dry after 3 hours, but once they've sprouted their drain rate becomes 2 hours. Growth Time: According to bulbapedia Blueberry, Pear, Pineapple, Banana and Raspberry have the shortest growth time. It is 4 hours for gen III. However the shortest growth time in this MMO seems to be 10 hours. It was exactly 10 hours for my PEAR berries, while Grapefruit (12 hours according to bulbapedia) had only sprouted by the time I picked up berries fro the Pear trees. I think it will take 32 hours for Grapefruit to fully grow. Each stage of growth takes the same amount of time. Thus, if growth time of a Pear Berry is 10 hours, that is exactly 180 minutes per stage. The following is a theoretical chart for growth time/watering which contains notes from my first experience:
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