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Aldroc

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Posts posted by Aldroc

  1. This is what I was thinking about to build:

    Arcanine @ Leftovers  
    Ability: Intimidate  
    EVs: 184 HP / 180 SpA / 144 Atk  
    Mild Nature  
    - Flamethrower  
    - Crunch   
    - Extreme Speed  
    - Roar

    Thinking of using this guy as a lead.... can counter popular leads(skarmory, forretress, etc), access to Intimidate is always a plus, maybe even stop ninjask from setting up through Extreme Speed or maybe roaring it away? 

    Starmie @ Leftovers  
    Ability: Natural Cure  
    EVs: 252 HP / 216 Spe / 40 SpA  
    Timid Nature  
    - Rapid Spin  
    - Recover  
    - Surf  
    - Thunderbolt  

    Spinner as a lot of people suggested.... can dish out some damage if needed.....

    Metagross @ White Herb  
    Ability: Clear Body 
    EVs: 188 HP / 160 Atk / 160 SpA  
    Brave Nature  
    - Meteor Mash
    - Earthquake
    - Psychic
    - Thunder Punch  

    Mixed Sweeper.... as suggested, changed the rest talk set.... is it better? Hes' been given the white herb so as to get curse boost baton passed from the umbreon..

    Umbreon @ Leftovers  
    Ability: Synchronize
    EVs: 252 HP / 120 Def / 136 SpD  
    Careful/Calm Nature  
    - Curse  
    - Baton Pass  
    - Taunt  
    - Moonlight/Wish  

    Wall and curse passer.... Metagross should sweep pretty well if this worked.... taunt to prevent phazing and confused with moonlight or wish... i can baton pass wish but moonlight will help umbreon survive longer.... which one is recommended??

    Lanturn @ Leftovers  
    Ability: Volt Absorb  
    EVs: 40 HP / 252 SpA / 216 SpD  
    Modest Nature  
    - Thunder Wave  
    - Confuse Ray  
    - Thunderbolt  
    - Surf  

    Having loads of trouble with this one.... this seems fun but is there anything better to run here? I don't think I will be able to run a spiker efficiently so any other suggestions??

     

    Now the final slot is the fast finisher... I've got a few candidates for this... which one should I go for??

    Aerodactyl / Jolteon / Sceptile / Espeon / Alakazam???

    And what should their movesets be?? 

    Is this team better??

     

     

     

  2. Thank You SOOOO Much Everyone!!!!! You guys have really helped me out and I'm going to build another team from scratch........ though dissapointed at that, I think its the best way to go! Would you guys mind if I post my next team on this thread? Also I tested my team in Gen 3 OU in Showdown as someone was asking. Thank You soo much for the help!

  3. So I've been playing Pokemon for years now....... but PokeMMO is the first game that has thrown me into the competitive scene. What I usually did was take my starter and just work around its weaknesses and that worked for me till the end of the game. That is not the case now. So I finally started reading a lot about competitive pokemon online and have grasped the basics such as importance of natures, evs, ivs, etc. I also think that I'm not that bad at battling since I can win almost 60% of the random OU battles in Pokemon Showdown. But when I battle with the team I've built, I lose. I lose horribly!! At most I can take one or two of my opponent's pokemon out and my whole team crashes out. I've tried a lot of different things, complete offense, stall teams, weather teams, balanced teams...... but none works for me. Right now this is the one i was hoping to run:

    Cloyster @ Leftovers  
    Ability: Shell Armor  
    EVs: 220 HP / 104 Atk / 180 SpA / 4 Spe  
    Quiet Nature  
    - Spikes  
    - Explosion  
    - Surf  
    - Ice Beam

    My lead... kinda obvious.... Spike and surf and once its done, explode and take something down with you.. 

    Claydol @ Leftovers  
    Ability: Levitate  
    EVs: 252 HP / 216 Def / 40 SpD  
    Relaxed Nature  
    - Rapid Spin  
    - Psychic  
    - Ice Beam  
    - Earthquake  

    My spinner and you could also say a wall..... people are generally unprepared for a claydol as much as I've seen

    Dragonite @ Leftovers  
    Ability: Inner Focus  
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Brave Nature  
    - Ice Punch
    - Thunder Punch
    - Fire punch 
    - Focus Punch  

    Sweeper.... really confused with this guy... should I do someone else? should I run a different set?

    Dusclops @ Leftovers  
    Ability: Pressure  
    EVs: 252 HP / 4 Atk / 252 SpD  
    Careful Nature  
    - Roar/Whirlwind  
    - Shadow Ball  
    - Protect  
    - Toxic  

    My only phazer and one heck of a wall..... atleast I think it is...

    Metagross @ Leftovers  
    Ability: Clear Body  
    EVs: 252 HP / 176 Atk / 40 Def / 32 SpD / 8 Spe  
    Impish Nature  
    - Earthquake  
    - Rest  
    - Sleep Talk  
    - Meteor Mash  

    My tank and most trusty pokemon on this team..... this is the only guy who lets me keep a little bit of pride...

    Sceptile @ Leftovers  
    Ability: Overgrow  
    EVs: 252 Atk / 4 SpA / 252 Spe  
    Hasty Nature  
    - Leaf Blade  
    - Thunder Punch  
    - Aerial Ace  
    - Brick Break

    My speedy finisher... the idea was to weaken the team enough with the others so that Sceptile could literally steam roll the other team with huge atk and spd stats....

     This team is almost ready in-game as its been completely ev trained and all i need to do now is give them appropriate moves. So I test it on Showdown and i lose every single game!!! I felt sooo down as I had put so much effort, time and money into this team, just for it to suck completely... I know I've immediate type weaknesses (Ice is a major threat) but it should do something... anything?? Apparently not. What am I doing wrong?? I like to think I've good prediction skills and have landed a focus punch or two in some battles..... also the fact that i win almost 60% battles in those random team matchups should say something? So I suck at team building and need some serious help...

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