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IzzetGuildmage

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Posts posted by IzzetGuildmage

  1. [quote name='Elvis' timestamp='1350715899' post='68247']
    Couldn't you state what berries do what when we give it to our pokemon?
    [/quote]

    Checking this thread for comments which I haven't done in a while, I just have to say how awesome it is the berry effects are found in the in-game FAQ now!

  2. Mathematically, the most optimal method of catching Chanceys is to throw balls at them. This will give you about a 20% chance of catching one each time. (as it is 10% chance each time you throw a ball and 50% of fleeing on that turn)

    One thing people probably don't realize is that upon throwing bait on the first turn, the Chancey has a 50% chance of fleeing because escape is calculated at the beginning of each turn. The average 3 turns (2 to 6 minus the included first turn) of eating will give you a 5% chance of catching the Chancey at each ball and a 10% chance of it fleeing, giving you about a 15% chance of catching the chancey IF it does not flee on the first turn.

    tl;dr: Just throwing balls is thrice as effective as baiting and then throwing balls. (also throwing rocks is totally useless because 95% escape chance)

    Your percentages are wrong, baiting first is better, see the other chansey guide.

    OT: Why is this thread still around?

  3. You probably meant to ban Umbreon instead of Jolteon if the point of the bans is to prevent it to become too stallish. Jolteon dies to everything while Umbreon has really high defenses.

    Also, if Hypnosis and Lovely Kiss are banned, you should probably ban Sleep Powder as well (the move is identical to Lovely Kiss but different pokemon can use it).

    Wish I could join but it's a little bit too late in the day for me =/ GL to all who participate.

    Edit:

    HP restoring/Revival Items/Status Healing items are not permitted

    Does this mean X attack, X defend etc are allowed?

  4. To continue on the source by heated:

    At the beginning of each turn (before commands are chosen), X is calculated as follows:
    • If the Pokémon "is eating", then X equals (escaperate * 100 / 1275) / 4, but not less than 0.
    • Otherwise, X equals (escaperate * 100 / 1275).

    Then, a random number from 0 through 99 is determined. If that number is less than 5 times X, the Pokémon will run at the end of that turn.

    Each division mentioned above is rounded down.

    The escape rates are:

    <snip>

    125 - Chansey

    125 * 100 / 1275 = 9,80, rounded down to 9.

    9 / 4 = 2,25, rounded down to 2.

    5 * 2 = 10.

    So 100-(10+1)=89% chance of escaping. This is probably the source OP used. It seems realistic, but once again fails to mention a source =/

  5. (...) I would also like to thank IzzetGuildMage for his nice chart

    No problem :) although it seems to be faulty...

    Ooh, nice resource. It's the first that mentions an escape rate different from the catch rate. This may enable more accurate calculations, once I figure it out. However the format is a little confusing and once again I don't know the source (what are the numbers based on? Did he hack a rom and look at the numbers, or is he just grasping straws and quoting Bulbapedia and other random sites on the blogoblag?).

    IzzetGuildmage's chart also doesn't assume the turn bait is eaten counts as one of the bait turns. (his assumed average is thus 5 turns of eating)

    Oops.

    Also, while Bubblepedia says that catch rate halves and resets when they stop eating, the previous link says that catch rate halves permanently but not to less than g=3. That would mean that for Chansey, (g=2) throwing bait does not decrease catch rate.

    This is the part that makes me question the site, as from empirical evidence we can derive that bait does severely punish the chances of catching the pink blob.

    If Bubblepedia is correct about the catch factor, Izzet's chart would be modified to account for the 55% stay factor on each turn just before a bait.

    If upokecenter is correct, the chart would still have to be modified for the 55% stay factor when not eating, but all catch chances would be the same as if not baiting. (making Bait the obvious choice)

    If by some chance escape is calculated before your choice each turn, 55% stay factors would have to go on the bait turns, too.

    Chanseys haven't been escaping more often after throwing bait, suggesting the "stay factor," well, stays the same during the turn bait is thrown. That's purely feeling, though. I can try and pay attention to whether or not Chansey flees more often on the first turn, when bait is used.

    I wish I could intelligently contribute to this discussion, but I didn't take statistics. (I wish I did).

    Plenty of free statistics courses are out there on the internet. Try it, statistics are fun (and you'll impress people, who usually suck at it :P)!

    Let's say I run into 10 pokemon, the tenth pokemon being chansey. All the previous 9 pokemon were level 25 or below. Let's say you encounter the first pokemon at step 5 and chansey (the 10th pokemon) at step 200. My question is this- if you had used repel, would you have encountered chansey at step 5, or step 200? I.E. does an encounter proc first, and then pokemon are decided/eliminated by repel, or is the pokemon chosen first, and if repel would eliminate said pokemon, the encounter doesn't proc? If it's the first way, repel helps. If it's the second, repel doesn't.

    I strongly think it's the second. Have you tried cycling up and down Diglett's cave with a level 25 pokemon and a max repel? You only encounter Dugtrio, but because you encounter so many more Diglett after X steps who are then cancelled, you usually run out of repel before encountering a single Dugtrio! Still worth it because you save the time it costs to start a battle and flee it.

    Lol i just looked at the percentages at the bottom :P

    That's exactly why I highlighted them :P I was trying to be helpful to people who could easily grasp what I did in Excel, but also to the occasional passerby who just wanted to know which method is better ;)

    Dh5Ol.png

    The first chart has been modified to take in account the actual average amount of turns bait lasts. I would like to know how someone made it to 11%, could you also post your calculations? The middle chart is the classic balls-only method, a method where the only advantage is being easier to calculate the (lower) odds. The last chart reveals the odds when bait takes effect the turn after it's thrown, which would make bait absolutely pointless as you can see.

  6. The second bait was actually an accident and while Chansey does appear in the first area(I'm assuming you might have meant entrance) as well there is only a 1% chance of finding it. On top of that In the video I said throw bait then a ball not throw 2 baits and a ball. So there really shouldn't be as much confusion as you said and in all honesty these tiny mistakes are not that critical. Just because I say that there is a 5% chance of finding a Pokemon when really its 1% less than what I originally said doesn't not physically change anything you do in game when trying to catch Chansey. On top of that people are not going to be here long enough because like I said in the video you cannot stand still and catch Ppokemon in PokeMMO's Safari Zone as opposed to normal Fire Red. And I appreciate noting my time and effort I put into these video guides I have, but it will be a long time before I remake this video let alone reattempt getting another lucky egg (four hours of my life I don't have to waste often). I thank you for taking the time to watch the video and note areas where I can approve upon it helps a lot for the future.

    Dude, I'm trying to help you out. I am not attacking you personally.

    I really do appreciate what you're doing for the community. I just fear that you put quantity over quality.

    I get that the second bait was an accident. I also get that tiny mistakes might not seem important in the big picture. But when you make a guide video and show your character throwing 2 bait, some people are going to think that's the way to go. Also, the reason you should go into the second area is because the chance is higher. This is common sense to you and me. But once again, a random viewer could think by himself, "that guy says Chanseys only appear in the area he went to, but I encountered them right at the entrance! I'm going to stay right here!"

    When making a guide, it's important to think of how many people are going to see it. When you make all these tiny mistakes like this, it will lead to confusion.

    Will the guide help out new players who go lucky egg hunting? Sure!

    Does that mean you shouldn't go for 100% accuracy on all the information you give? I don't think so.

    Lastly: Yes, people are going to stay there long. People are trading lucky eggs for shinies. Why? Because Lucky Eggs can take way longer than 4 hours to find. I've grinded for 6 hours myself with no luck. Another person did the same.

    In conclusion, I like the guides you make, but if you're not going to double-check everything they won't be as good as they could be.

  7. Nice, but in the video you are throwing bait twice, while this is horrible as it halves the catch chance again while not decreasing the flee chance. Also Chansey appears in the first area as well, the reason you shouldn't go there is the much lower encounter chance. Best tactic is bait, ball, ball and bait again if it stops eating. Unless you have 4 or less balls, then just throw balls. Check out the safari number crunch thread for more info. Lastly as has been said the encounter chance is 4%.

    I like that you put time and effort in creating a video guide for the community, but could I ask that you make a new one where all these tiny yet critical mistakes have been fixed? Sorry if that seems harsh but a guide is no good if it contains confusing or misleading information =/.

  8. Chansey only appear in level 26 right? Because if you use a level 26 first pokemon team and max repel it could be easily to appear.

    EDIT: Since I use max repels the rate of appearance of Chansey has greatly increased!

    The only pokemon under 26 is Paras, with a 15% encounter rate. So you increase your odds of finding Chansey by 100/85*100-100=17,6%. Not too shabby for an extra 600 pokedollars.

    However, you have to use a fast level 26, otherwise you risk being unable to run away from certain pokes (mainly Venomoth, but possibly Nidorino/a), wasting your time.

  9. How it currently is:

    The Shield Dust ability (on Weedles and Caterpie) prevents Leech Seed from working. The move doesn't fail, the animation plays, but no health is sapped.

    How it should work:

    Shield Dust is only supposed to prevent secondary effects on moves (such as Ice Beam's chance to freeze) from happening. Not entire status moves such as Leech Seed.

  10. Serene Grace. Why?

    Actually, that gives me an idea. I wonder if using Headbutt on a Serene Grace Chansey holding King's Rock would have a 70% flinch rate, or an 80% flinch rate. Depends on whether it doubles before or after the king's rock +10% flinch chance is calculated.

    That could be amazing either way with Trick Room, imo. Or possibly even with paralysis or an agility set up.

    Only problem there is that Chansey doesn't learn Headbutt.

    Actually, that's not the only problem. The other is that King's Rock only works on moves without a secondary effect.

  11. Yeah I was going to ask you what would be the better strategy based on how many balls you have left. I could imagine 1 ball, the best catch rate would be rock-ball?

    Btw as soon as I started any method starting with bait I've caught like 0/20 Chanseys while with the ball ball ball method I caught like 3/7 (though it's probably just the RNG's fault)

    Throwing a ball right away gives 4,8% chance of catching it.

    Using a rock first gives 10% * 9,6% = 0,96% of catching it.

    Stick to the ball.

  12. OP is correct and this is why:

    zLC9j.png

    Notes: The chance of catching a Chansey within 3 balls is roughly the same using Balls only as it is using Bait and 4 balls. Once you start running out of Safari balls it is therefore recommended to only use Balls.

    This is assuming the escape and catch chances in OP are accurate.

    Also assuming bait always lasts 4 turns. It is 2-6, so taking the average should be accurate.

  13. Could change it from 'gen 1 only' to 'currently obtainable only':

    Eevee high happiness (day) level-up --> Espeon

    Eevee high happiness (night) level-up --> Umbreon

    Chansey high happiness level up --> Blissey

    Golbat high happiness level up --> Crobat

    And probably remove Mime Jr. and Scizor for now until they become available/relevant.

    Another idea to make this even more useful is to use spoiler tags to tell certain groups of pokemon apart. This would make it easier to look for a specific pokemon (ie sort them by type or alphabetically a-j, k-s, t-z). For me it's no problem because I ctrl-f, but not everyone does that.

  14. Fixed some typoes. Thanks for answering the questions about IV's, everyone!

    IV's are certainly the hardest to 'get', and probably deserve a guide of their own. Another option would be to link a couple comprehensive guides in the OP. I personally learned by reading Smogon and Serebii, and those websites are recommended across the boards and in-game. Don't really feel like adding a 'link for the lazy', because if you're that lazy you're probably not going to spend hours catching and EV training!

    I think my intro referencing to those sites is enough, but do you guys think?

  15. I'd like to be a part of this, maybe we could even turn it into a gym challenge? Where we give ourselves a disadvantage so the other player has a chance to beat all 8 elemental type masters or what have you. Disadvantages I could think of are: Playing with 4 or 5 pokes instead of 6, allowing the opponent to use items, not allowing ourselves to switch Pokemon, allowing the opponent to play with pokes that have a level of 10% higher than your own level cap, etc.

    Regardless of how it turns out, I'll train a team of water pokes and respond when it's ready ;)

    ~GaryGaryGaryGary~

  16. Who's That Pokémon?

    Nidoran(f), Nidorina, Nidoran(m), Nidorino, Paras, Parasect, Venonat, Venomoth, Psyduck, Poliwag, Slowpoke, Doduo, Exeggcute, Rhyhorn, Goldeen, Seaking, Magikarp, Dratini, Kangaskhan, Scyther, Pinsir, Chansey, Dragonair

    I've camped the Safari Zone many times, but have yet to catch the elusive Good Natured variants of Scyther, Chansey and Kangaskhan :s

    Just beware of the dangers of overcatching.

  17. This is pretty silly, why wouldn't you just play a FireRed ROM in VisualBoyAdvance? The whole idea behind PokeMMO is to be immersed in the mutliplayer experience. Turning off player sprites completely defeats that purpose.

    Read OP again.

    I like the idea. You get to reduce lag from loading up all the player sprites in populated areas, and you get to only play with your clan, or you IRL friends, or the friends you made in the game. Running with 4 people through the tall grass is one of the best parts of the trailer, and that was the vision I had when I downloaded this game. Now don't take me wrong, I love MMO's, and I like that you get to battle and trade with all these different people. But I'd also like the option of being able to toggle between that and playing with just friends/not waiting for the lag to reduce when flying to Pallet or Viridian.

  18. Hi,

    I’m GaryGaryGaryGary and today we’re going to teach you Ash Catch’em wannabes some stuff about Pokemon stats. For a more detailed explanation (and before you start breeding, once it gets implemented) I suggest you read the more detailed guides on sites like Smogon and Serebii. Google is your friend as well when it comes to generic Pokemon questions. However, despite all these resources, getting out of the ‘EARTHQUAKE EVERYTHING’ mindset and taking your first steps into competitive Pokémon may prove difficult at times. That’s why I chose to write this guide for all of you fellow PokeMMO’ers!

    Pokemon stats are built up from 4 different factors. There are

    • Base Stats,
    • Effort Values (EV’s),
    • Natures and
    • Individual Values (IV’s).

    I will summarize these factors individually, and explain how you can manipulate these values to get the Pokemon with the best stats possible!

    First off, Base Stats. Each Pokemon species has certain Base Stats, which are a huge influence on the power of a Pokemon, and the role it can fulfill on your team. These are its natural stats, and they’re the reason you would train an Alakazam, but not a Farfetch’d. The most powerful Pokemon in the game either have a very high BST (Base Stat Total), or a few specific high Base Stats. The 5 Pokemon with the highest base stats currently available in PokeMMO are Snorlax, Blissey, Gyarados, Jolteon and Vaporeon. Hmm, I wonder why these pokes are so popular?

    Next come Effort Values. These were introduced in Gen 3, and they’re one of the reasons you can’t trade from Gen 2 to Gen 3 in the handheld games – stats were calculated completely differently. Anyway, the thought behind Effort Values is that every time you defeat a Pokemon, you inherit part of its knowledge. If you defeat the defensive Geodude, you get 1 EV in Defense. If you defeat a swift Rattata or Pidgey, you get 1 EV in Speed. Effort Values are the reason a pokemon trained from level 5 to level 30 is going to be stronger on average than the same wild pokemon at level 30. The in-game EV tool is truly a blessing for EV training pokemon; in the handheld games, you have to keep count yourself. Each stat can have a maximum of 255 EV’s, and each Pokemon can have a maximum of 510 EV’s. The best places to train are listed by Galium in this forum.

    Third, natures. These are actually probably the easiest part of stats, yet they cause so much confusion. Each nature boosts one stat by 10%, and lowers another by 10%. Four natures boost the same stat they lower, so they cause no stat changes. You can hover your mouse cursor over the nature in the stat screen to see what effect it has. The most popular natures are Adamant and Modest. Adamant reduces Sp Atk and increases Atk, while Modest does the opposite. You can imagine you’d rather have a Modest Abra than anything else, because it doesn’t use its attack stat while it needs its special attack! Foax wrote a more detailed piece about natures in this subforum.

    Next, Individual Values. These are the values a Pokémon is born with. They can’t be changed. For each stat, a random number between 0 and 31 is generated. 31 is good, 0 is bad. The Individual Values are the hardest factor of all to look up, since they are not separately visible. You have to use a calculator to find a Pokemon’s IVs. Serebii has a really good one that I use. Simply enter the Pokemon’s name, nature, level, stats and any EVs it already has, and it will calculate your IVs. Note that it works better with higher leveld pokemon, since it is less accurate if you’re level 5.

    Last of all, some math! When a pokemon is level 100, its stats will be as follows: Each IV point gives 1 stat point. Each Base Power point gives 2 stat points. Each 4 EV points give 1 stat point. You always get 5 stat points for free. The maximum stat the Special Defense of a Blissey can reach, is therefore: 2 x 135 + 31 + (252/4) + 5 = 369. Add a Sp Def-boosting nature, and the stat becomes an obnoxious 405. There’s a reason Blissey is known as the best Special wall in the game!

    I hope I helped you guys better understand how Pokemon stats are built up, and why people EV train and look for specific natures. Also, if a pokemon has a good nature, that doesn’t mean it’s automatically a pokemon worth training. If it has low IVs in important stats, it will still be a waste of time.

    Until next time,

    Smell ya later.

  19. This has been previously discussed. TMs will remain as the game intended them to be: One-time use, and only obtainable from Gym Leaders, Celadon Mall, and sitting on the ground. Ways to obtain any TM you wanted would change the economy and allow players to give a TM to every pokemon in their party, especially if it was an overpowered move. Sorry, but I dont see this happening anytime soon.

    Please don't do this. There are hundreds of competitive battlers on PokeMMO right now. I know because I see them EV training in Mt. Moon on my current first playthrough (people on bikes in an area with 100% Paras). I know these people WILL grind out playthroughs to get the TMs they want, and I would seriously consider it as well.

    I've heard a couple good suggestions how to make TMs available. Please just have a meeting with all the PokeMMO top dogs, think about the consequences of whether or not good TMs would be re-obtainable (or heck, reuable - take an example out of Pokemon Black), and think of a fun/not too easy/not to grindy method of getting them.

    Think about it this way:

    Current system: PokeMMO will be fun for about a month, then the novelty will gradually fade and we're left with a metagame of Thunder and Blizzard - more luck-based moves than consistent ones, ruining any competitive unofficial tourneys and high level battling.

    Suggested system: Old veterans and new players will be able to figure out their favourite Pokemon movesets and EV spreads. Every Jolteon knows Thunderbolt, every Blastoise knows Ice Beam. PokeMMO will have a real competitive scene similar to PO and Wifi battling but with a unique metagame.

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