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xTrainerSithisx

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Posts posted by xTrainerSithisx

  1. 1 minute ago, Kyu said:

    Short answer: Because they are being reworked into different items very soon, and they are too good right now.

     

    Long answer: Items which set the baseline of progression ahead of "default" for an infinite duration, like Lucky Eggs or Amulet Coins, force players to use the items in order to stay at peak economic efficiency, and there is no disadvantage to using them (compared to Natures, where there is a variety of effects players can choose from to min/max their farming). They make it very hard to balance the game properly (we can't plan our EXP curve properly when you can just add a +50% modifier on everything, which is entirely optional and can be missed by many players.) Eventually they will be moved into a usage-based system which is consumable.

    That makes sense to me I look forward to seeing it thank you for the reply

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