Roche19
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Posts posted by Roche19
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Can someone explain to me how this works? Beat lorelei, but it didn't heal my pokes..
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Why are confusion moves in the ban list again?
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Will dream world abilities like Cradily's storm drain be applied as well in the future?
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except it's not a 0hp/0def hera. it's a 252 hp. why do crits bypass stat changes? that makes no sense
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Heracross with 5 bulk ups up against a ferrothorn. Gyroball normal hits hit for about 15% damage, and suddenly a crit hit me for almost 90% damage. Happened twice. Fix bug please.
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6 setup sweepers that cover every kind of E4 resistance. Just need mono attackers. rest/sleep talk/bulk up, calm mind, recover etc etc
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9 minutes ago, Akshit said:
Yes it is. And this is the reason:
They didn't add the draco meteor tutor, sad :(
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Is the live server currently down?
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Once the confusion ban lifts, I surmise rain teams will do well. Offensive rain teams ofc, as damp rock has not been implemented yet. Pros are that it's very fast paced, and can dish out major damage. It abouguuely destroys teams that have a balanced setup, wth one special wall and one physical wall. People often think that Ferrothorn is a nice counter to rain, but those people don't know that choice specs peliper does 2/3hp damage with hurricane. The only thing it really struggles with are defensive weather teams. such as sand teams with 2 hippodown and ttar.
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Some battle and attack animations that were visible before the Unova update have suddenly gone.
I see the text saying that a certain weather condition has become active, but the message doesn't repeat every turn anymore, and I don't see the animation anymore. It's hard to keep track of which weather is in effect that way. Is anyone else experiencing this problem? -
I can't see the rain dance animations each turn anymore.
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Selling comp pokemon UT's and breeders. comment offers below.
OU comp
Flygon: Nature: Naughty IV's: 31/31/31/31/9/31 Moves: Fire Blast/T punch/ Eq/ Dragon claw
Ludicolo: Nature: Calm IV's: 31/12/31/31/31/31 Moves: Ice beam/Surf/Giga drain/Rain dance
Kingdra: Nature: Adamant IV's: 31/31/31/31/31/31 Moves: Flail/dragon dance/facade/waterfall
Arcanine: Nature: relaxed IV's: 31/31/31/31/31/15 Moves: Toxic/Morning Sun/Extreme speed/flamethrower
Skarmory: Nature: Impish IV's: 31/31/31/13/31/31 Moves: Counter/drill peck/spikes/whirlwind
Milotic: Nature: Bold IV's: 31/14/31/31/31/31 Moves: Scald/Recover/toxic/mirror coat
Gyarados: Nature: Adamant IV's: 31/31/31/12/31/31 Moves: Twave/dragon dance/ waterfall/ EQ
Jolteon: Nature: Modest IV's: 30/14/30/31/31/31 Moves: Tbolt/thunder/hidden power ice/ hyper voice
Heracross: Nature: Adamant IV's: 31/31/13/11/31/31 Moves: Megahorn/brick break/rock slide/arial ace
UU comp
Armaldo: Nature: Adamant IV's: 31/31/31/21/31/12 Moves: Rock blast/EQ/rapid spin/knock off
Pikachu: Nature: Adamant IV's 31/31/18/15/10/31 Moves: Volt tackle/Thunderbolt/extremespeed/fake out
Handy pokes for Gym/e4 runs
Salamence: Nature: Adamant IV's: 20/29/24/16/28/28 MOves: EQ/Dragon claw/Brick break/fly
Snorlax: Nature: Adamant IV's: 26/27/27/12/30/20 Moves: Rest/curse/crunch/Double edge
Blissey: Nature: Bold IV's: 23/19/27/15/29/22 Moves: Softboild/seismic toss/toxic/tbolt
Gengar: Nature: Hasty IV's: 30/17/20/30/31/31 Moves: Tbolt/Giga drain/destiny bond/sludge bombberries
lum
liechie
petaya
grepa
qualot
For the storyline matchup, player parties are now healed after each victory against an Elite 4 train
in General Discussion
Posted
The first time is when it's least needed though...
Even with the level caps from Unova, I had no probs clearing it, but the 5th run is practically impossible to clear without 20 revives, and 50 hyper potions...