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IGN

Found 2 results

  1. ENDGAME PvE CONCEPT This is a idea/suggestion towards adding end game PvE into the pokemmo world. Albeit this is most likely an implementation that would take place much further in the future. DUAL DUNGEONS What is it? The Dual Dungeon are instanced dungeons meant to be played with two players (and possibly more). Essentially it is a several floor/area dungeon that has puzzles and such that can only be solved with two players. The players would travel the dungeon solving the puzzles, while fighting wild doubles battles. How do encounters work? As the player walk around the map, they encounter wild pokemon like normal, except they are doubles battles and each player sends out one pokemon. Encounter rates would be lower than normal to balance the amount of encounters. What's this about two players? The Dual Dungeons system for the first time introduces actual team play with other players to take down pokemon and traverse the dungeons. Puzzles can range from multiple buttons and weight plates to hard to reach places. Of course these are just some examples, who knows what are talented game devs might come up with. Both players will always be in the same areas. If one of them walks through a door or falls in a pit hole both players will teleport to the connected area. What's at the end of the dungeon? Waiting at the end of these dungeons are challenging bosses, possibly legendaries. No bag items will be usable in boss battles. Some of these could even be like trainer fights; for example Mewtwo send out pokemon to fight you first, before you get to fight him in the end. Or maybe it the boss at the end of the dungeon is a trainer? "Was that Ash that just ran down that corridor?", "Did that meowth just talk?!" And the rewards? Well first of the experience itself. Who doesn't want the chance to go level with a buddy in a multi-player dungeon? Next is the pokemon, this can be used to incorporate rare and unique pokemon, or pokemon with special moves or abilities. "But hey, wait a minute you say! What's a dungeon without treasure?" and I say how right you are my friend. Who knows what item filled pokeballs await you in these dungeons? Please feel free to comment, question, add ideas or suggestions, likes or dislikes, ect.
  2. One thing that stopped me in my tracks while playing PokeMMO (I had been completely happy and satisfied up to that point as it was only my first play through) was the fact that there's really nothing to do once you complete the islands. No new lands, nothing new unlocked, no cool clothes or medals, etc. and that made me want to stop playing. Sure, you could start a breeding frenzy, or spend oodles of money creating the perfect shiny, high IV/EV team-but for what purpose? So I came up with a couple ideas, that don't require any new regions: ALTERNATE PLAY-MODES The only way I've been able to keep the game interesting was by going back and playing it again in a different way. I raced people, I did one-type only runs, etc. but the excitement was dulled when we realized no one knew what we were doing, no one could watch or cheer for us, and any of us could secretly cheat because the whole set up, via giving ourselves boundaries to play under, was all pretend. But what if it wasn't? [Perhaps different channels could be set to different modes, similar to how other MMO's have automatic PVP channels vs. PVP-optional channels] =IRL Rival Mode= Pick another player and lock onto them as your 'rival'. There would be a counter in the corner of the screen so that you could see each other's progress (how many gym badges, # of pokemon caught, % game completed, etc.) and you would compete against each other to catch 'em all, with official duels at least once per city. If anyone were to spectate either of you, they would be able to see your rival's counter too, and therefore cheer one or both of you on. [Alternatively, there could be a Double Rival mode with four players, or two teams of two, with all duels being double battles.] =Race Mode (speed run)= Pick another player, or group of players, and race each other. Similar to Rival Mode, there would be counters on-screen, but it would tally points instead and have a ticking clock. Whomever reaches each city first gets points, gets gym badges first, gets key items (silph scope, exp share, s.s. anne ticket) first, etc. get points. Perhaps there could be monetary prizes, or cosmetic prizes, as each player reaches certain point milestones. =Race Mode (completion run)= A more restrictive race, where players can move on to the next area after ONLY AFTER catching all available pokemon in the area's grass and after battling all available npc's of the area [i.e. fully completing areas before moving on]. This is the race I most recently did with another player, and people on Channel Chat got very involved in cheering us on, hearing our frustrations at "oh my gosh jigglypuff where are you! My rival is already in Mt. Moon! I have to catch you, hurry!" etc. I usually like to include rival battles within this, but that would be more of a Rival/Completion mode hybrid. =Customized Restriction Run= Want everyone's starter Pokemon to be randomly picked? Want to only allow two pokemon types to be able to be caught per person? Want to put Nuzlocke rules on yourself (i.e. fainted pokemon disappear or are put in PC; only first-seen pokemon are able to be caught, etc.)? Want to put a ticking clock time restriction on how quick you have to make it to certain areas in order to stay in the race, etc.? This would be hard to do, of course, but being able to filter our own game experience would be some pretty darn cool end-game. AND THE GRAND PLOT TWIST-All these modes are only available after you beat the Elite 4 on one of your characters. UNLOCKABLE CONTENT I want more milestones and rewards to keep me playing. Perhaps at a certain point, you get to pick one of your pokemon to become shiny (but it then becomes un-trade/sellable of course). Or, as you unlock more gym badges, more tiers of expensive custom clothing become available to you to buy (similar to how different pokemarts sell different items). Or, depending on how many times you beat the Elite 4, there are different elite outfits/colors/hairstyles you can wear, to make end-game characters distinguishable from other people. ITEM STORE Multiple fun, non-game-affecting items could be created for sale (real money or in-game), like paint buckets to change the color of one thing on your sprite. Or even macho braces, lucky eggs, etc. could be bought (but if from the item store then they can't be traded/sold and would have expiration timers). ------------------------ I know a lot of this seems really impossible, and maybe only certain things are possible due to the coding of Pokemon games vs. that of other MMO's, and I understand that PokeMMO is still in its semi-early stages, but hopefully some of this could one day be implemented. You may say I'm a dreamer...but I'm not the only one ;D
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