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Found 2 results

  1. TL;DR - For rare pokemon in the Safari Zone, the best strategy is to use 1 Bait and then throw a lot of balls. If the Pokemon stops eating and is watching carefully, throw 1 more bait then keep throwing balls. If you have 1-3 balls left, you should just throw balls without bait. Best place to catch: Chansey- Surf across water in the entrance, go to north area. Scyther/Pinsir- Entrance Kangaskhan- Go right from entrance Tauros- Surf across water in the entrance, go to west area. Dratini/Dragonair (The catch rate is the same)- Super Rod at any body of water Using Repels - Using a level 26 pokemon with repels will not let you encounter Chansey per se, but it will let you avoid a bunch of pokemon in-between. It's a good time saver, if you don't want to spend the time running away from pokemon, but you won't catch Chansey any faster step-wise. (Credits to heated, reazh, and darkside) Edit: added what to do in case Pokemon stops eating; added best places to catch pokemon; added what to do in case of 1-3 balls left; added repels. Ok, so I was going through safari zone trying to catch rare Pokemon, wondering "What's the best strategy?". Googling gave me no answers, so I dug a little deeper. All formulas can be sourced to Bulbapedia. A little background: every pokemon has it's own catch rate, which determines how easy or hard it is to catch. Legendaries are hard, while Pidgey is a breeze. For every pokemon, you determine a modified catch rate (using catch rate, health, status, etc), and with this you can determine the probability of catching said pokemon. The key to remember- the higher the catch rate, the higher the probability of catching the pokemon. Normally, if the Safari Zone was just a regular wild zone, the following would apply: all pokemon are at full health, with no status conditions.For a pokemon at full health, no status, the "modified catch rate" is 1/3(catch rate). Let's take for example, Chansey, of course. Chansey has a catch rate of 30. Normally, the modified catch rate is 1/3(30)x1.5 = 15. (Why x1.5? This factors in the safari ball properly, which is x1.5 the Pokeball.) But, the safari zone is tricky, and adds in more factors! The catch rate is multiplied by 100/1275, and then rounded down, to get a "safari-catch factor". Here is where the safari zone screws you! Doing the math for Chansey,the rounding down gives you a safari-catch factor of just 2. Normally, when you throw the ball, it multiplies back by 1275/100, then rounds down, giving you a catch rate of just 25. Fuck that noise! Screw you safari zone. Plugging in this new catch rate into our formula, we get 1/3(25)x1.5 = 12.5. But we have to round down (again), so it's actually 12. Now we have a safari-modified catch rate for Chansey, 12. Using Bulbapedia's formula, we have a probability of approximately 4.7% of catching Chansey per ball thrown. "But Cubes," you ask, "what about bait and rocks? How do those affect things?" Very interestingly, in fact. What happens is that rocks double the safari-zone factor and bait halves it. Taking Chansey as an example for all the rare pokemon, with bait, her safari-catch factor is a measly 1, and we get a catch rate of just 12, and a modified catch rate of just 6. Your odds of catching Chansey are 2.4% per ball thrown. As for rocks, a sneaky cool thing happens for Chansey. The safari-catch factor doubles, becoming 4, and then when you multiply by 1275/100, we get a catch rate of 51, and a modified catch rate of 25. Did you see what happened? It's slightly more than double the regular modified catch rate, and this affects things. The odds of catching Chansey becomes 9.8% per ball thrown with the rock effect. Now you must be thinking, rocks all the way! But, we've forgotten about escapes, and this is where the rock fails us. (Now unfortunately, I couldn't find escape rates for the pokemon, but it shouldn't affect the outcome.) When angry, a pokemon is twice as likely to escape. But when busy eating, the pokemon is 1/4 less likely to escape, a big difference. So, you see that you get 4 bait balls every time you throw 1 rock ball, and when you add up the percentages, you get 9.8% rock vs. 9.6% bait, and . But we also have to take into account the first turn. The pokemon is angry/eating after the first turn, and so you are ~7-8 times as likely to be able to throw your first bait ball before even throwing your first rock ball, and this tilts the favor in the bait's favor. How the escape factor works is that the escape rate(which is an integer) is multiplied by 5, and then affected by rock/bait to get a final rate. Then a random number between 0-99 is generated. If this number is lower than the final rate, the pokemon escape. For a rare pokemon, the rate is either 8 or 9 (I'm not sure), but let's say 9. Then the normal final rate is 45, and there's a 55% chance your pokemon will stay per turn. While angry, the rate becomes 90, and you only have a 10% chance of the Pokemon staying. While eating, the rate becomes 11 (rounded down), and you have an 89% chance of the pokemon staying per turn. Factoring this in, you get- an 11% chance to be able to throw rock and 1 ball consecutively- 1.15% chance of capture; a 55% chance to be able to throw 2 regular balls consecutively- 7.29% chance of capture; a 50% chance to be able to throw bait and 3 balls, followed by a bait and 2 more balls consecutively- 8.26% chance of capture. So as you can see, rock is a TERRIBLE strategy, and bait better than just throwing balls. I can explain the math I did behind this if anyone wants me to. How many baits should you use? Just 1. When using multiple baits, the effect on the safari-capture factor stacks, but the escape factor does not. In short, each additional bait halves your catch chance while doing nothing to the escape chance. Another factor in bait's favor- the Safari Zone restrictions. You only get 30 balls and 500 steps. But Chansey (and other rare Pokemon) are so rare that your steps will run out before your balls do. So a strategy that maximizes the amount of balls thrown per catch attempt is the most efficient use of your hard-earned 500 Pokedollars. This doesn't apply when catching dratini/dragonair though, since you can stay still the whole time. I'm willing to explain anything. If a formula/fact/number comes out of nowhere, it is most likely pulled from Bulbapedia, either from http://bulbapedia.bu...wiki/Catch_rate or from http://bulbapedia.bu...nto_Safari_Zone.
  2. SAFARI ZONE GUIDE Welcome on a Safari Zone Guide. You can find here all items & encounter rate's pokemons can be find. This is for beginners and experimented players too. Safari zone is located in Fuchsia City, with a 500 $$ entry fees, you can catch all pokemons you want with a limit of 30 safari balls and/or 500 steps. ITEMS - HM 03 : Surf - TM 32 : Double Team - TM 11 : Sunny Day - TM 45 : Steel Wings - Leaf Stone x2 - Quick Claw - Max Potion x2 - Full Heal - Protein - Max revive - Gold Teeth (to obtain HM 04 Strength) - Revive - Nugget - Full Restore POKEMONS Entrance GRASS Nidoran m -> 20% Nidoran f -> 20% Rhyhorn -> 20% Exeggcute -> 20% Venonat -> 15% Nidorino -> 10% Nidorina -> 5% Parasect -> 5% (Can hold Big & Tiny Mushroom) Pinsir / Scyther -> 4% Chansey -> 1% (Can hold Lucky Egg) SURFING Slowpoke/Psyduck -> 100% day and night Lotad -> Rare % (Only at night) FISHING Old Rod Magikarp -> 100% Good Rod Goldeen -> 60% Poliwag -> 20% Magikarp -> 20% Super Rod Goldeen -> 40% Seaking -> 40% Dratini ->15% Psyduck -> 4% Slowpoke -> 4% Dragonair -> 1% _____________________________________________ Area 1 GRASS Exeggcute -> 20% Nidoran m -> 20% Nidoran f --> 20% Doduo -> 20% Paras -> 15% (Can hold Tiny & Big Mushroom) Nidorino -> 10% Parasect -> 5% (Can hold Tiny & Big Mushroom) Kangaskhan -> 4% Scyther / Pinsir -> 1% SURFING Psyduck / Slowpoke -> 100% FISHING Old Rod Magikarp -> 100% Good Rod Goldeen -> 60% Poliwag -> 20% Magikarp -> 20% Super Rod Goldeen -> 40% Seaking -> 40% Dratini -> 15% Psyduck -> 4% Slowpoke -> 4% Dragonair -> 1% _____________________________________________________________________ Area 2 Grass Nidoran m -> 20% Nidoran f -> 20% Rhyhorn -> 20% Exeggcute -> 20% Paras -> 15% (Can hold Tiny & Big mushroom) Nidorino -> 10% Lickitung -> 10-5% Venomoth -> 5% Nidorina -> 5% Chansey -> 4% (Can Hold Lucky Egg) Tauros -> 1% SURFING Psyduck / Slowpoke -> 100% FISHING Old Rod Magikarp -> 100% Good Rod Goldeen -> 60% Poliwag -> 20% Magikarp -> 20% Super Rod Goldeen -> 40% Seaking -> 40% Dratini -> 15% Psyduck -> 4% Dragonair -> 1% _______________________________________________________________________ Area 3 Grass Doduo -> 20% Nidoran m -> 20% Nidoran f -> 20% Exeggcute -> 20% Venonat -> 15% Nidorino -> 10% Venomoth -> 5% Nidorin f -> 5% Tauros 4% Kangaskhan -> 1% SURFING Psyduck / Slowpoke -> 100% FISHING Old Rod Magikarp -> 100% Good Rod Goldeen -> 60% Poliwag -> 20% Magikarp -> 20% Super Rod Goldeen -> 40% Seaking -> 40% Dratini -> 15% Psyduck -> 4% Dragonair -> 1% I tried to do a complete and helpful guide, so please if i made some mistakes or if something missed, thanks to post in comment.
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