By default, PokeMMO scales the graphics up for monitors with wider resolutions, such as ultrawide 21:9 monitors or even just big screens in general. This is probably to make the game more playable and to hide the rest of the map from the player, however to accomplish this the scaling makes overworld sprites non-pixel-perfect. That's ugly and mildly irritating, so it would be nice if there was an option in the video settings to change the graphics scaling size, just like how there's a ui scaling option. Below is a screenshot of vermillion on a 2560x1080 monitor and a comparison between a 2560x1080 and 1920x1080 monitor.
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Jaden
By default, PokeMMO scales the graphics up for monitors with wider resolutions, such as ultrawide 21:9 monitors or even just big screens in general. This is probably to make the game more playable and to hide the rest of the map from the player, however to accomplish this the scaling makes overworld sprites non-pixel-perfect. That's ugly and mildly irritating, so it would be nice if there was an option in the video settings to change the graphics scaling size, just like how there's a ui scaling option. Below is a screenshot of vermillion on a 2560x1080 monitor and a comparison between a 2560x1080 and 1920x1080 monitor.
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