I'm an artist, been doing technical art for the better part of a couple years now. Since we've been fiddling around in Unova, let's switch to the higher-fidelity style of the gen 5 games. (Unless there's plans to switch to full 3D for gen 6 shenanigans...)
In short, I think the current overworld sprites are okay, there's nothing totally wrong with them, but I find the character profile sprites really... dopey looking. Or, in other terms, the male sprite in particular looks like a kid getting his picture taken with a pokeball. Very not-battle-ready. So I sprited a bunch of stuff.
As you can see, I've given him a bit more of a confident look. His stance is more balanced and calm, he is more presenting the pokeball, rather than holding it in the air, he's looking a little bit more AT the opponent, and the expression on his face makes him seem like he actually wants to be there. Here's a few more customization options I've ported to this style.
Additionally, I want to talk about hair and how they interact with hats. I noticed with a number of customization options, the hair is just completely hidden to avoid poking out of the hat. This is the problem you guys would have otherwise:
However, there is a solution. Instead of just hiding the hair entirely, you could instead choose to have each hat include a mask that is applied to the hair, like so:
In the mask, all the blacked out areas the hair will not render. So, apply that to the hair, and in the end, you get this:
No clipping, no compromise.
Also, here's a completely blank BW-style overworld sprite sheet I made, to help with conversion to a new overworld standard.
If any of the devs see this post and are interested, I am willing to help convert assets.
Also, will do female sprites if people seem to care.
Question
EikoBiko
Yo!
I'm an artist, been doing technical art for the better part of a couple years now. Since we've been fiddling around in Unova, let's switch to the higher-fidelity style of the gen 5 games. (Unless there's plans to switch to full 3D for gen 6 shenanigans...)
In short, I think the current overworld sprites are okay, there's nothing totally wrong with them, but I find the character profile sprites really... dopey looking. Or, in other terms, the male sprite in particular looks like a kid getting his picture taken with a pokeball. Very not-battle-ready. So I sprited a bunch of stuff.
As you can see, I've given him a bit more of a confident look. His stance is more balanced and calm, he is more presenting the pokeball, rather than holding it in the air, he's looking a little bit more AT the opponent, and the expression on his face makes him seem like he actually wants to be there. Here's a few more customization options I've ported to this style.
Ninja Scarf, Ninja Mask, Visor, Poncho, Gloves, Boots, Shorts.
Oh yeah, please give us different bottoms.
Additionally, I want to talk about hair and how they interact with hats. I noticed with a number of customization options, the hair is just completely hidden to avoid poking out of the hat. This is the problem you guys would have otherwise:
However, there is a solution. Instead of just hiding the hair entirely, you could instead choose to have each hat include a mask that is applied to the hair, like so:
In the mask, all the blacked out areas the hair will not render. So, apply that to the hair, and in the end, you get this:
No clipping, no compromise.
Also, here's a completely blank BW-style overworld sprite sheet I made, to help with conversion to a new overworld standard.
If any of the devs see this post and are interested, I am willing to help convert assets.
Also, will do female sprites if people seem to care.
Edited by EikoBikoLink to comment
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