The tower exist since the august 2014 update, and I've heard lot of people complaining in game and on the forum about its too based on luck, not rewarding enough, and very boring to farm.
How it his right now: Entrence fee is 5k, you can get a maximum of 2750 battle point for defeating the NPCs of the all 8 stages, adding the cost of the items you use between each battle (revive, potions, berries etc)
I think a good way to improve the tower would be:
-Add tiering when starting the battle tower (Ubers OU UU etc) in order to make casual gamers more interested about competitive play and make competitive player want to do the tower, difficulty would raise proportionally for each stages, with teambuild based on the viability tier concerned threads (using C/D rank for the firsts stages, S/A rank for the finals ones).
-Enforce pvp clauses, because its very annoying to see NPC using hax item and some pokemons spamming reflect.
-Increase the reward (or decrease the item/tutor cost) for completing the tower, I think getting ~5k BP for completing all the 8 stages would be better
Advantages: Trainer tower less boring
Make player improve their strategies for each tier
Cons: Give a lot of work to devs (making teambuilds for each tier, keep it update with every ban/unban etc)
Question
MisterHide
The tower exist since the august 2014 update, and I've heard lot of people complaining in game and on the forum about its too based on luck, not rewarding enough, and very boring to farm.
How it his right now: Entrence fee is 5k, you can get a maximum of 2750 battle point for defeating the NPCs of the all 8 stages, adding the cost of the items you use between each battle (revive, potions, berries etc)
I think a good way to improve the tower would be:
-Add tiering when starting the battle tower (Ubers OU UU etc) in order to make casual gamers more interested about competitive play and make competitive player want to do the tower, difficulty would raise proportionally for each stages, with teambuild based on the viability tier concerned threads (using C/D rank for the firsts stages, S/A rank for the finals ones).
-Enforce pvp clauses, because its very annoying to see NPC using hax item and some pokemons spamming reflect.
-Increase the reward (or decrease the item/tutor cost) for completing the tower, I think getting ~5k BP for completing all the 8 stages would be better
Advantages: Trainer tower less boring
Make player improve their strategies for each tier
Cons: Give a lot of work to devs (making teambuilds for each tier, keep it update with every ban/unban etc)
Lower the BP current worth
Discuss
Link to comment
31 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now