This came to my mind. Since training is like the biggest thing in the game and although VS seeker is fine, it's hard to level up certain types if you can't find their effectiveness. So a suggestion would be to have Dungeons in PokeMMO.
Dungeons would be area in the game were you go a train pokemon with selected trainers.(Dungeon#1: Flying-type trainers, Dungeon#2: Water-type trainers... ect... ect..) and it would be easier to level up certain pokemon.
It's won't just be train and train.. I suggest a cool-down timer, the cool-down timer correlates to how many trainers in that dungeon. EX: If Water Dungeon consist of 15 trainers the cool-down time would be like 1 hour. If the Water Dungeon consist of 5 trainers, cool-down time would be like 10-15 minutes.
Also, adding a "COST-TO-ENTER", so the dungeons aren't being abused 24/7. Like a 15 trainer dungeon would be like 60k? A 5 trainer dungeon would be like 25k?
Dungeons would be levels 50-60 like how it is with VS Seeker trainers.
Question
AppleJacks
This came to my mind. Since training is like the biggest thing in the game and although VS seeker is fine, it's hard to level up certain types if you can't find their effectiveness. So a suggestion would be to have Dungeons in PokeMMO.
Dungeons would be area in the game were you go a train pokemon with selected trainers.(Dungeon#1: Flying-type trainers, Dungeon#2: Water-type trainers... ect... ect..) and it would be easier to level up certain pokemon.
It's won't just be train and train.. I suggest a cool-down timer, the cool-down timer correlates to how many trainers in that dungeon. EX: If Water Dungeon consist of 15 trainers the cool-down time would be like 1 hour. If the Water Dungeon consist of 5 trainers, cool-down time would be like 10-15 minutes.
Also, adding a "COST-TO-ENTER", so the dungeons aren't being abused 24/7. Like a 15 trainer dungeon would be like 60k? A 5 trainer dungeon would be like 25k?
Dungeons would be levels 50-60 like how it is with VS Seeker trainers.
Thanks for reading!
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