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Kakashyyy

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  1. Like
    Kakashyyy reacted to Jorel in 3rd WORLD CUP RULES AND SIGN UP   
    IGN: XXJORELXX
    País: Colombia
    Niveles: OU / Dubs
     
    Go colombia
  2. Like
    Kakashyyy reacted to TSLuluAylen in El Misterio de Jumpeon/The Mystery of Jumpeon (can't believe they did this)   
    Muy bien, digamos que ando con un poco de tiempo libre y me tomé la libertad de transcribir y traducir este "mini evento" para toda la comunidad jaja
    ((Very well, let's say I have a little free time and I took the liberty of transcribing and translating this "mini event" for the whole community haha))
    _____________________________________
    La versión en inglés la pondré al final! ((I will put the english version at the end!))
    _____________________________________
    El asunto empieza dirigiendose al último piso del Centro Comercial de Azulona, a la terraza. Allí, hablas con el viejo, un npc temporal que te dirá:
    Se rieron de mi! ¡Durante años, se rieron!
    "7F" dijeron.
    Bueno, aquí estoy finalmente, con mi obra maestra: ¡El misterio de Jumpeon!
    ¿Qué dices?
    ¿Quieres una copia del próximo best seller?
    ¡Solo $ 4,999!
    Al darle que SI, y darle el dinero, claramente, te dará un Objeto Clave llamado The Mystery of Jumpeon (El misterio de Jumpeon), al usarlo, empezarás a leer....
    <Hojeas el libro brevemente>
    <Es largo y ligeramente incoherente>
    <Leer de todos modos?>
    Le das que si
    Introducción:
    ¿Saltar o no saltar? Esa es la pregunta:
    Ya sea para tener envidia ociosa o elevarse a nuevas alturas por un breve instante.
    solo para recordar una vez más la dura naturaleza del mundo.
    Estos sueños han perseguido al hombre desde su capacidad para dormir.
    ¿Para qué poseemos? ¿La capacidad de capturar y robar los regalos de una bestia alada?
    ¿Mecanizar los cielos?
    Blasfemia, digo. Nuestros celos solo sirven para exhibir nuestra arrogancia.
    Nuestra vanidad Nuestro deseo de ser tan desesperadamente algo que no somos.
    No todas las criaturas nacen con la capacidad de volar, y su destino ya estaba en su lugar en el momento en que fue concebido.
    <La divagación continúa>
    <Decide no leer más y pasar al siguiente capítulo>
    Capítulo 1: Sobre el autor
    Cuando era solo un niño, me fascinó el movimiento.
    El movimiento del mundo, las personas y las criaturas que nos rodean.
    Las complejidades entremezcladas de la sociedad pasan a tu lado, cada momento de cada día.
    Así me hizo preguntar: ¿Qué significa estar en movimiento?
    La definición más estricta es, por supuesto, cualquier fuerza que impulse su cuerpo.
    Sin embargo, esto no logra superar la sensación de avanzar.
    Los estados intangibles de progresión y estenosis.
    Mi mente estaba destrozada.
    Mis deseos se impulsaron hacia la comprensión del flujo de mí, ¿cómo vas a entender el movimiento, si no lo experimentas?
    <La autorreflexión del autor continúa>
    <Decide no leer más y pasar al primer título interesante>
    Capítulo 6: Aventuras Lejanas
    Mis viajes me llevaron a una isla lejana que se rumoreaba que sería la anfitriona del Dr. Howcan
    Sostenido por ser un destacado científico en el campo de la física moderna, seguramente ayudaría en mi búsqueda.
    Cuando llegué, me esperaba un espectáculo: una excavación arqueológica en marcha para descubrir un artefacto místico.
    Después de un breve período introductorio, emprendimos el viaje hacia una piedra que, en sus palabras, "se dice que impulsa al titular hacia arriba, pero por un breve momento".
    Sus rumores de efectos de la evolución no estaban demostrados en ese momento, pero había traído un cierto Pokémon para probar la teoría.
    <Una nota se entrelazó entre las páginas:>
    <¿HOWCAN EN LA CIUDAD DE SAFFRON?>
    Y, al final, por mas que le pongas que SI o NO, te saldrá siempre este mensaje:
    <Tu decides si devolver al autor con la nota en la mano>
    Tienes que volver a hablar con el señor que te lo vendió y te dirá:
    Dr. Howcan ..?
    ¡No he escuchado ese nombre en años!
    No, ya que esos molestos guardias no me dejaron pasar por las puertas
    "Tengo mucha sed" dijeron
    No tuve más remedio que enterrar la piedra cercana, ya ves.
    Tal vez todavía está allí?
    Despues de esa clara referencia al límite de la ciudad de Azafrán, tendrás que ir a Ruta 8, en la zona del pasto, hay una especie de hoyo o roca, y al hablarle (Se debe llevar CORTE y se recomienda tener equipo preparado para pelear en combate triple) te dirá:
    Una pila sospechosa de rocas.
    ¿Mira más cerca?
    SI
    Seguramente aquí es donde lo enterró.
    Cavas en la pila de rocas.
    ¡¿Que?!
    ¡Algo está surgiendo del suelo!
    Aparecerá Jumpeon, del cual no expondré mucho detalle, pero se trata de un Pokemon ficticio de tipo Volador que conoce solo un movimiento y es esencialmente el movimiento Bote solo que con algunas diferencias y es extremadamente rápido. Al vencerlo, te dará 1x Jump Stone (Piedra Salto) ***Es un Objeto Clave, no intercambiable y te permite saltar***
    Y, al dirigirte con el señor que te vendió el libro en primer lugar, te dirá:
    Encontraste ... ¿qué?
    HAHA ... ¡No puedo esperar para contarle a mi esposa!
    Ahora donde esta ella?
    Y, por el momento, se ve que eso es todo :,v (iré editando si es que se descubre algo interesante :v)
    ________________________________________________
    ________________________________________________
    ________________________________________________
    The matter begins by heading to the top floor of the Celadon Shopping Center, to the terrace. There, you talk to the old man, a temporary NPC, that will tell you:
    They laughed at me! For years, they laughed!
    "7F" they said.
    Well here i am finally, with my masterpiece: The Mystery of Jumpeon!
    What do you say?
    Want a copy of next best seller?
    Only $4,999!
    <You thumb briefly through the book>
    <Its long and slightly incoherent>
    <Read anyway?>
    You say Yes
    Introduction:
    To jump, or not to jump? That is the question:
    Whether to lie idle envy, or soar to new heights for but a brief instant..
    only to be reminded once more of the harsh nature of the world.
    These dreams have haunted man since his ability to sleep.
    For what do we possess?- The ability to capture and thieve a winged beast's gifts?
    To mechanize the skies?
    Blasphemy, i say. Our jealousy only serves to exhibit our hubris.
    Our vanity. Our desire to so desperately be something we are not.
    Not all creatures are born with the ability to fly, and your destiny was already in place the moment you were conceived.
    <The rambling continues on>
    <You decide against reading more and skip to the next chapter>
    Chapter 1: About the author
    When i was but a boy, I became fascinated with motion.
    The motion of the world, the people, and the creatures around us.
    Society's intermingled intricacies moving past you, every moment of every day.
    Thus made me question: What does it mean to be in motion?
    The strictest definition is, of course, any force which propels your body.
    Yet this fails to emcompass the feeling of moving forward.
    The intangible states of progression and stricture.
    My mind was wracked.
    My desires propelled towards understanding the flow of me, for how are you to understand motion, if not experiencing it?
    <The author's self-reflection continues on>
    <You decide against reading more and skip to the first interesting title>
    Chapter 6: Adventures Far Away
    My travels led me to a faraway island rumored to be host to Dr. Howcan
    Held to be a prominent scientist in the field of modern physics, he would surely help on my quest.
    Whe i arrived, a spectacle awaited me: An archaeological dig underway to uncover a mystical artifact.
    After a brief introductory period, we set off on the journey for a stone which, in his words, "is said to propel the holder upwards, but for a brief moment."
    Its rumored effects of evolution were unproven at the time, but i had brought a certain Pokemon with me to test the theory..
    <A note was laced between the pages:>
    <HOWCAN IN THE SAFFRON CITY?>
    Then, no matter if you say YES or NO, you will always get this message:
    <You decide to return to the author with the note in hand>
     You have to talk to the man who sold the book to you and he will tell you:
    Dr. Howcan..?
    I havent heard that name in ages!
    Not since those pesky guards wouldnt let me through the gates
    "Im too thirsty" they said
    I had no choice except to bury the stone nearby, you see.
    Maybe its still there?
    After that clear reference to the limit of the city of Saffron. You may go to Route 8, in the grass area, there is a kind of hole or rock, and when you speak to it (HM CUT should be carried out and it is recommended to have equipment prepared to fight in triple combat), it will tell you:
    A suspicious pile of rocks.
    Look closer?
    You say Yes.
    Surely this is where he buried it.
    You dig at pile of rocks.
    What the?!
    Something's springing out of the ground!
    Jumpeon will appear, of which I will not expose much detail, but it is a fictional Flying-type pokemon that knows only one movement and is essentially the Boat movement only with some differences and he is extremely fast. Upon defeating it, he will give you 1x Jump Stone *** It is a Key Object, not interchangeable and it allow you to jump ***
    And, when you go to the man who sold you the book in the first place, he will say:
    You found.. what?
    HAHA.. I can't wait to tell my wife!
    Now where is she?
    And, for the moment, it is seen that this is it: v (i will edit if something interesting is discovered: v)
    _________________________________________________
    PD: Disculpen por el inglés bruto, es que me estoy durmiendo :c
    ((PS: I'm sorry for the bad english, is that I'm falling asleep: c))
  3. Like
    Kakashyyy reacted to Kyu in Changelog: 17/02/2020   
    Bug Fixes
    Improved server performance to handle additional players Fixed Eject Button / Red Card broadcasting effects out of order Fixed non-tradeable Honey usability Fixed wild Dex entry rates for non-Winter seasons Fixed an issue where, if a Choice item were given to a target before they used their move for the turn, the selected move would not be locked in immediately Fixed several possible issues for stat stage changes in weird scenarios (e.g. White Herb triggering off of positive stat stages) Fixed GBA storyline string export util Endgame Sinnoh areas are no longer restricted by the National Dex Sinnoh's National Dex now only requires Seeing each species within its Regional Dex Fixed negative page numbers showing for GTL/Mail widgets Fixed Encore being permanently castable in some scenarios Fixed Bestow message targeting Bike tires now get gummed up in swamps Future Sight may now target empty battle slots, and will not fail to cast if the target slot's fainted during the turn Future Sight no longer bypasses semi-invulnerable states, e.g. Fly/Dig Fixed Future Sight failure message reasons Fixed an issue where Sky Drop may have caused participants to become invulnerable if the caster fainted while holding the victim Shift actions in Triple Battles now test validity of both the action slot & target slot of the shift Fixed an issue where Drag Below could leave a player in a semi-invulnerable unattackable state in some cases NPC trainers in Sinnoh's postgame rematches remembered that they have full parties, and that they should bring them with them Players with overworld legendaries can no longer queue for matchmaking / tournaments Form-specific icons are now displayed properly in the battle UI The last used battle box for PvP is now cached in the client Fixed an issue where overworld legendary battle challengers could be forced to use battle box parties if they previously entered matchmaking with them (they'll now always use their real parties) Fixed a server crash which could have occurred (and did!) with charm link sharing Fixed various issues with Multitype Fixed an issue where UI scaling / Immersive Mode would displace GBA NPC battle indicators Fixed an issue where switching routes in GBA areas could cause the screen to flash Sinnoh scripted TMs are now untradeable Fixed GBA trainer names not being overrideable in translations Sketch, when used by a wild encounter, will now temporarily keep sweet scent PP until the end of the battle Restrictions for player online times for mail now only apply if sending an item with the message
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