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DerpyBubblez

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  1. Like
    DerpyBubblez got a reaction from JorgeFirebolt in Make bike/surf music continue   
    It would make sense for these to be toggle-able. 
  2. Like
    DerpyBubblez reacted to RIchardZheng in Change Amulet Coin to a "Per Battle" basis system   
    Why not just change the timers to be "battle timers" so the timer only ticks down in battle and not elsewhere? Still promotes good strategy in battle as well as being fast and decisive in battles, but still lets you chill out with friends in between fights or just slow down and do it over the course of a few hours?
     
    Obviously you should reduce overall time of boosts to make up for having no timers between battles
  3. Like
    DerpyBubblez reacted to Matoka in suggestion about adding a player 's shiny state   
    First off, in regard to people being "Lucky" and "Unlucky" it is possible to attempt to normalise rates but you can never fully remove variance in a desirable way.
    The number of people who encounter a shiny and then another one in the same day are very very low, we only remember them because of observational bias (we tend to remember unusual things we have heard / seen, but don't remember the "Normal" occurrences).

    What you have described is akin to "Bad Luck Protection" where upon failing to obtain something through RNG after a certain number of tries the game begins to adjust the chance of you finding that thing until it gets very likely and basically says "okay that's enough, you're about due a shiny" and pops one out. Bad luck protection, if considered as a feature, would likely result in the base rate for Shinies being nerfed (e.g. from 1/30,000 --> 1/60,000 or something) but cause each encounter you find to increase the chance you find a shiny until after about 30,000 attempts it starts to become not that rare until you finally find on and the rate resets back to the 1/60,000 so you're unlikely to find a shiny.

    But this has some problems:
    First off, what we are talking about is a problem exclusive to people who are extremely Lucky or Unlucky, which is an astronomically small portion of the playerbase. This typically means that a change is less necessary because it isn't affecting majority of the playerbase. (it at least makes it a lower priority issue). If Bad Luck Protection (BLP) is added then shiny hunters etc will start to manipulate their behaviour to maximise their shiny chances. After finding a shiny pokemon they won't bother shiny hunting and will go back to training their pokemon by EV training on x5 Hordes etc for a while until they feel like they've gotten enough encounters to get a somewhat decent shiny rate. After this they will just go to a rare shiny location and hunt there for a period of time and eventually find it. This could be mitigated by having the BLP be species based, but then it's impractical and doesn't help anyone and becomes super difficult to balance, to the point where I don't think it's actually feasible to balance. This still doesn't prevent someone from finding two shinies in a row, it just makes it less likely, and makes it less likely you'll go your entire life without finding one. But RNG will always be RNG, it'll just make you more upset at the super duper lucky people because it's even more unlikely than currently (so you get envious) and it will make people who still don't find shinies for ages feel upset because they'll start thinking their BLP is bugged or they are the most unlucky person in the world. This last one is something players don't really consider but in order to track how many pokemon a person has encountered in order to contribute to BLP it means every character server-side has to have memory allocated to counting how many things they've encountered, taking up extra memory for every character is something that typically wants to be avoided if at all possible for the sake of efficiency, and we can't store it client side because then people cheat. (though I'm no coder / developer etc so I could be wrong on how much this matters in practice however). Lastly, you've mentioned that typically it is the luckiest player and not the hardest working players that will find shinies, this is true in low sample sizes (and for common shinies) but to find a consistent number of shinies which are not commons (like Tentacruel, Rattata etc) a player has to devote time and effort to hunting in a spot for a very long time and investing resources (e.g. Leppas) These people find far more shinies than anyone even with extreme luck (if the lucky people don't even hunt in the first place). Again, observational bias is a very real thing.
  4. Like
    DerpyBubblez got a reaction from WildHodor in Level Down Pokemon instead of Seppuku   
    Never thought about it like that. Bad suggestion then.
  5. Like
    DerpyBubblez reacted to Darkshade in Level Down Pokemon instead of Seppuku   
    This effectively allows you to buy anything at 100 on the GTL and go through the story without needing to level anything ever.
  6. Like
    DerpyBubblez reacted to Pizzachu in Stop Throttling the game   
    Even if someone is wrong, or you're sick of hearing a complaint. This suggestion helps nobody, well, unless your objective is to eventually have the game and the community become a dead echo chamber. Which if that's the case, by all means keep telling people to leave because they don't universally love every change.

     
  7. Like
    DerpyBubblez reacted to XelaKebert in Add "Master" volume control   
    I do agree with this. The usual standard is up to 4 sliders. One for Master Volume and one for each adjustable volume attribute. Some may only want to mute or lower certain attributes rather than the whole client. I'm certain there are workarounds using the volume mixer on each platform, but this would definitely be a huge QOL improvement.
  8. Like
    DerpyBubblez reacted to SunnyBunz in Legendary Trophies   
    I remember, back when I was a kid, playing Pokemon Red and searching for the Legendaries. The thrill of catching them was real! This was probably my favorite part because actually using them was extremely disappointing. I'd love to be able to battle and catch all Legendaries to keep as trophies, maybe use them to fly, surf or dive? Ban them from all Pvp, gyms and the Elite 4 to make it more balanced. That is my suggestion and others might agree.
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