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Anonymoose

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  1. I agree with the cooldown concept but I think that the time limit thing is too much. As others said, not every player lives on his own and as such there may be delays like dinner and stuff.
  2. I agree with you on the fact that it may be a little chaotic, but what if the devs made abilites like Surf or Earthquake only hit enemies? Besides, I feel that making legendaries be available in 1-man dungeons will make them just too easy to get. Now, not only will 10-man raids require cooperation, only 1 out of 10 people will get the pokemon which will make it more valuable, legendary. I feel that seeing everybody running around with a Mewtwo would just destroy the concept of legendary.
  3. I know it's silly to talk about raids and dungeons when you can't even defeat Lt. Surge yet but hear me out on this. First thing to do is to delete Mewtwo and other legendaries from the storyline. The legendaries are still registered in your Pokedex but you can't capture them. Another requirement is to have some sort of a party/raid system. BOSSES Second thing to do is to create small dungeons capable of holding 2-3 pokeymans. Each boss will fight parties of 10 Man at maximum. Each dungeon will have its bosses. For example Mewtwo and Mew go into the same dungeon, the birds get their own dungeon together with Fearow Ho-oh. Bosses should have crazy stats except speed, as they should be the last ones to attack in a turn. However they get to attack 2 or maybe 3 times in the same turn. Now, bosses like Mewtwo, Mew or Ho-oh should be able to one-shot an average level 100 pokeyman while bosses like the 3 legendary birds should be able to two-shot them. FIGHTS As said before, the bosses will always be the last ones to attack, however they attack more than once in a turn. Each time they use a single target ability they choose a random pokemon between the 10 on the field and attack that one. Abilites like Surf and Earthquake will affect all party members. The boss may attack the same pokemon in a row, it's completely random. The bosses shouldn't be immune to statuses except Paralyze, Confusion and Sleep. This is what the fight should look like: LOOT You may ask yourself, what may the loot be? Why the pokemon itself, of course. At 15%, 10% and 5% of the boss's HP, one random player in the party will get the chance to catch the boss. The battle screen will turn to normal for that player while for the others it will stay the same. If the player at 15% runs out of pokeballs without catching the boss, he won't be eligible for the random roll at 10%. If the player at 5% fails to catch the boss then the boss can only be killed and you won't be able to capture it. Now I'm not saying you should start working on this immediately of course, but I think in a year - year and a half these tips will be useful. Thank you for your time.
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