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Ogata

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  1. Thanks
    Ogata reacted to SnorlaxLove in 毒骷蛙性格   
    慎重毒骷蛙 防御雨天挺好用 我是爽朗剑舞突袭 个人喜好肯阵容搭配都是非常重要的
  2. Thanks
    Ogata reacted to WurenBB in 毒骷蛙性格   
    慎重
  3. Thanks
    Ogata reacted to Hellofate in 毒骷蛙性格   
    建议爽朗~
  4. Thanks
    Ogata reacted to lolicong in [工具] 孵蛋成本计算器3.2(附源码)   
    简体代码:
    繁体代码:
    使用教程:
    打开c++相关的软件,编译生成exe文件就能食用了。

    编程目的:
    帮助新人(&懒人)预估一下孵蛋的大致成本。

    我使用的是:
    [Dev-C++ 5.11] & [TMD-GCC 4.9.2 64-bit Release]
     
     
    简体效果图:
     
    繁体效果图:
     
    本人保证该可执行文件只具有计算功能,没有包含任何后门与病毒。
  5. Thanks
    Ogata reacted to Kyu in Changelog: 17/02/2020   
    Bug Fixes
    Improved server performance to handle additional players Fixed Eject Button / Red Card broadcasting effects out of order Fixed non-tradeable Honey usability Fixed wild Dex entry rates for non-Winter seasons Fixed an issue where, if a Choice item were given to a target before they used their move for the turn, the selected move would not be locked in immediately Fixed several possible issues for stat stage changes in weird scenarios (e.g. White Herb triggering off of positive stat stages) Fixed GBA storyline string export util Endgame Sinnoh areas are no longer restricted by the National Dex Sinnoh's National Dex now only requires Seeing each species within its Regional Dex Fixed negative page numbers showing for GTL/Mail widgets Fixed Encore being permanently castable in some scenarios Fixed Bestow message targeting Bike tires now get gummed up in swamps Future Sight may now target empty battle slots, and will not fail to cast if the target slot's fainted during the turn Future Sight no longer bypasses semi-invulnerable states, e.g. Fly/Dig Fixed Future Sight failure message reasons Fixed an issue where Sky Drop may have caused participants to become invulnerable if the caster fainted while holding the victim Shift actions in Triple Battles now test validity of both the action slot & target slot of the shift Fixed an issue where Drag Below could leave a player in a semi-invulnerable unattackable state in some cases NPC trainers in Sinnoh's postgame rematches remembered that they have full parties, and that they should bring them with them Players with overworld legendaries can no longer queue for matchmaking / tournaments Form-specific icons are now displayed properly in the battle UI The last used battle box for PvP is now cached in the client Fixed an issue where overworld legendary battle challengers could be forced to use battle box parties if they previously entered matchmaking with them (they'll now always use their real parties) Fixed a server crash which could have occurred (and did!) with charm link sharing Fixed various issues with Multitype Fixed an issue where UI scaling / Immersive Mode would displace GBA NPC battle indicators Fixed an issue where switching routes in GBA areas could cause the screen to flash Sinnoh scripted TMs are now untradeable Fixed GBA trainer names not being overrideable in translations Sketch, when used by a wild encounter, will now temporarily keep sweet scent PP until the end of the battle Restrictions for player online times for mail now only apply if sending an item with the message
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