Bug Fixes
Improved server performance to handle additional players
Fixed Eject Button / Red Card broadcasting effects out of order
Fixed non-tradeable Honey usability
Fixed wild Dex entry rates for non-Winter seasons
Fixed an issue where, if a Choice item were given to a target before they used their move for the turn, the selected move would not be locked in immediately
Fixed several possible issues for stat stage changes in weird scenarios (e.g. White Herb triggering off of positive stat stages)
Fixed GBA storyline string export util
Endgame Sinnoh areas are no longer restricted by the National Dex
Sinnoh's National Dex now only requires Seeing each species within its Regional Dex
Fixed negative page numbers showing for GTL/Mail widgets
Fixed Encore being permanently castable in some scenarios
Fixed Bestow message targeting
Bike tires now get gummed up in swamps
Future Sight may now target empty battle slots, and will not fail to cast if the target slot's fainted during the turn
Future Sight no longer bypasses semi-invulnerable states, e.g. Fly/Dig
Fixed Future Sight failure message reasons
Fixed an issue where Sky Drop may have caused participants to become invulnerable if the caster fainted while holding the victim
Shift actions in Triple Battles now test validity of both the action slot & target slot of the shift
Fixed an issue where Drag Below could leave a player in a semi-invulnerable unattackable state in some cases
NPC trainers in Sinnoh's postgame rematches remembered that they have full parties, and that they should bring them with them
Players with overworld legendaries can no longer queue for matchmaking / tournaments
Form-specific icons are now displayed properly in the battle UI
The last used battle box for PvP is now cached in the client
Fixed an issue where overworld legendary battle challengers could be forced to use battle box parties if they previously entered matchmaking with them (they'll now always use their real parties)
Fixed a server crash which could have occurred (and did!) with charm link sharing
Fixed various issues with Multitype
Fixed an issue where UI scaling / Immersive Mode would displace GBA NPC battle indicators
Fixed an issue where switching routes in GBA areas could cause the screen to flash
Sinnoh scripted TMs are now untradeable
Fixed GBA trainer names not being overrideable in translations
Sketch, when used by a wild encounter, will now temporarily keep sweet scent PP until the end of the battle
Restrictions for player online times for mail now only apply if sending an item with the message