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AtrasDQ

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Posts posted by AtrasDQ

  1. The fact is that in PokéMMO, to change properly a team, it is required some time and money, it's not like showdown where you can change everything in an istant. I don't use garchomp, but still I understand the issue. If I had built a Garchomp/counter for Garchomp and the day after he get banned, then I would be annoyed. Regarding the changes in the middle of a season, which is the meaning of having a season then? If you think that it would be boring (but I don't agree), then make seasons shorter. Someone cuold be stronger in a meta whit Garchomp and someone else in a meta whitout Garchomp. So why mix the results? Obviously I'm speaking of Garchomp, but it applies to every pokémon.

  2. It's a fact that perfect ivs are always better. I don't like playng Pokémon that aren't perfect. Does that mean that I'm week? I don't think so. I just want to have the strongest version off my team that I can get. I simply don't like play incomplete Pokémon. So for my it's quite useless as a gift. If I could just have a 2x31 and egg moves usable for breeding would be better.

    (Sorry for my english, but it's not my first language).

  3. How it currently is

    If one of your Pokémon has consumed his item during the battle (like a berry for exemple) and then you decide to exchange one pokémon whit your opponent (not the same pokémon), then the pokémon who used his item will not have it back for the next battles.

     

    How it should be

    The item should be regained after every battle

  4. How it currently is

    If a move cuses a stat drop to the opponent (like shadow ball for exemple), the stat drop is attributed to the user of the move and not to the target (not really, but if you chek the stats changes by moving on the name of the pokémon you will see the error).

     

    How it should be

    The stat drop should be attributed to the target of the move that actually suffers the drop.

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