这是我一个朋友发给我的也不知道是不是官方的有一些具体问题想了解一下 We modify the odds based on two factors right now: Anti-cheat (which reduces your rate), and Donator Status (which increases it). The anti-cheat metrics don't apply to the vast majority of players, and they are temporary in-game. There is no permanent "cursing" of odds, and odds are not modified based on simple things like "how many encounters you do in-game"; it's an automated process testing for 3rd-party software which is botting on the player's behalf.
Some things, like scripted events, have a 0% chance to be shiny (this encompasses "Gifts", scripted encounters, and custom species like Elfbots).
Each player has the same "base rate" which we modify against. This hasn't been changed in a while, but it's currently 1/30k and we probably won't change it again. This results in around 0.005%~0.01% of the playerbase encountering shinies every day. There is no special modifications done per-species or anything, so everything has the same chance at being shiny.
As a reminder, shiny hunting is a gamble. There is no promise of a reward and there is no "win condition" to be satisfied which will make you win. It's not likely, but you can definitely roll the dice infinitely and come up with nothing, or you can get a shiny on your first encounter, because that's how independent odds work. You have the same odds on your first compared to your 100,000th wild encounter (provided that you didn't get dinged with anti-cheat, or you didn't turn on Donator Status).
Increasing the amount of encounters you do via hordes will give you more opportunities to win, but you will never have a 100% chance to win. The only guaranteed shinies come from official event rewards like PvP.
1.什么情况下会被假定为在用脚本然后被降低闪率
2.刷闪这一单调且机械的过程会不会被假定为脚本
3.“Gift”指的具体是什么(遗产?公会奖励?交易所购买物?)