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evilkitty

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  1. [quote name='Cheddy' timestamp='1365531313' post='275533'] Set it to 0 now. You were right. Hehe. Its hard for us mac users, no f-keys. [img]http://www.findmysoft.com/img/news/Windows-Renegades-Common-Mac-Problems-and-How-to-Solve-Them.jpg[/img] [/quote] i choose: [img]http://upload.wikimedia.org/wikipedia/commons/thumb/a/af/Tux.png/220px-Tux.png[/img]
  2. [quote name='Cheddy' timestamp='1365417775' post='272680'] Oops, wrong thread, well anyways, a mac walkthrough would be most appreciated. Spent like two hours with help from a guy and no luck getting it to work... [/quote]i would immagine it would be alot like the process on linux, i posted a link above for that @skullcrusher i know windows likes to make zip archive look like regular folders so i can't tell if you extracted the archive, if you don't extract it the app cant find the lib folder much les what is in it
  3. I made a video showing how to install the client and your application on xubuntu and create pretty shortcuts in the app menu for them http://youtu.be/4lFGsV0PWPY
  4. Made a few touch-ups here and there, no changes in the important stuff
  5. [quote name='Archalias' timestamp='1365146297' post='267091']Evolution tracking is easy but there are some problems with it and the way unique IDs are generated. Thanks to the fact that pokemon caught before the date they were being logged all have the exact same capture time The same 2 unique IDs can exist and multiple times at that. I could implement some sort of evolution button or allow combining of 2 pokemons datas but I haven't decided yet.[/quote] what i did was copy the array to a temp variable then create pa new one and delete the old [code]var tmp=PKM[id]; PKM[newid]=tmp; delete PKM[id];[/code] (edit: i could do without the tmp variable in that code sample) this is done when a user uses a button to evolve it, you could test id the newid already exist, then ask the user if they are sure i also noticed another issued with ids, long OT names get trimmed to ... at the end
  6. with the issue of scanning and the level being wrong, if you make sure the new data in within the specs of the old data (if any) you should be able to catch the error and increase the level by one or inform the user eg old HP range was 15-17 and the new data says HP is 29-31 we know that cant be right as 29 is greater than 17
  7. Will you add a evolution support feature? you basically just need to allow the user to change the species in the data so it will use the alternate base stats if you want to see a evolution support in action, i got it working on [url=http://iv-calc.99k.org/]my calculator[/url], here is some data you can import [spoiler][code]{"ScytherNaivefalseMale-":{"IV":{"HP":12,"Atk":{"min":22,"max":24},"Def":10,"SpAtk":{"min":3,"max":4},"SpDef":10,"Spd":20},"level":42,"shiny":false,"nature":"Naive","gender":"Male","species":"Scyther","nick":""},"DodrioAdamantfalseMale-":{"IV":{"HP":0,"Atk":26,"Def":18,"SpAtk":14,"SpDef":13,"Spd":29},"level":35,"shiny":false,"nature":"Adamant","gender":"Male","species":"Dodrio","nick":""},"DodrioJollyfalseMale-":{"IV":{"HP":{"min":0,"max":2},"Atk":{"min":19,"max":20},"Def":{"min":13,"max":14},"SpAtk":{"min":4,"max":6},"SpDef":{"min":5,"max":7},"Spd":{"min":20,"max":22}},"level":40,"shiny":false,"nature":"Jolly","gender":"Male","species":"Dodrio","nick":""},"StarmieTimidfalseGenderless-":{"IV":{"HP":31,"Atk":8,"Def":19,"SpAtk":31,"SpDef":20,"Spd":31},"level":50,"shiny":false,"nature":"Timid","gender":"Genderless","species":"Starmie","nick":""}}[/code][/spoiler] yes i have these Pokemon, no the starmie is not for trade
  8. overhauled the notes (now faq) section with fancier CSS and info
  9. Updated[list] [*]All sprites should now work (all forms and female), if you find any that are not working it is not a known issue [*]Made some css touch ups here and there [*]Should be a tad more efficient now [*]You may need to refresh to get updates [/list]
  10. [quote name='DuoFacies' timestamp='1364756315' post='257511'] Greetings Archalias. Since you released the automatic IV calculator, I could never make it work. I followed the steps slowly as you told me once in the Viridian PC. I downloaded fresh clients, Always extracting the 2 folders in my Pokemmo folder, overwriting the font and the PNG file. Nothing worked. Then I thought, Could this be a problem of my laptop? To test this theory, I got another laptop, downloaded the pokemmo client , the latest version of your calculator, and to my surprise, it worked. Apparently it's a problem with my software / hardware. If you need my specs to check if other people have the same problem, just tell me. Thanks for your splendid work. Sorry for my grammar mistakes, english its no my native language. [/quote]check your java version. probally is out of date
  11. More features [list] [*]You can now evolve/change the forms of saved pokemon (getting the UI right was a pita) [*]Quick edit button so you don't have to change every fields when a pokemon levels up (useful when raising more than 1) [/list] Enhancements[list] [*]Better icons for download/upload [/list] Notes[list] [*]You may need to hit F5 to get the new stuff [*]The export feature should work in firefox tomorrow after it updates to version 20 [/list]
  12. the only other way is to ask for there time zone, default option should be the one from there system clock
  13. i don't think it is possible to get accurate without relying on the clients time to at least some degree, i think it is less accurate to reply on the ip address location for a time zone when did it i used a splash screen to get the users time zone eg GMT -7 and would multiply it by 3600 then add it to the GMT 0 time i had on file to adjust for time zones PHP has a nice function that gets the current time in GMT0 i used that and compared time stamps and offset the results based on the time zone data
  14. when i did it i adjust the time zone compensation client side with JS so it relied on the client having the time zone right
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