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foshu

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Everything posted by foshu

  1. Huehuehuehuehuehuehuehue

  2. foshu

    Feels

    PokeMMO is the first time I've EV trained pokemon. In fact, it's the first time I've valued my pokemon at all. With the single player games, it was so easy to use external devices to cut the training time into virtually nothing, so I the timesink that goes into my team is very precious by comparison. This doesn't necessarily make PokeMMO better; I don't like spending time doing something that should be instantaneous. In any case, PokeMMO makes me feel like a better player.
  3. I'm going to assume the previous player's team gets level adjusted to your team's range. No sense in fighting level 100s if you're only at 50.
  4. The amount of people that would really use this would be relatively low. Also,(and I don't really know, I'm just assuming), you can't reset the game every time your chain breaks. Even though this would help in catching shinies, it would still be just as time consuming.
  5. foshu

    Battle Sounds (SFX)

    Are you so sure this would actually look/sound good? In the games, the pokemon only "cry" when they enter battle. We aren't really used to them saying much during battle, let alone use their anime voices. The only time they've done that is Pokemon Yellow, and even then it was a little strange and unfitting.
  6. foshu

    #yoloswag

    No I haven't, which is funny because I remember watching gameplay videos of it all the time. I should check it out eventually.
  7. foshu

    #yoloswag

    I did when it first came out. I move around a lot between strategy games. Supreme Commander was nice, but I kept going back to DoW and Red Alert 2 (they ran better on my pc at the time).
  8. foshu

    #yoloswag

    Hello everyone, I am 19 years old, currently attending college studying computer science. I was born and raised in Massachusetts and have been living there since. My parents originate from the Dominican Republic, and from them I have learned to speak Spanish fluently. You could say I’ve lived an interesting life so far; before high school, I was a fairly successful student and excelled in nearly all of my endeavors. Life was generally easy, but the lack of challenges would have consequences down the line. I ended up attending a private high school for three years, and getting kicked out at the end of the third year for failing to keep up my grades. I attributed this failure to my procrastination, and it was something I would have to get rid of. The following year I attended my city’s public high school, and I hit the books hard. I was able to receive straight A’s through the whole year, and that got me accepted into decent colleges. In the transition from high school to college, I worked at Microsoft as part of an internship. I can’t say much about it other than it was a huge learning experience. I was a Software Developer in Test, and I worked with a team of people writing test code for a Microsoft product. Not only did I learn a lot about coding, but also about team dynamics and project direction. It was my first time working in an office environment, and it was overall a very enjoyable experience. I should mention now that since early childhood, I’ve had a passion toward all things involving computers. My love of that aspect of technology drove me to revolve my entire career around programming and the like. But it’s not all work. I’ve been playing videogames for as long as I’ve been around computers. I don’t quite remember what my first console was, but I do remember owning every American released Nintendo and Sega console. I was a devoted gamer the moment I played on the NES for the first time, and ever since then I fully enjoyed what the medium has brought to me. As for my personal tastes, I would say that they are varied. Truth be told, I’m willing to try most games at least twice. I love puzzle games as much as I love platformers. Both RTS and Grand Strategy hold a special place in my heart. Fighting games, FPSs, and RPGs are at the top of my boat, though racing games are no strangers to me. The only genre I don’t particular enjoy is the MMORPG, as all the ones I’ve tried feel the same. Of course, PokeMMO is the sole exception to this, as it is clearly unlike other MMOs, being based on Pokemon. All that said and done, I'm just an old fan of Pokemon, and seeing something like PokeMMO get closer and closer to the goal of a true Pokemon multiplayer experience really hits home. Where Game Freak is held back for whatever reason, it makes me smile to see that fans are capable enough to do it on their own. I look forward to seeing this project thrive, even if I may not stick around for everything it goes through. To victory, my friends.
  9. Stealing, or reintroducing? There's no reason to not use an idea if it's good, regardless if it's original or not. That said, I fully support this. I can't think of any argument against it that isn't flawed. (Feel free to try though ;) )
  10. You guys appear to be a cut above the rest and show great dedication. I look forward to your contributions to the community.
  11. I don't think you'll have to worry about things that are not Game Freak created. Most new features will likely be enhancements to the MMO experience and not brand new content that would conflict with the true Pokemon games.
  12. Jesus Christ I spilled my drink. Sign me up. Red Guild master race.
  13. You can also control the chat font with these lines (630-642) <param name="fonts"><map> <param name="default"><font>alphabeta-border</font></param> <param name="color0"><font>alphabeta-green</font></param> <param name="color1"><font>alphabeta-border</font></param> <param name="color2"><font>alphabeta-border</font></param> <param name="link"><font>alphabeta-blue</font></param> <param name="normal"><font>alphabeta-border</font></param> <param name="shout"><font>alphabeta-orange</font></param> <param name="whisper"><font>alphabeta-lightgreen</font></param> <param name="trade"><font>alphabeta-purple</font></param> <param name="global"><font>alphabeta-teal</font></param> <param name="system"><font>alphabeta-blue</font></param> </map></param> [/CODE] This might give some flexibility if you've added custom fonts independent of the existing ones. For example, I might change the Global chat font to this: [CODE] <param name="global"><font>foshu-18pt</font></param> [/CODE] Here, [i]foshu-18pt[/i] is a custom font I defined (and made using a tool shown in another thread) in the area Vulcanic has shown. [CODE] <fontDef name="foshu-18pt" filename="res/foshu-18pt.fnt" color="white"/> [/CODE] This is especially useful if you're like me and you like to frequently change styles. Hopefully we'll have a more automated way to do this in the future.
  14. I though this would be a tutorial on what to edit inside the login.xml, and I think that's what most people are looking for.
  15. I see your point. I just don't want people to feel like it's pointless to contribute if the section they're interested in is dead. Not saying this will be the case every time, but it's only natural for people to feel more enthusiasm in a lively place.
  16. I would hold off on making categories, since that would really only be useful once we have a lot of guides/tutorials. Right now we only have around 5 or so.
  17. I think we would be fine with daily or weekly swarms. I prefer weekly swarms because until we get johto/hoenn, we won't see much outside of gen I, and daily swarms might spoil us with too many too early (unless we have a system that has a set number of basic pokemon in a rotation). Until we hear from the dev's on their plans for something like this, we can only speculate and come up with our own ideas. But that's what we're here for :)
  18. Maybe for the initial swarm, but a number of things will ultimately decide the amount of impact: popularity/competitive viability of the pokemon in question. if the breeding system has already been implemented, and how easily accessible the area is. It really depends on how many people will actually care. If the breeding system is implemented by the time this is considered, it'll give some people even less of a reason to go to a swarm, knowing that they could get better ones once breeders get their hands on one. But one can never really tell. I only think it won't be that big of a deal if it happens every now and then. Obviously if swarms were a one month thing, people would go crazy. So I guess the rarity of swarms will also play a large role.
  19. foshu

    Hiya

    Arsene is a man who needs no introduction.
  20. #swagtagyoloswag

  21. This doesn't have to be a problem if the pokemon don't retain their level when they are released. It all depends on where they would go (real areas vs custom area for this specific purpose).
  22. I can agree with this, but there are positives to both sides. WIth announcements, sure you'll have advanced players rushing to get it, but it's not like they encounter rate will be in their favor any more than it will be for others. In fact, it would be highly entertaining to see people do this, only to have a total noob get the prize. Again, you're also assuming that high level players will care enough to go to every place with a newly released pokemon, considering that they'll be popping up everywhere. Not necessarily. This could always be accounted for, and the shiny conversion is not guaranteed if it's based on chanc, which could be further tailored to be more fair. All I'm saying that exploitation can be easily avoided, and that this idea shouldn't be knocked down because of a fear like that. That's the fun of it. Why would you care about a Pokemon you're releasing anyway? You didn't want it in the first place. This is even more exploitable than the shiny conversion, as an exp gain system like this could also be used by bots to level pokemon quickly. I'm not saying this can't be bot-safe, but when you yourself were concerned with bots.
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