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LaDestitute

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About LaDestitute

  • Birthday August 25

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    ladestitute

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  1. No, I'm not dead or anything! I'm incredibly sorry for the horrendous three month delay between updates. The actual reason was that I got lazy and didn't really do any romhacking work, but I wasn't in the mood either. Since Pokemon X & Y is just a month and a half away or so, I got back into the mood! Better late than never, right? Also... I also needed to focus more on my life and school, I have to admit. [b]Seriously.[/b] I know it ain't much, almost all of the tiles are default, and it looks a little hacked together like some poorly done DIY project, but here is Everquart City Gym! The gym leader's name is Cliff, and he specializes in Flying types! It's kind of ice themed, because the city is at the summit of a mountain, and it tends to snow a lot. The player will be pushed into a cavern basement from the icy tiles on 1F, and they'll have to press switches on 2F to create tiles on the ice that will keep them on the right track towards Cliff. It's recently been on my mind but I should probably make it a full ice floor, eh?
  2. It's alive! So sorry for the lack of updates. I've been lately battling with sleeping problems/health problems, aside from a two week long bout of depression (maybe three week long, I think). I'm feeling a lot better now, and I've gotten back into the swing of things. Onto the actual subject, here is the second gym city, Everquart Peak City (it has to be shortened to Everquart City due to in-game location name character limits). The second badge is the Peak Badge, a Flying type gym. On another note, a two gym demo may not be out for a long while, merely because I really want to polish the demo for best quality possible.
  3. I've finished the mapping for the inside of Everquart Mountain (Mt. Everquart in-game). Interesting trivia: I used a random d20 dungeon generator to make the layout for both of the floors.
  4. I'm going off of the region map art, but yeah, it's a bad detail.
  5. I pretty much stayed up all night from last night until 2 PM to catch up on some work with the rom hack as I should have been done with this by now, but couldn't due to how busy I was lately. Then I...took a nap. Feshea Desert (placeholder name, I can't remember the name I wanted instead to use) is an area east of Amythist Town. It always has a sandstorm raging through it and you'll will need the Go-Goggles to traverse through the desert. There is an oasis, and a sunken ruins similar to the Ruins of Alph, but that's not immediately accessible. Aside from Trapinch, the Pokemon available in the desert are Tuttby (Psychic type, a sphinx kitty Pokemon) and Coyoco (Fire type, a feisty coyote Pokemon).
  6. Sorry for the lack of updates, recently. I'm on a different computer and my situation lately has been...hectic. No fast internet connection (at least until now! :D), Windows XP on this current computer being annoying, my main computer with Windows 7 is fried (but not broken, it's fixable, it's just a dead PSU unit that needs to be replaced), and a little bit depressed over losing a friend last week, to sum up some of the business lately. From left to right: Hoppiler, Rollip, Suckeeto, Tuttby, and Coyoco. Anyhow, I'm deciding on what Pokemon should go into the last 30 slots and so far, I have: #123: Scyther (Bug/Flying)*1 #212: Scizor (Bug/Steel)*1 #285: Shroomish (Grass) #286: Breloom (Grass/Fighting) #618: Stunfisk (Electric/Ground) #222: Corsola (Water/Rock) #328: Trapinch (Ground)*2 #329: Vibrava (Ground/Dragon)*2 #330: Flygon (Ground/Dragon)*2 #333: Swablu (Normal/Flying) #334: Altaria (Dragon/Flying) #041: Zubat (Poison/Flying) #042: Golbat (Poison/Flying) #169: Crobat (Poison/Flying) #167: Spinarak (Bug/Poison) #168: Ariados (Bug/Poison) #355: Duskull (Ghost) #356: Dusclops (Ghost) #477: Dusknoir (Ghost) #562: Yamask (Ghost) #563: Cofagrigus (Ghost) #218: Slugma (Fire) #219: Magcargo (Fire/Rock) #228: Houndour (Dark/Fire) #229: Houndoom (Dark/Fire) #324: Torkoal (Fire) #170: Chinchou (Water/Electric) #171: Lanturn (Water/Electric) #179: Mareep (Electric) #180: Flaaffy (Electric) #181: Ampharos (Electric) *3 *1: Scyther/Scizor or Yanma/Yanmega? *2: Trapinch/Vibrava/Flygon or Axew/Fraxure/Haxorus? *3: I'm tempted to replace Chinchou/Lantern with Pikachu/Raichu, just cause...you know, Pikachu. :D *4: I'm trying to stay budgeted here with my selection. I'm going for 2 Bug type Pokemon, 2 Fighting type Pokemon, 1 Ground type Pokemon, 1 Rock type Pokemon, 5 Dragon type Pokemon, 5 Poison type Pokemon, 5 Ghost type Pokemon, 5 Fire type Pokemon, and 5 Electric type Pokemon, all based on the type distribution for the regional dex (so far), and what types are most common/rarest. It's below, if you're curious. It counts both single type and dual type Pokemon. I might add more Poison type Pokemon though, since the current number is well...zero. Ouch. Flying: 19 Grass: 18 Water: 17 Normal: 16 Psychic: 16 Ice: 14 Dark: 13 Steel: 10 Bug: 10 Fighting: 11 Ground: 11 Rock: 11 Ghost: 7 Fire: 5 Electric: 5 Poison: 0
  7. http://imgur.com/a/12YGa Finished mapping nearly all of Amythist Town. Just little things left now, like, scripting people events, aside from the big thing: Working on the workings of the gym, such as the battles.
  8. Amythist Town, the first gym town. The Amythist Gym is run by a man named Antwon, who specializes in Bug type Pokemon.
  9. [quote name='Kelarr' timestamp='1368671561' post='337401'] No Roserade. Are you mad. [/quote] 1. There are 386 Pokemon slots. I can't really add new Pokemon (even fakemon) without overwriting one of the existing slots. I could repoint the table for Pokemon to add more slots, but that's very complicated and difficult and I really only know one person who has accomplished that. 2. I want to create a balanced regional Pokedex, so the type spread can be moderately even. The few in number types, such as Dragon, will probably get a few reserved slots. 3. I didn't say Roserade and Bidoof wouldn't be in. They have a chance, but it depends on how the dev goes. If I still end up with a few free slots, I'll probably add them. Roserade is very likely as one of it's relatives is a gen III Pokemon.
  10. [quote name='Kelarr' timestamp='1368666956' post='337299'] If this game doesn't have Ursaring, Quagsire, Roserade, Weavile, Flygon, Pelipper, Linoone, and Bidoof. I will not play it. [/quote] That's a bit narrow minded, isn't it? Anyhow, I have limited space. A large chunk is reserved slots because of existing fakemon that evolve from/into existing Pokemon but Weavile is in, and and so probably will Flygon be. I'm only replacing the first 151 so all of those except for Roserade, and Bidooof will probably make it in as their in the Johto/Hoenn regional dex.
  11. 121/151 Pokemon (30 free slots) Pictures: http://imgur.com/a/mdQMp#0 Junnin Regional Pokedex (First Draft) [spoiler]#001: Eucuwala (Grass) #002: Gulacuff (Grass/Fighting) #003: Timberawl (Grass/Fighting) #004: Kindlemur (Fire) #005: Burmurly (Fire/Flying) #006: Merculey (Fire/Flying) #007: Dimetrus (Water) #008: Permidon (Water/Dark) #009: Lividon (Water/Dark) #010: Aromutt♀ (Normal) #011: Odorog (Normal) #012: Aromutt♂ (Normal) #013: Dodorog (Normal) #014: Baybolt (Electric) #015: Bolteen (Electric) #016: Chinchul (Normal) #017: Chilleap (Normal) #018: Chiquail (Normal/Flying) #019: Mavriquail (Normal/Flying) #020: Tuttby (Psychic) #021: Whiscleo (Psychic) #022: Pharoar (Psychic/Ground) #023: Smoochum (Ice/Psychic) *2 #024: Jynx (Ice/Psychic) *2 #025: Pryncice (Ice/Psychic) *2 #026: Buffhilla (Grass/Ground) #027: Bisommit (Grass/Ground) #028: Phanpy (Ground) #029: Donphan (Ground) #030: Brawnvoy (Ground/Steel) #031: Coyoco (Fire) #032: Hoppiler (Bug) #033: Cobworm (Bug) #034: Hoppereign (Bug/Flying) #035: Cocano (Grass) #036: Tropius (Grass/Flying) #037: Stuckarp (Water) #038: Stuckry (Water) #039: Dandaseed (Grass) #040: Dandelie (Grass) #041: Withereen (Grass) #042: Tangulb (Grass) #043: Tangela (Grass) #044: Tangrowth (Grass) #045: Sandstrum (Ground/Water) #046: Sanderon (Ground/Water) #047: Squeesel (Ice/Dark) #048: Sneasel (Ice/Dark) #049: Weavile (Ice/Dark) #050: Bloatick (Bug/Dark) #051: Suckeeto (Bug/Dark) #052: Dumbkin (Grass) #053: Frightern (Grass/Ghost) #054: Sableye (Dark/Ghost) #055: Goldogle (Dark/Steel) #056: Rollip (Bug) #057: Rollipod (Bug) #058: Graplipede (Bug/Ground) (no picture available) #059: Plubus (Water) #060: Salamink (Water) #061: Defibly (Electric) #062: Bansheet (Ghost) #063: Teepolter (Ghost) #064: Murcherp (Dark/Flying) #065: Murkrow (Dark/Flying) #066: Honchkrow (Dark/Flying) #067: Fawntia (Normal) #068: Pupalette (Normal) #069: Smeargle (Normal) #070: Girafarig (Normal/Psychic) #071: Zeberebez (Normal/Psychic or maybe Normal/Dark instead?) (no picture available) #072: Riolu (Fighting) #073: Lucario (Fighting/Steel) #074: Lucaria (Fighting/Steel) #075: Eevee (Normal) #076: Vaporeon (Water) #077: Jolteon (Electric) #078: Flareon (Fire) #079: Espeon (Psychic) #080: Umbreon (Dark) #081: Leafeon (Grass) #082: Glaceon (Ice) #083: Feathereon (Flying) (no picture available) #084: Draceon (Dragon) (no picture available) #085: Frostoss (Ice/Fighting) #086: Cresentide (Water) #087: Hermitab (Water or Water/Rock, Water/Steel, Water/Ice and Water/Grass) *1 #088: Snorunt (Ice) #089: Glacie (Ice) #090: Froslass (Ice/Ghost) #091: Frozenight (Ice/Ghost) (no picture available) #092: Kaboo (Ghost/Electric) #093: Mime Jr. (Psychic) #094: Mr. Mime (Psychic) #095: Mastermime (Psychic) #096: Ploworm (Steel/Bug) #097: Lumbrill (Steel/Bug) #098: Skarvenile (Steel/Flying) #099: Skarmory (Steel/Flying) #100: Natu (Psychic/Flying) #101: Xatu (Psychic/Flying) #102: Perchief (Psychic/Fighting) #103: Unown (Psychic) #104: Balilia (Grass/Water) #105: Omanyte (Rock/Water) #106: Omastar (Rock/Water) #107: Omanaut (Rock/Water) #108: Quartzac (Rock) #109: Equazar (Rock) #110: Jayzul (Normal/Flying) #111: Jazure (Normal/Flying) #112: Kidactyl (Rock/Flying) #113: Aerodactyl (Rock/Flying) #114: Tarift (Rock/Ground) #115: Tarzorus (Rock/Ground) #116: ??? #117: ??? #118: ??? #119: ??? #120: ??? #121: ??? #122: ??? #123: ??? #124: ??? #125: ??? #126: ??? #127: ??? #128: ??? #129: ??? #130: ??? #131: ??? #132: ??? #133: ??? #134: ??? #135: ??? #136: ??? #137: ??? #138: ??? #139: ??? #140: ??? #141: ??? #142: ??? #143: ??? #144: ??? #145: ??? #146: Cobalion (Steel/Fighting) #147: Terrakion (Rock/Fighting) #148: Virizion (Grass/Fighting) #149: Reindolph (Ice/Flying) #150: Orakey (Psychic) #151: Keldeo (Water/Fighting)[/spoiler] *1: Maybe Water/Fire and Water/Poison as well. *2: Might move further down the list.
  12. Fixed the image. I was screwing around with the folders in dropbox, and accidentally borked the root folder name. Thanks for the input, btw. Also: I need help writing a part of my Pokemon rom hack's storyline. So, the rival is like Gen V's Hugh (personality wise), except he becomes more like Gen II's rival gradually. I need a good reason as to why he turns from your best friend to your worst nightmare. The villainous team is like Team Galactic (goal wise, they want to get their hands on a legendary Pokemon that is said to hold all of the absolute answers and truths to the universe...which can be extremely dangerous in the wrong hands) and the hero/heroine isn't really morally ambiguous at all. They won't do anything wrong, and will always be encouraged to do the right thing.
  13. It's evolved form, Bolteen (which evolves from Baybolt via Thunder Stone), looks a tad cooler. [img]https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/1Regional%20Pokedex/%23014%20Bolteen.jpg[/img]
  14. [quote name='Kyu' timestamp='1368567191' post='335199'] Just as a reminder, while we will not disallow discussion of the project, we explicitly disallow the linking/distribution of copyrighted rom files using our services. This includes derivative works such as those described by the OP. [/quote] I'm not going to link to the rom file. IPS patches are legal, right? Anyhow. [img]https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/EarlyPokemon2.png[/img] More early Pokemon. The region's dog versions of Nidoran (Aromutts, male on left) and the region's electric rodent, Baybolt. Note, while Baybolt is from scratch, both Aromutts are heavy edits made from existing dA sprites (godofthat for the male Aromutt sprite, and poke-7 for the female Aromutt sprite).
  15. [quote name='Doubledee' timestamp='1368510132' post='334199'] Well take your time don't want to rush perfection! I'll sit down and think of any suggestions pokemon wise. In relation to the other regions which regions would this one be close to? [/quote] Unova or Kalos (the region of Gen VI) probably, given that this region is based off of Australia, at least with some of it's Pokemon designs.
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