sherdoonach
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Everything posted by sherdoonach
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Sometimes you can be sitting there for 10 minutes or more waiting for a match so you go to a new tab and watch some videos and get distracted. Before you know it some cheap fuck has AFK timed you out even though you had no clue the battle had started. This has happened to me 3 times now and it affects my ELO and my mood etc so please add a notification like the chat message.
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i gave up smoking 3 days ago, started the resolution early. woooooooo
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[Implemented]Same Type Status Moves have no effect
sherdoonach replied to sherdoonach's topic in Suggestion Archive
its a bug imo, stringshot shouldnt affect bug types [spoiler] not srs [/spoiler] -
How it is: Sleep powder + Spore hit grass types Twave hits electric types WoW + Toxic/PoisonPowder doesnt hit fire/poison types How it is in 6th gen: Same type status moves have no effect Discuss
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guys i started the game again but i have charmeleon in my safari so anyone who wants to add me send me a pm with your friendcode so ik to add you back
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Text: orehs Animated? yes pls Team Name (?): dvrt Image/Render: shiny vulpix, shiny ttar, shiny hoothoot hg/ss or b/w sprites pls Background: something cool pls pls animate if possible ily
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how
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Inspired by minecraft pixelmon, boss pokemon drop loot (tms, items, pokeballs) once you have defeated them. They are found in the wild at increasing rarity, and signified by a colour change. Green bosses are the most common, dropping maybe 1-2 tms and a pokeball. 5 levels above highest party member. Blue bosses are the second most common, dropping more tms, a wider variety of pokeballs, and perhaps a held item. 10 levels Red bosses are the second most rare, dropping multiple tms, pokeballs and held items. 15 levels Yellow bosses are the most rare, dropping anything from gc tms to masterballs to choice items. 20 levels Its not canon but its really fun and allows people to get tms and items more than once per character. Perhaps much like when a shiny pokemon appears, a boss pokemon will be clearly named .. " a wild BOSS PIDGEY" has appeared, so as to not confuse with the shiny. If they are caught they will not be holding an item or tm, their colour will revert to normal, but their higher level will remain. Thoughts?
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[LYLE] KingCheerios - Greatest Team of All Time
sherdoonach replied to JSTUD's topic in [LYLE] KingCheerios's [LYLE] Buzz
well done jj!- 17688 replies
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- KingBowser
- JSTUD
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haha ronaldo nani moutinho... postiga.. what a shitebag
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Wednesday Night Doubles [December Edition]
sherdoonach replied to ShinyChansey's topic in Events Archive
ign orehs -
Pick before entering :1-7 your new wife,A-G your new ride
sherdoonach replied to Chestbrah's topic in Trash
i actually wanted to do this game but i finished fapping before i got past skinny oprah -
image : shiny tyranitar text : [LAGO] Orehs
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i think this would cover the pokemon behind me, my afro already has this effect.
- 15 replies
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[Implemented]Gen 6 weather mechanics
sherdoonach replied to sherdoonach's topic in Suggestion Archive
im going to post here my last thoughts for a while and then ill leave this thread for others to discuss. I DO NOT WANT THIS DUE TO MY TEAMS WEAKNESS TO SANDSTORM. I NEVER EVEN SAID MY TEAM WAS WEAK TO SANDSTORM. I think it is unbalanced that sandstorm is permanent weather when the other weather types (rain, sun, hail) arent. As someone who plays both 50s and 100s imo it is obvious that sandstorm affects team building from many people. I think a nerf to the weather will benefit the 100s tier immensely. sandstorm is also extremely annoying aswell as slowing down matches with the extra text every turn. im out for a bit -
[Implemented]Gen 6 weather mechanics
sherdoonach replied to sherdoonach's topic in Suggestion Archive
sandstorm sandveil got garchamp banned dont forget. and i dont need the lesson on how to use ttar thanks very much, but if you played the game you would notice there is many teams built around ttar.. ive seen gligar donphan and steelix all come up from uu just because of there immunity to residual sandstorm damage. -
[Implemented]Gen 6 weather mechanics
sherdoonach replied to sherdoonach's topic in Suggestion Archive
if weather isnt overpowered why was it nerfed in gen6? and teams based on rock/ground/steel pokes to prevent residual damage is definitely a result (and problem) of permanent sandstorm. the spdef increase doesnt need to be removed with 5 turn weather. if tyranitar swaps out on 2nd turn, and swaps back in on 4th turn, the sandstorm turns aren't reset. keeping the spdef increase is in balance with the benefits that rain/sun pokemon get. -
[Implemented]Gen 6 weather mechanics
sherdoonach replied to sherdoonach's topic in Suggestion Archive
ok theres no point arguing over the validity of the lvl 100 meta, it clearly has some support. i think this would improve the current lvl 100 meta in pokemmo. -
[Implemented]Gen 6 weather mechanics
sherdoonach replied to sherdoonach's topic in Suggestion Archive
snh every month? plus the odd 100s tourney? also this -
in gen 6, permanent weather from drizzle, drought and sandstorm last 5 turns only. in pokemmo as of now we only have access to sandstorm. this means that once tyranitar is switched in there is a permanent sandstorm until the match is finished unless someone uses raindance or sunny day. a nerf to a 5 turn sandstorm would make 100s more enjoyable to play imo. a nerf to the weather might also make ninetales and politoeds hidden abilities less over powered and therefore allow them to be implemented sometime in the future.
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Friday Night Fifties [December Edition]
sherdoonach replied to ShinyChansey's topic in Events Archive
ign orehs -
Friday Night Fifties [December Edition]
sherdoonach replied to ShinyChansey's topic in Events Archive
predicting orehs wont -
Friday Night Fifties [November Edition] (64-Man)
sherdoonach replied to ShinyChansey's topic in Events Archive
ign orehs -
+1 i keep missing sableye
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Accepted and Rejected Mega Evolutions and the Future
sherdoonach replied to Ryuken777's topic in Trash
shiny mega gengar is pure white, so sexy