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Robofiend

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Everything posted by Robofiend

  1. I remember some great scams using this system in WoW I think it's a great feature for non-auction house sales, honestly.
  2. Well that's why Tauros is at B+ - it can work, but it needs team support. Dusclops is not "quite popular", its usage has been hovering around 5-8% since the Gengar ban
  3. >exactly why I think banning scizor is a half assed solution to uu stall
  4. I'd put Tauros at A- if I could, so I guess I'm voting B+: Choice Band is an awesome item on Tauros: it has almost no coverage moves, a great Spammable STAB and a perfect partner in crime: Magneton. With steel types like Skarmory removed from play, Tauros can do some considerable damage, assuming it hits Metagross and doesn't wear itself out with the tempting Double Edge by nuking some walls first. Tauros is a good pokemon but it falls into the "needs team support" category, for sure. Given its totally shitty movepool, Tauros can afford to invest in two Normal STABs and run Facade/Return as well, which is an amazing way to abuse Chansey's Toxic. I've even seen sets that don't use Choice Band and instead opt for the greater damage output from Toxic-boosted Facade. However, in such a stall-y meta, the lack of firepower can be damaging, especially when you get Intimidated by the likes of Gyarados and Arcanine. Swampert is an A-rank as far as I'm concerned (maybe even +?). It's an amazing Metagross counter and with two STABs and ways of hitting every wall in the tier for respectable damage. It also boasts bulk that frailer sweepers like Aerodactyl, Ursaring and even Flygon envy when it comes to staying healthy. Nonetheless, it does have some flaws: its middling speed tier makes it weak to faster/CB Ursarings, Gyarados resists both of its STABs and like so many of the other sweepers in OU, it opens the door for Skarmory and Weezing swap in and do their thing.
  5. Vileplume should definitely get S rank - despite only having one common set it's a complete beast on defense. Resistance against Water and Fighting attacks gives it a great niche, especially because it can sponge tons of weaker coverage moves like Ice Punch, Thunder Punch, Rock Slide, Earthquake and Crunch (from Crawdaunt) with little fear. Plume is an awesome catch-all supporter that stops almost every top tier physical attacker except CB Donphan, whose EQ does a good chunk to it. Kangaskhan should stay A+ - while it's undeniably the best special wall in UU it can't provide a lot of offense while also walling top-tier special attackers. Wish is great, but without a status-healing move Kanga can't be a full cleric. With Rest it can guarantee defense against a ton of theats while abusing Early Bird, but this is arguably as good as running the Cleric Clefable set. The main reason Kangaskhan shines is that it can break any physical attacker without fear, given its Normal typing and function as a special/status sponge without giving up Scizor coverage, while still keeping its STAB. Despite this, it's not quite S-Rank, in particular because Rest gives the opponent some free turns and it often allows to Omastar, Misdreavus, and even Scizor (assuming it's Resting). Not sure about Manectric Hitmonlee deserves a demotion to B+ - I'd normally say it's A-, but regardless this pokemon finds itself in a weird situation. It has fine special bulk, a good physical movepool and it nukes a ton of threats with its coverage moves (including the awesome Blaze Kick). However, Slowking alone hurts its viability, as does Vileplume. Even if it predicts well against both of these, it can't score a 2HKO, allowing most players to wall it unless it blasts Plume with a Blaze Kick or Slowking with a crit Return/Theif. Given how wally the tier is, running relatively flimsy attackers like Hitmonlee can only be a burden. ------ Regarding Problems in UU: Kanga: no Scizor: maybe Houndoom: no Slowking: maybe Vileplume: yes Tl;dr Plume needs to go, imo
  6. http://www.smogon.com/dex/rs/pokemon/hitmonchan/ Its ability is total trash in this gen
  7. Otherwise know as BurtZebra's Shit Talk Challenge
  8. If you're playing pokemon showdown it doesn't take a lot of time to get a basic feel for it. Learning through showdown can be nice because that way you don't have to spend a lot of time and money building teams that fail in tournaments. While the pokemon might be different there, the strategic element of the game is largely the same. Nonetheless, learning how to adapt to new metagames is a great skill for any player. MMO can take 3-6 months to get past the noob stage depending on how good your psychic powers are to start with and how much time you have to commit to getting comps. You should start by reading through competition alley. In particular, look at the Usage Stats and Viability Rankings to get a feel for what is worth training - generally people use better pokemon more and shitty pokemon less. Additionally, pokemon that are ranked as highly viable in their metagame are good investments because, even if they're not highly used, they perform their role effectively and the community generally agrees to that. That advice goes for both showdown and MMO.
  9. 252 Atk Choice Band Aerodactyl Rock Slide vs. 252 HP / 252+ Def Weezing: 102-120 (30.5 - 35.9%) -- guaranteed 4HKO after Leftovers recovery 252 Atk Choice Band Aerodactyl Rock Slide vs. 252 HP / 252+ Def Forretress: 91-108 (25.7 - 30.5%) -- guaranteed 4HKO Sorry bout the SE point on Metagross - typo. It can however hit Arc/Metagross with EQ. Aero struggles against Weezing - it needs two RS flinches to win, which is just unrealistic to ask for - not to mention it can just tbolt the shit out of you. Forretress isn't the best answer, but like I said, RS can pay the bills here or there so it's not a total trash move. Since Aero hits less hard with every other move as well, Forre can reasonably expect to sponge an RS or two, even if its just to get some spikes and then swap to something that likes taking RS better - if Aero DE's or something that's okay for Forretress too. Spikes hurt and against Stall Aero struggles. Verdict: Weezing and Forretress are fine answers to Aerodactyl - they aren't perfect but it's not like you're just going to let whatever is currently in play get nuked to shit by Aero and say "BUT BUT BUT MY WEEZING I GOTA WAIT FOR HEROCROS!" while you lose teammates. Like I said, Aero isn't total trash, it's just a B+ rank. It simply isn't an A Rank because it needs team support to be effective, either in the form of Magneton or lots of effective wallbreakers to beat common walls and cores. It's not the type of thing you just slap on a team and then get to sweeping, it just opens the door for too many common/viable pokes to be used. ---- Flygon is similar but like I said it struggles with those weaknesses. It doesn't have a lot of safe switch ins, it lacks recovery and it can't break common walls. Pretty much any wall is going to soak up either or both of its STAB attacks, recover and threaten it with status or spikes. There are ways Flygon can play around these faults, but all things considered its main attacks (even its coverage attacks) are just too weak to break anything in OU. 252+ Atk Choice Band Flygon ThunderPunch vs. 252 HP / 252+ Def Slowbro: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO after Leftovers recovery 252+ Atk Choice Band Flygon Earthquake vs. 252 HP / 252+ Def Slowbro: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO after Leftovers recovery 252+ Atk Choice Band Flygon Dragon Claw vs. 252 HP / 252+ Def Weezing: 114-135 (34.1 - 40.4%) -- 45.1% chance to 3HKO after Leftovers recovery 252+ Atk Choice Band burned Flygon Dragon Claw vs. 252 HP / 252+ Def Weezing: 58-69 (17.3 - 20.6%) -- possible 7HKO after Leftovers recovery After two Dclaws Weezing can either burn, PS and then burn or just swap to one Even Arcanine can work in a pinch, though it doesn't generally have any offense against Flygon. -1 252+ Atk Choice Band Flygon Dragon Claw vs. 252 HP / 0 Def Arcanine: 76-90 (38.5 - 45.6%) -- guaranteed 3HKO Verdict: generally when Flygon comes into play it just opens the door for Steel type threats to come in and rob its momentum. Again, it can be effective with Magneton support, but even that won't help it against Weezing and Slowbro, both of whom are highly viable and common enough to make Flygon users think twice. At most it's a B+ but even then I have trouble making sense of that - if Weezing gets worn down by Flygon it can just Pain Split back up at least enough to threaten Gyarados.
  10. slowbro such a beast http://replay.pokemonshowdown.com/ou-296679686
  11. DPP conspicuously missing wonder why that is hue
  12. A very LYLE vacation: http://www.doublejj.com/ EDIT: jj's in the truck game too
  13. I tend to agree, but I think both of these might be a bit optimistic? I'd love more discussion on this, however. Aerodactyl to B+: Tying for the highest speed tier in OU and packing a diverse moveset that can eliminate most slower sweepers and wallbreakers, Aerodactyl excels as a sweeper, Pursuit trapper, and Revenge Killer. In particular, Aerodactyl can be indispensible for its effectiveness in killing Ursaring and Heracross, as well as being able to hit Arcanine, Metagross and Gyarados for super effective damage with it's STAB Rock Slide. Unfortunately, most of these pokemon can also abuse its relatively low attack and reliance on Choice Band and Rock Slide flinches, which can result in a big loss of momentum for Aerodactyl or even a revenge-Pursuit trap from Metagross if it mispredicts or the opponent plays around its attacks. Other lesser used pokemon like Swampert and Flygon make Aerodactyl's life harder - as Double Edge is its best attack against them but it offers little utility against other major threats like Metagross and Skarmory. Unfortunately, it also struggles with a number of extremely common walls, including Slowbro, Skarmory, Weezing and Forretress. While these pokemon may not carry moves to hurt Aerodactyl (e.g. Rock Slide Forretress, Steel Wing Skarmory) they nonetheless wall it and happily take any opportunity to set up spikes against it. Even Chansey and Porygon2 can hamper its effectiveness with their respectable bulk, which allows them to 1v1 Aerodactyl fairly confidently. Because of this, Aerodactyl can only really succeed when paired with a team that can directly handle these threats by pairing with Magneton, a Rapid Spinner and/or strong wallbreakers or special walls who can limit the effectiveness of Physical walls for the opponent. As such, Aero can't really fit into A Rank at the time. Flygon to B: The tier's best Dragon type excels as a Choice Bander, but due to several flaws it often fails to break throug the tiers many walls. While it effectively revenge-kills Metagross, it cannot switch in on Meteor Mash and, like Aerodactyl, it pays a big price for letting Metagross in for free. While its CB EQ/Dragon Claw combo is threatening, it frequently finds itself walled by Skarmory, who is hit rather softly by Fire Punch - allowing it to pivot to a better wall like Arcanine or Slowbro. In fact, Slowbro is one of Flygon's biggest checks, as it takes less than half hp from CB Dragon Claw and pairs well with Skarmory or other Steel types. Additionally, Weezing is a threat because of how much Flygon hates getting burned and its inability to snag a 2HKO. Sets that rely on Substitute can effectively thwart Weezing, but unfortunately reduce Flygon's modest attack power even more. Defensively, Flygon doesn't have too large a niche in the metagame. It checks the relatively uncommon Quakeslide users (Marowak, Aerodactyl) but fails to resist attacks from Heracross, Ursaring or Gyarados - limiting its ability to function as an offensive check to them like Aerodactyl (who can abuse Return, Fire Punch or Megahorn in a pinch). It can switch in somewhat reliably on fire attacks from Arcanine or random Fire Punches, but generally has to play cautiously to avoid getting worn down. With no passive recovery it struggles to stay healthy. In such a defensive metagame, Flygon generally struggles to sweep and sometimes becomes a liability unless the opponent's walls are adequately accounted for by other teammates. Thoughts?
  14. Damn, K9 is all but driving the flame train, that's what you call added value. Also yeah lets buy us a better name Lion.
  15. If Walrein's running Toxic/Super it's a lot less effective - without HP Electric it's going to fail against Mantine/Poliwrath and Grumpig can still speed creep it and revenge-Toxic it, although Grumpig's not a super awesome answer to Walrein without CM/Rest/SleepTalk. I agree that Raichu and Scyther are pretty piss-poor arguments for keeping Walrein in the tier (although Raichu's Static is cool). First, Raichu is never ever used in NU and second, Scyther can't guarantee a switch in - sure, it could Endure if it comes in against the right coverage move, but Sub/Rev is much better and that's still a huge risk, seeing as 2/3 special attacks from Walrein do a ton of damage to Scyther. Overall, neither are great answers, although maybe Raichu can be useful in some other circumstances.
  16. I really like the idea of getting "Loot" off of NPCs and then being able to resell that, but I don't think cash should be eliminated altogether. Loot should just be complemented with cash so that players can farm both money and items without going insane from boredom. Players could still sell off trash items like Lava Cookies or Nuggets to NPCs but maybe they could add rare drops like Lucky Eggs, Everstones or Shards to make up for the fact that these items are a complete pain to hunt. +1 overall, though it might need some refinement.
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