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Robofiend

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    2003
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Posts posted by Robofiend

  1. I think it might be nice to make the breeding mechanics easier. With the current system it's easier to hatch eggs (less time) but only hatching one at a time really cuts output. I could bike for ~15 minutes and hatch 5 crappy lotads back in the day (once i had eggs collected) with a chance of one being good enough to trade, now it takes around that long to hatch one pokemon and the chance of it being good is still the same. Granted, the new way is fun, but it seems like the "egg-move" pokemon trade is going to shit for competitve players because it's now time prohibitive to hatch comp pokemon. We simply don't have enough hours in a day to do this (work, school, etc.)!

     

    Myself and others been struggling to contribute anything to the economy because of how prohibitive the breeding mechanics are to getting comp pokemon. I 100% prefer new mechanics to old, but I think IV inheritance has to be eased  a bit in order to make this game work.

     

    Devs, pls do not wait on fixing some of these complaints. Your players are mad about a lot of things, and while I'm probably not going to RIP over this a lot of the less mature and understanding ones will, which is ultimately bad for your development process, bad for the still-interested players and bad for all the hard work you've put in to making this game. A lot of great players have already jumped ship because of how long it took to fix past problems (old breeding), I'm afraid more will follow..

     

    :(

  2. I dont get why you guys think we need these money sinks, it wouldnt effect the economy 1 bit if everyone was walking around with $999,999 bc pokedollars have nothing to do with the pokemmo economy. Our economy atm is eggs, comps, shinys, and tms. We cant even trade pokedollars. Idt we ever will use pokedollars as the main source of currency either. Its just too easy to get with or without money sinks. Most likely the devs will create a new system of currency, and im really hop they do and soon. I hate the current egg based system, and i would hate the over inflated pokedollar system some are hoping for,

     

    Atuan as for your suggestion that everyone seems to attack you for, im neither for nor am i against it bc to me it doesnt really matter bc mushrooms are extremely easy to get. But i have heard through the grape vines that one of the devs, i think it was desu, said that that entire berry trader was the worst mistake ever. So we may not see the entire vender in the future. Of course its just a rumor at this point and i have no proof of it, just telling you what i heard.

     

    lol

  3. format: 500x200 

    render: weezing + lil wayne smoking blunt

    background: weed leaves

    text: [LYLE] ROBOFIEND

     

    basically:

    [spoiler]

    lil-wayne-smoking.jpg110.png

    cannabis-with-motive-weed-marijuana-leaf

    [/spoiler]

    kthx

  4. Those other items that work in the daycare are the incenses and light ball to affect egg moves or what Pokemon is bred, not to affect experience gained. Not to mention that the Everstone only affects the chances of passing on the nature of the mother since Pokemon are incapable of evolving in the daycare as is. So again, no. This affects exp gain in the daycare, which happened regardless of the item held in the first place. The purpose of the daycare is to raise your Pokemon. It's not canon for there to not be exp gain in the daycare.

    0/10 pls go. 

     

    1. Amnesia brace is not Canon

    2. Breeding mechs are not Canon.

    3. Your argument is illogical, follows from 1 & 2

     

    If you want "canon", get a gameboy

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