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DrCraig

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Everything posted by DrCraig

  1. Some relevant calcs that show CB Dodrio fucking everything Some evs are unrealistically defensive 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 0 Def Steelix: 102-120 (56 - 65.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 0+ Def Steelix: 92-110 (50.5 - 60.4%) -- 86.3% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Slowking: 114-135 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit (80BP) vs. 252 HP / 252+ Def Slowking: 102-120 (50.4 - 59.4%) -- 80.9% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Shuckle: 44-52 (34.6 - 40.9%) -- 52.3% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Shuckle: 36-43 (28.3 - 33.8%) -- 99% chance to 4HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Blastoise: 99-117 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Lapras: 114-135 (48.1 - 56.9%) -- 38.7% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 252+ Def Lapras: 152-180 (64.1 - 75.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Cradily: 78-94 (40.4 - 48.7%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (80 BP) vs. 252 HP / 252+ Def Cradily: 90-108 (46.6 - 55.9%) -- 17.2% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Cradily: 66-80 (34.1 - 41.4%) -- 67.3% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Grumpig: 129-153 (68.9 - 81.8%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit (80BP) vs. 252 HP / 252+ Def Grumpig: 114-136 (60.9 - 72.7%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Hypno: 123-145 (64 - 75.5%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit vs. 252 HP / 252+ Def Hypno: 110-130 (57.2 - 67.7%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 4 HP / 0 Def Golem: 146-174 (93.5 - 111.5%) -- 68.8% chance to OHKO 252 Atk Choice Band Dodrio Steel Wing vs. 4 HP / 0 Def Golem: 86-102 (55.1 - 65.3%) -- guaranteed 2HKO 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Misdreavus: 90-106 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit vs. 252 HP / 252+ Def Misdreavus: 120-142 (71.8 - 85%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Umbreon: 93-111 (46 - 54.9%) -- 10.5% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 0 Def Kangaskhan: 165-195 (77.8 - 91.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (80 BP) vs. 252 HP / 0 Def Kangaskhan: 146-174 (68.8 - 82%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 0 Def Kangaskhan: 109-130 (51.4 - 61.3%) -- 94.9% chance to 2HKO after Leftovers recovery Edit: 252 Atk Choice Band Dodrio Low Kick (60 BP) vs. 252 HP / 252+ Def Omastar: 58-70 (32.7 - 39.5%) -- 9.2% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Omastar: 42-51 (23.7 - 28.8%) -- possible 5HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Gligar: 96-114 (55.8 - 66.2%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Gligar: 64-76 (37.2 - 44.1%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Donphan: 87-103 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Donphan: 58-70 (29.4 - 35.5%) -- 100% chance to 4HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Claydol: 96-114 (57.4 - 68.2%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Quagsire: 109-130 (53.9 - 64.3%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 0 HP / 0 Def Aggron: 224-264 (154.4 - 182%) -- guaranteed OHKO 252 Atk Dodrio Low Kick (120 BP) vs. 0 HP / 0 Def Aggron: 148-176 (102 - 121.3%) -- guaranteed OHKO I'll be adding to the OP, feel free to list more that shows Dodrio being suited for UU or BL.
  2. Chansey is UU, read the title. Edit: Either I'm retarded or Xela is. idk Lio idk
  3. Azumarill Viable Moves: Offensive: Waterfall Ice Punch Return / Double Edge Superpower Focus Punch Iron Tail Surf / Hydro Pump Ice Beam Knock Off Bounce (what) Status: Belly Drum Substitute Endure Premier Set: Choice Band Azumarill Item: Choice Band Nature: Jolly / Adamant Ability: Huge Power EVs: 252HP+252ATK or 252ATK+252SPE Moves: - Waterfall - Ice Punch - Return / Double Edge - Superpower / Focus Punch Belly Drum Item: Salac Berry Nature: Jolly Ability: Huge Power EVs: 252ATK+252SPE Moves: - Waterfall - Return - Belly Drum - Substitute / Endure Azumarill has a literally huge ability and a huge attack stat. When boosted by CB, Azumarill is an extremely strong attacked which has access to a nice stab, and superb coverage. Azumarill has mediocre speed and decent bulk. It has a nice amount off opportunities to come and destroy. Due to the move split, a lot of Azumarills counters have become checks. It is a huge physical presence, similiar to that of Crawdaunt. I'd like to discuss it moving to BL. (as a request) Discuss moving to BL.
  4. Exeggutor Viable Moves: Offensive: Psychic Solarbeam Explosion Hidden Power Fire/Ice Giga Drain Sludge Bomb Ancient Power Low Kick Status: Sunny Day Sleep Powder Synthesis/Moonlight Leech Seed Wish Main Set: Sunny Day Sweeper Item: Leftovers / Lum Nature: Modest EVs: 252SATK/HP + 252SPE (or just 101, or something) Moves: - Sunny Day - Sleep Powder / Explosion - Solarbeam - Psychic Other sets not worth listing: Leech Seeder and stuff Exeggutor is a punishing late game sweeper with a massive SATK. It has nice bulky, optimal coverage, but also has its downsides. It is helplessly pursuit trapped, and there are a number of Thick Fat users such as Grumpig which give it trouble. It is definately a hugh offensive presence and I'm curious what the opinion if on its status. (Thread was a request) Discuss moving to BL.
  5. Dodrio Viable Moves: Return / Double Edge Drill Peck Quick Attack Pursuit Low Kick Flail Status: Subsitute Endure Common Sets: Choice Banddrio Item: Choice Band Nature: Adamant / Jolly EVs: 252ATK + 252SPE Moves: - Return / Double Edge - Drill Peck - Quick Attack / Low Kick - Pursuit / Low Kick / Steel Wing *Great coverage, dual stabs, priority, greats stats and that earthquake immunity. CB Dodrio 2hkos a majority of the meta, and has the ability to pursuit trap as well. Once Dodrio gets in with this set, it is tough to avoid taking a huge hit. Subdrio Item: Leichi Berry Nature: Jolly EVs: 252ATK + 252SPE Moves: - Flail - Drill Peck - Quick Attack / Low Kick / Steel Wing - Substitute *With the speed Dodrio is given it can set up substitutes easily and take advantage of its massive STAB flail, priority, dual stabs and coverage. I think this set is too easy to set up, way too devastating late game. Enduredrio Item: Salac Berry Nature: Adamant EVs: 252ATK + 252SPE Moves: - Flail - Drill Peck - Quick Attack / Low Kick / Steel Wing - Endure *Endure+Salac is a mindless late game sweeper to set up and abuse Dodrio's STAB flail, priority, dual stabs and coverage. I think this set is too easy to set up, way too devastating late game. CB Dodrio General Damage Calcs [spoiler] 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 0 Def Steelix: 102-120 (56 - 65.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 0+ Def Steelix: 92-110 (50.5 - 60.4%) -- 86.3% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Slowking: 114-135 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit (80BP) vs. 252 HP / 252+ Def Slowking: 102-120 (50.4 - 59.4%) -- 80.9% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Shuckle: 44-52 (34.6 - 40.9%) -- 52.3% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Shuckle: 36-43 (28.3 - 33.8%) -- 99% chance to 4HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Blastoise: 99-117 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Lapras: 114-135 (48.1 - 56.9%) -- 38.7% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 252+ Def Lapras: 152-180 (64.1 - 75.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Cradily: 78-94 (40.4 - 48.7%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (80 BP) vs. 252 HP / 252+ Def Cradily: 90-108 (46.6 - 55.9%) -- 17.2% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Cradily: 66-80 (34.1 - 41.4%) -- 67.3% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Grumpig: 129-153 (68.9 - 81.8%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit (80BP) vs. 252 HP / 252+ Def Grumpig: 114-136 (60.9 - 72.7%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Hypno: 123-145 (64 - 75.5%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit vs. 252 HP / 252+ Def Hypno: 110-130 (57.2 - 67.7%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 4 HP / 0 Def Golem: 146-174 (93.5 - 111.5%) -- 68.8% chance to OHKO 252 Atk Choice Band Dodrio Steel Wing vs. 4 HP / 0 Def Golem: 86-102 (55.1 - 65.3%) -- guaranteed 2HKO 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Misdreavus: 90-106 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Pursuit vs. 252 HP / 252+ Def Misdreavus: 120-142 (71.8 - 85%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Umbreon: 93-111 (46 - 54.9%) -- 10.5% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 0 Def Kangaskhan: 165-195 (77.8 - 91.9%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (80 BP) vs. 252 HP / 0 Def Kangaskhan: 146-174 (68.8 - 82%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 0 Def Kangaskhan: 109-130 (51.4 - 61.3%) -- 94.9% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (60 BP) vs. 252 HP / 252+ Def Omastar: 58-70 (32.7 - 39.5%) -- 9.2% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Omastar: 42-51 (23.7 - 28.8%) -- possible 5HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Gligar: 96-114 (55.8 - 66.2%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Gligar: 64-76 (37.2 - 44.1%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Donphan: 87-103 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Donphan: 58-70 (29.4 - 35.5%) -- 100% chance to 4HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Claydol: 96-114 (57.4 - 68.2%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Quagsire: 109-130 (53.9 - 64.3%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 0 HP / 0 Def Aggron: 224-264 (154.4 - 182%) -- guaranteed OHKO 252 Atk Dodrio Low Kick (120 BP) vs. 0 HP / 0 Def Aggron: 148-176 (102 - 121.3%) -- guaranteed OHKO [/spoiler] Relevant CB Dodrio Damage Calcs vs. Counters/Checks [spoiler] Solrock 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Solrock: 86-102 (48.5 - 57.6%) -- 45.3% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (100 BP) vs. 252 HP / 252+ Def Solrock: 62-73 (35 - 41.2%) -- 66.4% chance to 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Solrock: 54-65 (30.5 - 36.7%) -- guaranteed 4HKO after Leftovers recovery Lunatone 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Lunatone: 102-120 (57.6 - 67.7%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Low Kick (100 BP) vs. 252 HP / 252+ Def Lunatone: 72-85 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Double-Edge vs. 252 HP / 252+ Def Lunatone: 64-76 (36.1 - 42.9%) -- 96.4% chance to 3HKO after Leftovers recovery Golem 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 252+ Def Golem: 112-132 (59.8 - 70.5%) -- guaranteed 2HKO 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Golem: 66-78 (35.2 - 41.7%) -- guaranteed 3HKO Scizor 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Scizor: 67-79 (37.8 - 44.6%) -- guaranteed 3HKO after Leftovers recovery Armaldo 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Armaldo: 78-92 (42.8 - 50.5%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Armaldo: 66-78 (36.2 - 42.8%) -- 98% chance to 3HKO after Leftovers recovery Steelix 252 Atk Choice Band Dodrio Low Kick (120 BP) vs. 252 HP / 252+ Def Steelix: 80-96 (43.9 - 52.7%) -- guaranteed 3HKO after Leftovers recovery Misdreavus 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Misdreavus: 90-106 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Misdreavus: 52-62 (31.1 - 37.1%) -- guaranteed 4HKO after Leftovers recovery Banette - Not very relevant, but its there 252 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Banette: 85-102 (49.7 - 59.6%) -- 80.9% chance to 2HKO after Leftovers recovery Cradily 252 Atk Choice Band Dodrio Low Kick (80 BP) vs. 252 HP / 252+ Def Cradily: 90-108 (46.6 - 55.9%) -- 17.2% chance to 2HKO after Leftovers recovery 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Cradily: 78-94 (40.4 - 48.7%) -- guaranteed 3HKO after Leftovers recovery 52 Atk Choice Band Dodrio Drill Peck vs. 252 HP / 252+ Def Cradily: 66-80 (34.1 - 41.4%) -- 67.3% chance to 3HKO after Leftovers recovery Omastar 252 Atk Choice Band Dodrio Low Kick (60 BP) vs. 252 HP / 252+ Def Omastar: 58-70 (32.7 - 39.5%) -- 9.2% chance to 3HKO after Leftovers recovery Shuckle 252 Atk Choice Band Dodrio Steel Wing vs. 252 HP / 252+ Def Shuckle: 44-52 (34.6 - 40.9%) -- 52.3% chance to 3HKO after Leftovers recovery [/spoiler] Posted my opinions under each set, calc would be appreciated to demonstrate how it destroys..errythang Discuss moving to BL.
  6. Hariyama Viable Moves: Offensive: Cross Chop / Superpower Fire/Thunder/Ice Punch Fake Out Focus Punch Facade Low Kick Rock Slide Earthquake Knock Off Status: Bulk Up Whirlwind Belly Drum Common Movesets*: *I'm not going to list EVs because I am not 100% positive on them, or they can vary. ChoiceBand / Offensive Hariyama Item: Choice Band / Leftovers Nature: Adamant Ability: Guts Moves: - Superpower / Cross Chop - Thunder Punch - Ice Punch - Focus Punch / Fake Out / Fire Punch / Facade Bulk Up Hariyama Item: Leftovers Nature: Adamant / Impish / Careful Ability: Thick Fat Moves: - Superpower / Cross Chop - Ice Punch - Bulk Up - Rest / Thunder Punch Other set idgaf Fat Machamp has a lot of room to switch in and a lot of room to do massive damage. Thick Fat and Guts give Hariyama a lot of room to switch in along with its great bulk. Not many walls can successfully stop it once it gets going. And a priority move is nice also am I right? Too many shaky checks, not enough counter. Fat Machamp should go to BL along with the skinny one.
  7. Alakazam Viable Moves: Offensive: Psychic Signal Beam Hidden Power Fire/Water Shadow Ball Status: Recover Calm Mind Encore Taunt Disable Substitute Trick Common Set: Item: Leftovers or Choice Band (if trick) Nature: Modest or Timid EVs: 252satk, 252speed most commonly Moves: - Psychic - Signal Beam - Recover / Hidden Power / Encore / Taunt / Substitute / Trick / Shadow Ball - Calm Mind Alakazam is very similiar to Espeon and is a tough poke to stop because of its coverage and extremely high satk stat. A Calm Minding Zam can set up it your face and there are few pokemon which can stop it. Due to Zam's coverage most of its supposed counter are checks. Pursuit trappers which are Dark types get potentially shit on by Signal Beam. On Zam's end, Zam is paper and doesn't have many opportunities to come in, or stay in. Imo if Espeon goes, Zam should go to BL as well. Yes, I'm comparing them. Discuss.
  8. A lot of those are checks.. like intimidate abusing doesn't accomplish anything
  9. Boy if you don't... Oooo let me control myself
  10. DrCraig

    trash

    can't tell if serious
  11. Yep, and to only psych up against Snorlax and Slowbro I guess which doesnt even happen anymore
  12. And here we have the fat whale that everybody loves Snorlax (Currently OU) Viable Moves: Offensive Status Bodyslam Rest Crunch Curse Fire Punch Whirlwind Pursuit Sleeptalk Self-Destruct Counter Fire Blast Charm Earthquake Lovely Kiss Superpower/Focus Punch Belly Drum Thunder/Ice Punch Substitute Rock Slide Special move garbage Viable Sets *Note* I am only going to list names of sets, and moves. Most lax sets can be ran with adamant, brave, careful, sassy, impish, or relaxed and there is no point of me repeating myself. Also Snorlax runs varying EVs which are also not worth running. If anybody can propose an EV spread we should make the staple for calcs to avoid confusion, go ahead. Curselax Item: Leftovers Moveset: - Rest - Curse - Body Slam - Fire Punch *The staple Snorlax set which has few counters, most of which are overly specific. Snorlax is fairly easy to support and make way for it to curse up and sweep. Utility Lax Item: Leftovers Moveset: - Rest - Body Slam - Whirlwind - Crunch/Pursuit *Snorlax's bulk allows it to perform as a great as a phazer for pesky calm minders, or a great pursuit user to effectively remove spinning Starmie. This lax is safe to use and overall a solid option. Offensive Lax Item: Leftovers Moveset: - Rest - Body Slam - Fire Punch/Fire Blast/Crunch - Pursuit/Crunch/Superpower/Self-Destruct *Snorlax has a very high attack stat, and a huge move pool allowing this set work excellent. Body slam spam being annoying as fuck can pave a path for Lax to be a huge uguu to handle. CB Lax Item: Choice Band Moveset: - Body Slam - Crunch/Pursuit - Fire Blast - Self-Destruct *Hard hitting, annoying stab, and it explodes. And coverage. Yea. There are other sets, because Lax has a lot of versatility, but these are the main sets which are used effectively and often. ____________________________________________________________________________________________________________________ I'm proposing we discuss moving Snorlax to Ubers because of its bulk, versatility, and lack of counters which aren't overly specific (and not just checks you losers.) DISHCUSH!
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