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FuzzyRegirock

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  1.    mateusvictor reacted to a post in a topic: [Screenshot] Secret Base Showcase Thread
  2.    Wallen reacted to a post in a topic: Quick Wishlist
  3.    Dibz reacted to a post in a topic: [Unofficial] Shiny Existence Thread [5th Life]
  4.    zedsouth reacted to a post in a topic: Built in Encounter-counter
  5.    GodofIshean reacted to a post in a topic: Bring Back Premier Ball
  6.    FuzzyRegirock reacted to a post in a topic: PokeMMO Dev Blog 6000: "Two Weeks™"
  7.    Toupi reacted to a post in a topic: [Screenshot] Noobs say the darndest things
  8.    Heineken88 reacted to a post in a topic: Vanity Suggestion Thread
  9. I suggested a solution to this a while ago that got a lot of likes which was pretty much ignored. This issue is never going to be solved, it's always going to remain omnipresent in the pokemmo atmosphere
  10.    FuzzyRegirock reacted to a post in a topic: Goodbye ma boys
  11.    FuzzyRegirock reacted to a post in a topic: Debt
  12.    FuzzyRegirock reacted to a post in a topic: A Player you will never forget.
  13.    FuzzyRegirock reacted to a post in a topic: Thank u
  14. Main story is fun and the teams system is what makes the game even better. The only aftergame is the competitive scene however, but if thats up your alley then give it a go
  15.    MonokumaGame reacted to a post in a topic: 'Casual mode'
  16. So you're saying that as long as this game satisfies only a portion of its large playerbase, then thats okay? People who play this game want a reason to stick around, and at the current moment, the only thing that keeps people sticking around is the daunting competitive scene, which prompts the casual players to just leave entirely after the storyline. Why kill off this majority of your playerbase when it isnt necessary?
  17. Am i the only one who prefers the gen 3 sprites or is that just me
  18. I like the basis of this suggestion, but it's a lot easier said than done. I feel as if a lot of casual aspects of this game have been overridden by the need for balancing in the competitive scene, which is what this game has primarily evolved into ever since like 2016. It's one of the primary reasons why I don't come on as much as I used to, simply because the competitive aspect of Pokemmo has completely overtaken the casual aspect. I'm sure there's tons of players like myself, but I'm pretty certain that the developers have made up their mind as to what they want this game to be, and adding a casual mode would be a hassle. I think that new and custom minigames or quests (separate from the dungeons) should be added to the game to satisfy the casual population of this game. This seems more plausible, and I say that because the developers have been deviating more and more from the normal Pokemon games in the recent updates. I strongly disagree with this, I can guarantee that the developers of this game intended to make the game for both casual and competitive players, but as the community evolved competitively, the game had to evolve competitively as well, and whether you like that or not, that's how it has to be. The only thing that would keep casual players around are more enjoyable casual aspects to the game being added, which unfortunately is apparently not a top priority at the moment.
  19. id like to but theres just nothing to do, the game has become solely competitive with no enjoyable casual aspect about it
  20. after not being on for weeks
  21. same here, im just lurking nowadays
  22. It would be cool if scouters were implemented to coincide with the combat armor and turtle gi as well as the electric storm Type: Face It could be colorable as well
  23. but how is it any different from running back and forth in grass to find shinies?
  24. I wouldnt mind this honestly, it would make breeding more inviting for new players or casual players

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