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FuzzyRegirock

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Everything posted by FuzzyRegirock

  1. I suggested a solution to this a while ago that got a lot of likes which was pretty much ignored. This issue is never going to be solved, it's always going to remain omnipresent in the pokemmo atmosphere
  2. Main story is fun and the teams system is what makes the game even better. The only aftergame is the competitive scene however, but if thats up your alley then give it a go
  3. So you're saying that as long as this game satisfies only a portion of its large playerbase, then thats okay? People who play this game want a reason to stick around, and at the current moment, the only thing that keeps people sticking around is the daunting competitive scene, which prompts the casual players to just leave entirely after the storyline. Why kill off this majority of your playerbase when it isnt necessary?
  4. Am i the only one who prefers the gen 3 sprites or is that just me
  5. I like the basis of this suggestion, but it's a lot easier said than done. I feel as if a lot of casual aspects of this game have been overridden by the need for balancing in the competitive scene, which is what this game has primarily evolved into ever since like 2016. It's one of the primary reasons why I don't come on as much as I used to, simply because the competitive aspect of Pokemmo has completely overtaken the casual aspect. I'm sure there's tons of players like myself, but I'm pretty certain that the developers have made up their mind as to what they want this game to be, and adding a casual mode would be a hassle. I think that new and custom minigames or quests (separate from the dungeons) should be added to the game to satisfy the casual population of this game. This seems more plausible, and I say that because the developers have been deviating more and more from the normal Pokemon games in the recent updates. I strongly disagree with this, I can guarantee that the developers of this game intended to make the game for both casual and competitive players, but as the community evolved competitively, the game had to evolve competitively as well, and whether you like that or not, that's how it has to be. The only thing that would keep casual players around are more enjoyable casual aspects to the game being added, which unfortunately is apparently not a top priority at the moment.
  6. id like to but theres just nothing to do, the game has become solely competitive with no enjoyable casual aspect about it
  7. It would be cool if scouters were implemented to coincide with the combat armor and turtle gi as well as the electric storm Type: Face It could be colorable as well
  8. but how is it any different from running back and forth in grass to find shinies?
  9. I wouldnt mind this honestly, it would make breeding more inviting for new players or casual players
  10. Hey Darkshade, is a secondary color option going to become available in the future? Like for example the crossed jumper can be 2 colors as opposed to one color and white
  11. Vermillion is the most active its going to get in one specific area, I dont think Unova would ever have an active area because more players are compelled to stay in Kanto
  12. No those are seasonal, you have to look on the little icons themselves, not the red ribbon tag on the top of the box
  13. Anything labeled as "seasonal" in the gift shop will come back every year. The penguin suit/hood and the Rudolph horns will not come back in the future as they were only identified as "time limited"
  14. I constantly feel myself becoming frustrated with my lack of basic Pokemon necessities, such as Full Restores or Max Potions, and I instinctively go to the nearest Pokemart to buy these, only to realize that "oh yeah you can't buy them anymore". I then went to look into the whole crafting thing and I find that it is total BS. The fact that I have to now grind for various parts just to get one damn full restore, while gym leaders are able to use like 3 of them in a battle at any given time, is completely unfair. I might be missing something as to why crafting was implemented to begin with, but the old system of buying these necessities in Pokemarts seemed far more practical in my opinion. Does anyone actually enjoy the crafting system? Also, this crafting system has led to an unrealistic pricing of basic medicine items in Pokemmo, which is exemplified through the GTL: How the hell is an average player expected to be able to afford a decent sum of these items through a casual play through?
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