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n0etics

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Everything posted by n0etics

  1. Hey everyone! I've made a mod that overhauls almost every track in Unova, Hoenn and Kanto to add a more modern sound to the game, complete with custom tracks! The goal was to keep compression to a minimum, so each track was sourced from 512 kbps files and will reach at least 320 kbps in-game (assuming your system can handle the extra load.) I've even edited the loops so they flow better and last longer (although many tracks still need work) and I've also made custom loops from the Pokemon Origins anime. And for people who are concerned about size, or who just want to change the OST for one region, I've also uploaded smaller modular packs for Kanto and Hoenn in addition to the main mod so you can customize whichever regions you'd like. What's does this mod include? Let's Go Pikachu/Eevee (Kanto) Heart Gold/Soul Silver (Kanto) Pokemon Origins (Kanto - Bicycle Theme, Lavender Town, Champion Music, Title Screen) Ultra Sun/Moon (Sevii Islands) Omega Ruby/Alpha Sapphire (Hoenn) Zame/Pokeli/Pokemon Black & White Super Mix (Unova) "Battle! Loremaster Zinnia" - ORAS (Everywhere - PvP Battle Music) "Evolution" - ORAS (Everywhere - Evolution Music) Android support thanks to testing by @Zebtal! Future Updates: Extend loops for Unova/Kanto/Hoenn OST Create/upload slightly compressed "lite" version for lower-end devices Download links: PokeMMO HQ Music Overhaul (2.42 GB) PokeMMO HQ Music Overhaul Album A - Kanto (532.3 MB) PokeMMO HQ Music Overhaul Album B - Hoenn (737.9 MB) PokeMMO HQ Music Overhaul Album C - Unova (1.27 GB) (If you'd like me to upload this to another host for whatever reason, send me a DM and I'll be happy to do so.) Enjoy!
  2. n0etics

    Hi : )

    Welcome! Nice to meet you, Snowmon!
  3. Attack would be nice for sure, but that just depends on what type of team you're going for. If I had to choose which Pokemon I'd put into that team, I'd likely choose Salamence. Similar teams to yours run Cofagrigus/Reunic, Salamence/Dragonite, Meinshao/Conkuldurr, Ferrothorn and a good mix of others. The main idea is to make sure you plug all your defensive and offensive options in properly.
  4. I believe I ran into you the other day. Hello!
  5. I can provide a bit of input, although you may want to cover your bases and make sure that you're not missing anything with the movesets I have listed Hopefully that gives you some insight. As for what roles you're missing, I can't say. But I can say that you seem to be full up on bulky defenders. Good luck!
  6. To anyone else wonder the answer to this, a kind soul in the Discord informed me that the best way to go about this is to create blank spaces above/below the GIF as needed. Good luck to anyone reading this!
  7. Others have expressed a different opinion, but I think that you should start filtering good/bad IVs now if you do plan to play endgame PvP. My reasoning for this advice is that time is limited, and you may as well try for the best IVs you can get now rather than later. I'm not sure that I'd go out of my way to catch bunches of different Pokemon until I finished each story. However if you're playing PvE, your PvE team doesn't need to be perfect.
  8. Hello! I read in the Mod Documentation that you can't modify the Y position of GIFs. However, I was hoping that the guide is a bit dated since there hadn't been an update in so long. Is it possible to edit the Y pos of a GIF, or that still not a thing? I love the animated Pokemon sprite mods that I see around here but I wanted to help out by fixing the position of a few mons that are clipping/floating. Thanks!
  9. Yeah I noticed that, but I also realized the potential to use the sprites for fixes and the like. Glad we're on the same page.
  10. This helped me out when I needed it the most! Thanks for the guide!
  11. Great work, I really love the mixes so far! Looking forward to your next music pack!
  12. Thank you so very much for all of your hard work! Do you happen to know about this site? They host a bunch of HD sprites, so maybe they could be of use to you. Also, I can manage Photoshop and Illustrator well enough. If you ever need help resizing, or with anything else at all, let me know and I'd be happy to help!
  13. hah, why is that always the case... Hopefully your a jaded cynic like me and it's just a the same old game it's ever been but I guess I'll find out
  14. Thanks for the reply. I assumed looking through the change logs was the way to go in lieu of any easy-to parse-through summaries but I'm lazy so that was last resort. I'll check out your YouTube channel.
  15. Hey Poke Masters, I've returned after 3 years and I'm wondering what I missed. Anybody willing to provide me a link, or a short summary of what the hell happened while I was away? Thanks everyone, see you on channel 3!
  16. How To Use: Download application. Unzip. Run on your windows computer. *Requires the .net framework (which if you do not have, get on my level...)
  17. Welcome Yugi! [spoiler] Tips: Talk to people, make friends Use the forum! The Guide Tavern is one of the most useful sections, for both new and old players. Be prepared to ride your bike...... Have fun! [/spoiler]
  18. THIS. You have no idea how many times I have provided links to the forum for new players. If there was a way to make them browse the forum IN ANY small WAY before playing the game, most of the simple questions they have would be answered. <_< you are too right...... But we can hope for change, can't we? And whats better than hoping for change? Taking steps towards it!
  19. Welcome to the community! Free free to whisper me ingame (type /w "players name" without quotes, then hit enter) if you need any sort of help. Ign: Lezalt
  20. Ok, gotcha. I think someone had posted the intervals they worked out on another tools thread. I will use those as reference points and see how it goes. To quote ProfessorElderberry: Walking: 255ms pause per step Bike: 85ms pause per step if walking is 1.0x speed, running is 1.5x speed and riding the bicycle is 2.0x speed. ON IT! GRAMMAR NAZI, GO!!!!!!!!
  21. Already noticed something..... The font and background color in the options menu blend together to the point where I need to turn my brightness up to see the text. Maybe lighten the background color of the options menu a bit?
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